With the release of pPatch 7, Baldur's Gate 3 officially s modded content for both PC and console players. That means that more people than ever can go through Faerûn with additional classes, races, and, of course, spells. Modders have been hard at work for months on PC adding new stuff to the game, and much of it is now being carried over to Xbox and PlayStation audiences. With so much additional content to interact with, and so much more still to come, players may be wondering what to experiment with first.

Some of the most fun and simple add-ons to the game come in the form of spells that player characters can learn, pulling on the enormous compendium of magic incantations available in Dungeons & Dragons. While many of the spells in the TTRPG simply won't work in video game format, there are dozens that players have already translated into the world of Baldur's Gate 3. These 10 spells deserve a place in the critically-acclaimed game, and thanks to mods, some of them are already available.

10 Booming Blade Is An Effective Choice For Spellslinging Warriors

Eldritch Knights Should Keep This Spell In Mind

Booming blade is a melee-focused cantrip in DnD, one that boosts the damage and utility of weapon attacks. At early levels, the spell can be used to replace a weapon attack for the same damage, but with the additional effect of dealing thunder damage if the hit creature tries to move. It's a neat cantrip that gets a damage boost at higher levels, but since it can't be used in conjunction with the extra attack feature, many martials avoid it past fifth level.

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While they may not always be as powerful as levelled spells, there are some very useful cantrips available to players in D&D 5e.

That being said, the cantrip works well for Eldritch Knights, who at level seven can take a bonus action attack after casting a cantrip. It's a neat way to deal some elemental damage with basic weapon attacks, and it gives spellcasters a nice melee alternative to shocking grasp. The cantrip is currently available in several mods, including the popular 5e Spells mod created by Celes on Nexus Mods.

9 Earthbind Would Allow Players To Disable Enemy Mobility

Movement Plays A Big Role In Baldur's Gate 3

BG3 includes a lot of flying enemies, whose aerial movement allows them to evade opportunity attacks, floor hazards, and navigate maps much easier. The way the game lays out its battlefields makes flight super useful, and disabling it is more important than it would be in many DnD campaigns. That's why the spell earthbind, while typically a rather niche option for players to take, could be so valuable here.

Earthbind forces a creature to make a strength saving throw or drop to the ground and lose its flying speed. This could be great for grounding harpies or winged horrors, while being balanced enough that it wouldn't completely shut down a dragon encounter. Unfortunately, the spell is not yet available in any existing mods for console, but hopefully it will come that way soon.

8 Wither And Bloom Buffs Necromancy And Healer Builds

A Spell That Could Play On The Game's Shadow Magic

A rather unique healing spell, wither and bloom saps energy from nearby creatures to restore some vitality to allies. It is unique in how it harms and heals at once, and in DnD, it relies on using allies' hit dice for their health recovery. Hit dice aren't a thing in BG3, but this could still easily translate into the game's combat system by just making the healing equivalent to a few dice rolls.

Luckily, several mods like 5e Spells already include wither and bloom, so players can try this out now if they so wish. It is also neat that an area of the game, the blighted Shadow-Cursed Lands in Act 2, matches up aesthetically with this necromantic healing spell. With that in mind, it could even make sense for certain enemies in that area to be able to cast this on players, such as the undead cursed corpses walking the area.

7 Thunder Step Creates An In-Between For Teleportation Spells

A Fun Way To Increase Mobility

While BG3 includes a few teleportation spells, like misty step and dimension door, thunder step is unique in how it can also damage nearby creatures. For that reason, the third-level spell might be a little overpowered in comparison to dimension door, especially since the latter can only take players 100 feet in its video game form. Still, this spell is too cool to ignore, and matches the flavor of certain builds, like the Storm sorcerer subclass in BG3 and Tempest cleric.

The distances of a few of the existing teleportation spells have been adjusted to reflect the size of Baldur's Gate 3's battlefields. With that in mind, thunder step would probably allow players to travel around 60 feet.

Thunder step, like many of the spells listed, is available in the 5e Spells mod, and makes teleportation an offensive move rather than just a mobility tool. The game is currently a little short on spells that can deal thunder damage, so this would also even the scales a bit in that regard. If added with attention to how the other teleportation spells have been modified, this could be a great addition to any build focused on magical movement.

6 Silvery Barbs Is A Great Option For Social Casters

A Newer Spell That Has Quickly Gained A Reputation

Silvery barbs is loved and despised by many, since the spell can be very helpful or chaotic in certain circumstances. It works rather simply: casters can use a reaction after an enemy makes a roll to force them to roll again and use the lower of the two results. On top of that, the caster then chooses an allied creature to give advantage to. It works similarly to portent, changing the result of a roll after knowing what it would have been.

One reason Larian may have left silvery barbs out of BG3 is because other abilities, like Bardic Inspiration, have been adapted to be more easily used as a reaction. Still, this spell gives non-combat casters a helpful way to use their slots.

The spell can be very frustrating for DMs when cast often, but as a video game, BG3 would have no such issue. Thus, the spell seems like a good match for the game, and would give casters who have a lower spellcasting modifier an effective way to use their slots in order to help out their party.

5 Bigby's Hand Is A Classic Option For High-Level Casters

A Spell That Seems Perfect For This Setting

Baldur's Gate 3 includes a plethora of summoning spells, allowing players to create a veritable army of magical creatures to their party. A fun addition to that army would be Bigby's Hand, a huge arcane hand that can fight and move creatures around at the caster's behest. The spell is a classic high-level option for wizards, named after a famously powerful player character, and it seems like it would fit right in mechanically with BG3's other summons.

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Unfortunately, no console mods have implemented the spell yet. Part of the reason for that might be that mage hand can now be more active in combat, pushing and hitting enemies, but the existence of the mage hand model and code seems like it would make Bigby's Hand an easy addition. Hopefully, in the near future, wizards will be able to punch and throw enemies around with this beloved spell.

4 Dragon's Breath Matches Well With A Certain Subclass

A Draconic Incantation With The Strength To Back It Up

Dragon's breath is a fun spell mainly used to emulate a dragon's breath weapon, albeit in a much less potent form. Casting it allows the affected creature to use an elemental breath weapon in a cone shape to harm enemies. It essentially functions like an action-activated dragonborn breath attack, but one that deals less damage and can be used multiple times over the spell's duration.

This spell would be fun for non-dragonborn Draconic Bloodline sorcerers, making them feel more in-tune with the source of their magic. The Draconic Bloodline subclass is already a little light on abilities, and making this spell always prepared for them would even the score a bit. Dragon's breath is available in the 5e Spells mod for players that want to try it out.

3 Synaptic Static Fits With The Game's Illithid Themes

A Spell That Works For Enemies As Well As Players

Synaptic static is a high-level AOE spell that functions not only to deal damage, but to debuff groups of enemies. Creatures in the spell's area make an intelligence saving throw, taking psychic damage on a failed save as well as receiving a 1d6 penalty on pretty much every roll they make for the next minute. It's a very powerful spell, and one that fits in with BG3's mind flayer encounters.

The way synaptic static works is fairly similar to how mind flayers in BG3 use their Mind Blast feature, so turning it into a player feature would be quite easy.

This spell could easily be adapted to become a part of the mind flayer's toolkit, making them more dangerous and granting them a better variety of actions. It could even be a potential illithid power in the player's tadpole skill tree rather than a spell, to better fit with the idea that it is a mind flayer ability. All of that being said, the spell's area might need to be reduced so it does not completely overpower options like cone of cold.

2 Toll The Dead Would Provide Another Damage Cantrip For Clerics

A Desperately-Needed Alternative To Sacred Flame

It's a popular joke at this point that Shadowheart, the party's default cleric, almost never lands a hit with her fire bolt or sacred flame cantrips. And in general, the damaging cantrip options for clerics are rather sparse and none too effective. Adding another 5e option, like toll the dead, would give clerics more choices while also improving their damage output. The spell deals necrotic damage, dealing even more if the target is below their max hit points.

The cantrip is available in certain mods, and is a fitting choice for Shadowheart especially, given that radiant damage doesn't really fit her aesthetic at the game's start. Necromancers and trickery clerics might lean towards this option since it fits with their subclass, and in general, the cantrip is just a better alternative to the stunted sacred flame.

1 Catapult Would Allow For More Environmental Interaction

Playing Into The Game's Dynamic Battlefields

One of the most fun things about Baldur's Gate 3's combat mechanics is how much they interact with the surrounding world. Players and enemies can break parts of the terrain, modify them, throw items or each other, and generally enjoy how much detail the developers put into making the environments feel alive. A spell like catapult would lean even further into that idea, allowing low-strength spellcasters to partake in the wild throwing of objects around the map.

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While D&D undoubtedly has some amazing spells, there are some that are a bit less impressive which perhaps should be categorized as cantrips instead.

Catapult is a spell that can send small objects flying at enemies to deal damage. It's a pretty simple spell in DnD, but one that Baldur's Gate 3 could build on, given how many background objects can be interacted with. A version of the spell that deals different types or amounts of damage depending on the object catapulted would be extremely cool. Some versions of the spell already exist in certain mods, and players should definitely check them out if they want more ways to mess with their surroundings in the game.

Sources: Celes/Nexus Mods, Kgasse/Reddit

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Your Rating

Baldur's Gate 3
Systems
Top Critic Avg: 96/100 Critics Rec: 98%
Released
August 3, 2023
ESRB
M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence
Developer(s)
Larian Studios
Publisher(s)
Larian Studios
Engine
Divinity 4.0
Multiplayer
Online Co-Op, Local Co-Op
Cross-Platform Play
Full cross-platform play.

Developed and published by Larian Studios, Baldur's Gate 3 is an role-playing game set to release in August of 2023. Players will create a character to embark on a large-scale journey and can do so solo or cooperatively with a friend. Combat is a turn-based style this time around.

Franchise
Baldur's Gate
Number of Players
1-4
Split Screen Orientation
Vertical Only
Platform(s)
PC, macOS
Local Co-Op
1-2 Players