Assassin's Creed Unity went on sale last month and became one of the best selling games in the world. Unity had an incredibly shaky launch when it released in 2014, despite being praised for its visuals and gameplay. Its unresponsive controls and the multitude of bugs led to Unity being one of the most hated Assassin's Creed games to ever release.
The Assassin's Creed games have experienced highs and lows since the series launched back in 2007. Unity was one of the lowest points that the series has ever experienced and Assassin's Creed Odyssey released two years later, it was obvious that the series had nowhere to go but up.
After the recent changes to the series it is very odd that a deeply flawed game like Unity would become one of the most sold games in the world so many years after launch. GamesIndustry.biz reports that the reason for this is that the game was being sold in some areas for less than a cent, like in South Korea and Indonesia. Unity was the top selling title across Europe, the Middle East, Africa, Australia and Asia.
Since much of the world is self-isolating right now, a lot of people are playing video games to have something to do. Phil Spencer, the head of Xbox, stated that Xbox usage has been up over the last month due to people staying home amid fears of coronavirus infection. With concerts, festivals, and events cancelled around the world, many have decided to stay home for the forseeable future. This may have led to a higher amount of digital game sales in the last couple months, which could have also impacted the sales of Assassin's Creed Unity.
Most people never would have guessed that Unity could achieve the title of best selling game in the world. With the amount of issues that the game had it truly doesn't make sense. Even after Unity received bug fixes and updates, it was still a mostly lackluster addition to the franchise. At the same time though it is incredibly difficult to to turn down a triple-A video game that costs less than a cent, even if that game is Assassin's Creed Unity.
Source: GamesIndustry.biz