Fans have long awaited an Assassin's Creed can still visit Feudal Japan without retreading old ground.

Since its first installment back in 2007, the Assassin's Creed franchise has recreated numerous historical settings. The open-world titles have let players immerse themselves in the Third Crusade, the Italian Renaissance, the American Revolution, Ancient Egypt, the Viking Age and more. Each installment attempts to reflect the major events and culture of its chosen time period while still maintaining the franchise's core pillars of melee combat, stealth and freerunning traversal. The future of the Assassin's Creed series is currently uncertain, though rumors suggest that the  Assassin's Creed Infinity will be a live-service title with multiple different settings. Rumors also suggest that an Assassin's Creed game in Japan is on the horizon, though many believe that Ghost of Tsushima has already filled that niche.

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Released in 2020, Sucker Punch Productions' Ghost of Tsushima draws inspiration from both samurai films and real Japanese history. Set in 1274, the game is centered around a Mongol invasion of Tsushima Island that leaves samurai warrior Jin Sakai critically wounded. As the nephew of Tsushima's Lord Shimura, Jin must regain his strength and adopt increasingly underhanded ninja tactics to fight back against Khotun Khan and his army. Ghost of Tsushima lets players sneak, slash and scavenge across a gorgeously detailed recreation of a Feudal Japanese island. The title emphasizes fast-paced katana combat, though various ninja tools and samurai techniques add depth to every battle. While Ghost of Tsushima recreates Feudal Japan with great accuracy, an Assassin's Creed game using the setting could easily set itself apart from Sucker Punch's historical epic.

Assassin's Creed Gameplay Is Different From Ghost of Tsushima

Assassin's Creed Leap of Faith

Ghost of Tsushima shares an open-world format with the Assassin's Creed series, but otherwise the two properties are actually very different. Ghost of Tsushima focuses mainly on horseback exploration, with climbing segments kept to a minimum despite the presence of a rudimentary grappling hook. Jin Sakai exclusively wields a katana in battle, assuming different stances to counter different opponents' weapons, with a double-edged tanto knife being used for stealth kills. Stealth mechanics in Ghost of Tsushima let Jin strike from the shadows or use a bow for silent ranged kills, with various gadgets helping him sneak around.

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These mechanics stand in sharp contrast to the Assassin's Creed series, which emphasizes freerunning movement and more varied combat. An Assassin's Creed in Feudal Japan could let players climb large structures like temples, pagodas and castles. Many cities of the time period consisted of urban districts surrounding a Lord's central castle, which would allow for freerunning similar to classic Assassin's Creed titles. While Ghost of Tsushima focused almost exclusively on the katana, Assassin's Creed could let players bring a larger variety of weapons into battle like the naginata polearm, the kabutowari knife, the gunsen fan or the kama sickle. Stealth is present in Ghost of Tsushima, but urban areas could let Assassin's Creed implement its social stealth system too.

Assassin's Creed Japan Could Explore A Whole New Setting

Feudal Japan Kamakura

While Ghost of Tsushima explored a very fascinating part of Japanese history, the country's feudal period lasted for hundreds of years. The Kamakura period, which followed the rise of Minamoto no Yoritomo in 1192, established the shogun and the samurai as the rulers of Japan. The Mongolian invasion depicted in Ghost of Tsushima, which eventually failed due to Japanese warriors and two devastating typhoons, occurred within this period. The subsequent Marumachi period saw samurai descendant Ashikaga Takauji appoint Emperor Komyo as Japan's leader, which led to a long period of infighting. Finally, the Azuchi–Momoyama period saw Feudal Japan ruled by two powerful warlords, Oda Nobunaga and Toyotomi Hideyoshi, who reigned until the peaceful Emo period. 

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An Assassin's Creed game set in Feudal Japan can avoid becoming a reskin of Ghost of Tsushima by exploring any of the era's other exciting events. Japan is made up of 6,852 islands, so finding a suitable location other than Tsushima would be very easy. Kamakura served as the country's capital for much of the feudal period, making it a perfect choice for a new Assassin's Creed setting. Rather than dealing with a Mongol invasion, as Ghost of Tsushima did, an Assassin's Creed game could instead focus on inner conflict between Japan's various rulers and factions. This would lend itself to stealthy assassinations and political intrigue instead of large-scale battles against invading armies.

Assassin's Creed Always Includes Historical Figures

Oda Nobunaga, Ashikaga Yoshiaki and Akechi Mitsuhide

While Ghost of Tsushima faithfully recreates the Mongol invasion of Tsushima, the game does not include real historical figures. Jin Sakai and Lord Shimura are entirely fictional, with Tsushima's samurai instead being led by a man named So Sukekuni in real life. The Mongolian leader Khotun Khan, meant to be a grandson of the legendary Genghis Khan, is also a fictional character. The Mongol Army was actually led by Kublai Khan, who was a true grandson of Genghis. So, while Ghost of Tsushima strives to recreate Japanese history, it substitutes real figures with fictional characters.

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Unlike Ghost of TsushimaAssassin's Creed includes real historical figures in all of its entries. Players can meet Leonardo da Vinci in Assassin's Creed 2, speak with Benjamin Franklin in Assassin's Creed 3 and encounter Cleopatra in Assassin's Creed Origins. An Assassin's Creed in Feudal Japan would likely follow suit by having the protagonist encounter real figures from the era. Warriors and rulers like Oda Nobunaga, Ashikaga Yoshiaki and Akechi Mitsuhide would make excellent ing characters due to their personal relationships, feuds and dramatic histories.

Many feel that Ghost of Tsushima has a monopoly on open-world Feudal Japan adventures, but there are plenty of ways for Assassin's Creed to stand out. Assassin's Creed gameplay is more varied than Sucker Punch's samurai epic, allowing for freerunning and more weapon variety. Japan's feudal period is very vast, so an Assassin's Creed title could explore an entirely different century and island. Historical figures have become a staple of the Assassin's Creed series, too, and encountering real people would make for an entirely different experience than Ghost of Tsushima.

Next: What Assassin's Creed In Feudal Japan Would Actually Be Like