Few classes are as synonymous with the fantasy genre as the wizard, and in Baldur's Gate 3, they are one of the most fun classes to play. And, thanks to Gale of Waterdeep, almost every party will have a wizard as they set out to defeat the Absolute and save all of Faerûn. As wizards differ in key ways from other BG3 spellcasters, there are certain feats that will help make the most of any arcane spellslinger.
Baldur's Gate 3 has plenty of feats to choose from, and wizards can select three at levels four, eight, and 12. Wizards differ in several ways from other spellcasters, which changes what features will benefit them compared to choosing feats for a sorcerer in BG3. The feats here will help increase a wizard's survivability, enhance their magic, and provide more options for many different builds.

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10 Alert - Boost Initiative
Don't Let The Wizard Get Caught By Surprise
The last thing any adventuring party needs when out trying to save the world is one of the squishiest of the group missing their turn. While wizards can deal incredible damage, they can be vulnerable to melee attackers, especially if they are unable to act. Alert is wonderful for this and a fantastic all-around feat, as one of its main features prevents the character from being surprised.
This stops enemies from getting free shots at characters with the feat, as the surprised condition also prevents reactions from being used. Alert also gives a brilliant plus five to initiate rolls, helping bump the party wizard up the initiate to take control of the battlefield. With spells at their disposal like Hold Person,
Haste, and slow, making sure powerful spellcasters never miss a beat can change a fight in the party's favor.
9 Ritual Caster - Two New Spells
Learn Two Vital Spells That Won't Require Spell Slots
Wizards are able to learn new spells at any time by using spell scrolls the party finds on their travels. However, a good spellcaster can never have too many spells, and ones that don't require spell slots are even better. Ritual Caster allows the wizard to learn two new ritual spells from a list of six great utility choices.
Feat |
Spell Choices |
---|---|
Ritual Caster |
enhance leap, |
There are no wrong choices when picking the ritual spells to learn, but speaking with animals and speaking with dead are both brilliant. Both are spells the wizard would not usually gain access to when leveling up, and both are extremely useful across all three acts of BG3. There are several quests that are made significantly easier with a character who knows these spells, and even some that are unlocked purely through speak with animals.

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8 Dual Wielder - Boost To AC & More Damage
Use Two Staffs At Once For Maximum Fun
Choosing a weapon-based feat might seem a little odd for a class that primarily uses magic, but Dual Wielder allows wizards to do some really fun things. In addition to providing a wizard with a nice plus one to their AC while using a melee weapon in each hand, Dual Wielder allows them to use two quarterstaffs. While it's doubtful that any self-respecting wizard will be bonking enemies left and right with their staffs, this does open up some fun options with spells.
Many staff come with spells and great bonus features, and being able to use two at once means the wizard won't have to choose between two awesome options. There are some in Acts 1 and 2 that are worth keeping an eye out for, such as Markoheshkir.
7 Lightly Armoured - Increase Armor Options
Make Wizards Less Squishy With Better AC
While there are some cool clothing pieces for wizards to wear in BG3, they are often lacking in the defense department as the class limits them to non-armor options. Because of this, wizards will often have the lowest AC in the party, making them the perfect example of glass cannons. However, with Lightly Armoured, a whole new category of armor is opened up for the wizard without compromising spellcasting.
With the Lightly Armoured, the wizard can increase either their Strength or Dexterity score by one. But more importantly, they will gain proficiency in light armor for more protection from higher ACs. In BG3, any character can put on any armor, but if they are not proficient, they will not be able to cast spells and will be at disadvantage for attack rolls, ability checks, and saving throws.

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6 Resilient - Boost Vital Stats & Gain Proficiency
Constitution Boost Will Help With Spell Concentration
There are tons of spells in BG3 that require concentration, and some of the best are available for wizards to learn, such as Tasha's Hideous Laughter and
Cloud of Daggers. To maintain concentration when they are attacked, a spellcaster will have to succeed on a Constitution saving throw, or the spell will drop. Because of this, any wizard will benefit greatly from any boost to their Constitution, and the Resilient feat is perfect for this.
The save DC for concentration check is equal to half of the damage taken, or 10, whichever is higher.
The Resilient feat covers each of the six ability scores and increases the chosen ability score by one. However, what makes Resilient: Constitution so valuable for wizards is that it will also give them proficiency in Constitution saving throws. This allows the wizard to add their proficiency bonus to any concentration checks, greatly increasing their chances of success.
5 Mobile - Increased Movement Speed
Get Wizards Out Of Danger When Needed
While it might be tempting to have a wizard stand in place and fire off spells during combat, keeping any spellcaster mobile is vital. The Mobile feat has three great features that will help any wizard avoid trouble if melee enemies start to get too close. The first is the feat's awesome boost to movement speed, which increases how much a wizard can move each turn by three meters/10 feet.
With the Evade Difficult Terrain feature, when using the dash action, the wizard won't be slowed down by difficult terrain, making repositioning or escape much easier. However, the best aspect for a wizard is the Evade Opportunity Attack feature, which helps when getting away from melee enemies. With this, if the wizard moves after making a melee attack, they do not provoke an attack of opportunity.
There are several melee spells in BG3, such as Shocking Shocking Grasp and
Vampiric Touch.
4 Durable - Constitution Boost & Better Short Rests
Keep Wizards In Good Shape Between Long Rests
Anything that helps a wizard stay on their feet during a hard day of adventuring is a good thing. With their power coming from their spells, their Intelligence stat must take priority, so feats that help boost a wizard's Constitution score are good to watch for. Durable is excellent for this as it first increases a character's Constitution by one, which in some cases can even take away a minus modifier.
However, the best part of the Durable feat is the change it makes to short rests. With this feat, the wizard will regain their full hit points during a short rest instead of half of their maximum. Although this won't restore any spell slots, wizards have their Arcane Recovery feature, and items such as the Spellcrux Amulet and the
Pearl of Power Amulet can also help with that issue.
3 Spell Sniper - Increased Odds Of Critical Hits
An Extra Cantrip & The Potential For More Damage
Spell Sniper is a perfect feat for any spellcasting class as it increases the possibility of them dealing massive amounts of damage with spells. With this feat, the wizard will gain the ability to learn a new cantrip from a choice of six, which all require spell attack rolls. This new cantrip will use the wizard's Intelligence as the spellcasting ability, even if it is not usually a wizard spell, such as eldritch blast.
Feat |
Spell Choices |
---|---|
Spell Sniper |
bone chill, |
However, the feature that makes Spell Sniper so valuable to a wizard is how it increases the chance of getting a critical hit. With Spell Sniper, the number needed to get a crit is reduced by one when attacking with a spell that requires an attack roll. This effect stacks with other items that also reduce this threshold, such as the Elixir of Viciousness.
2 Elemental Adept - Ignore Elemental Resistances
Essential For Elemental Wizard Builds
There are a number of BG3 that focus on mastery of one particular element to maximize damage output. Elemental Adept is perfect for any wizard or spellcaster looking to specialize in one elemental damage type. With this feat, the wizard will be able to pick from the five elemental damage types found in Baldur’s Gate 3.
Feat |
Damage Types |
---|---|
Elemental Adept |
acid, cold, fire, lightning, or thunder |
After this, all spells cast that deal with that damage type will ignore an enemy's resistance to it; for example, fiends are typically resistant to fire damage. But even better is that with Elemental Adept, when the wizards use spells of the chosen damage type, they will be unable to roll a one for damage. This feat makes it so that any ones rolls are treated as a two, making using them even more worthwhile.
1 War Caster - Help With Concentration Spells
Essential Assistance For All Spellcasters
Finally, War Caster can't be beaten as one of the best feats for wizards or any spellcaster who uses concentration spells. War Caster has two brilliant features for spellcasters to aid them with concentration and opportunity attacks. Firstly, War Caster will allow the wizard to use Shocking Grasp as a reaction against enemies moving out of melee range. While being deliberately in melee range is not likely unless playing as a battlemage build, it is always good to have extra tricks up a wizard’s sleeve.
If the wizard does not already have Shocking Grasp, then they will only be able to use the cantrip as a reaction as part of the feat.
However, the most important feature of War Caster is its help with concentration checks to maintain key spells in the wizard’s arsenal. With this feat, wizards will have advantage on Constitution saving throws to maintain concentration should they take damage during combat in Baldur's Gate 3. As I’ve found that maintaining concentration can sometimes be the difference between winning and losing a tough fight, War Caster is always a great choice.

Baldur's Gate 3
- Released
- August 3, 2023
- ESRB
- M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence
- Developer(s)
- Larian Studios
- Publisher(s)
- Larian Studios
- Engine
- Divinity 4.0
- Multiplayer
- Online Co-Op, Local Co-Op
- Cross-Platform Play
- Full cross-platform play.
- Cross Save
- Full cross-platform progression.
- Franchise
- Baldur's Gate
- Platform(s)
- PC, macOS
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