Summary
- Baldur's Gate 3 lacks many playable races from Dungeons & Dragons, with only 11 compared to the 42 in the tabletop game's official material.
- There are no current plans to add more playable races to Baldur's Gate 3, as it would require a significant amount of writing and programming.
- The Fantastical Multiverse mod adds 54 playable races and subraces to Baldur's Gate 3, including official D&D races, races from Grim Hollow, and races from the MMORPG Final Fantasy 14.
A common complaint about playable races in Baldur's Gate 3, compared to 42 in all official, Wizards of the Coast-published material for the tabletop game. While most of the usual suspects are there, there are some truly odd choices of what to include and exclude. Half-orcs are available, yet full-blooded orcs are not, despite both elves and half-elves being present. Goblins, kobolds, and bugbears aren't playable, despite having a major role in the game. There are no lineage races to speak of.
Naturally, it'd be wrong to expect any video game RPG to perfectly adapt a tabletop game without any changes, especially one as vast and complicated as DnD. Baldur's Gate 3 does a pretty good job of adapting DnD overall, but of all its tweaks, the playable race omissions are most sorely felt. It can be incredibly disappointing to go into the game expecting to recreate a beloved tabletop character, only to find that their race isn't even on the list. There may be hope for future additions in DLC, but in the meantime, there are other solutions, even if they're temporary and imperfect.
There Are No Current Plans For More Races In Baldur's Gate 3
Despite changes coming to character customization Baldur's Gate 3, there are no known plans to add additional playable races to the game. There's simply no evidence, no word from the game's developers, and no details found in-game that indicate that more races could be coming soon.
Plus, given the sheer scope and reactivity of Baldur's Gate 3, a large-scale playable race expansion just seems unlikely in general. Think of every time in the game a party member's race affects an interaction, a conversation, or a quest. For each of these scenarios, developers would have to add new options for every single race added to the game. That'd mean more writing, more programming, and more dialogue recording. While certainly possible, adding more playable races would be a massive undertaking, so it's not something likely to come to fruition even in DLC.
Mods Can Add More Races To Baldur's Gate 3
The Fantastical Multiverse mod, created and ed by Nexus Mods best mods for Baldur's Gate 3.
However, the mod does have its limits. It's PC-exclusive, since there's no mod for the PS5 and Xbox versions of Baldur's Gate 3 just yet. Most of the races it includes aren't quite as reactive as the ones in the vanilla version, although there are some custom dialogue options for particular races. Just don't expect NPCs to react vocally to a yuan-ti character as they would to an elf; modders don't have access to the same voice actors and animators who worked on the base game. Still, what the Fantastical Multiverse mod includes is already very impressive, and far more expansive than anything likely to come in official DLC.
All 54 Races In The Fantastical Multiverse Mod For Baldur's Gate 3
The majority of the playable races in the Fantastical Multiverse mod come from official DnD material published by Wizards of the Coast. Many of these are brand-new playable races from the Monsters of the Multiverse expansion, or from other official campaigns. The ones that seem to overlap with the vanilla Baldur's Gate 3 races are different versions of them, whose traits have been altered in past or future revisions to the DnD Player's Handbook. The official DnD races in the mod are as follows:
- Aasimar
- Astral Elf
- Avariel
- Bugbear
- Changeling
- Dragonborn (Unearthed Arcana 2024 Player’s Handbook version)
- Duergar
- Dwarf (Unearthed Arcana 2024 PHB)
- Elf (Monsters of the Multiverse version)
- Firbolg
- Gem dragonborn
- Genasi (air, earth, fire, water)
- Githyanki (Monsters of the Multiverse)
- Githzerai
- Gnome (Unearthed Arcana 2024 PHB)
- Goblin
- Goliath
- Grugach
- Half-elf (Mark of Detection)
- Half-elf (Mark of the Storm)
- Half-orc (Mark of Finding)
- Kalashtar
- Kender
- Kobold
- Lineages (dhampir, hexblood, reborn)
- Locathah
- Minotaur
- Orc
- Pallid elf
- Sea elf
- Shadar-kai
- Shifter
- Tiefling (Unearthed Arcana 2024 PHB, with nine subraces)
- Triton
- Vedalken
- Verdan
- Yuan-ti (pureblood and Monsters of the Multiverse versions)
Some of the playable races in the Fantastical Multiverse mod come from Grim Hollow, a popular third-party campaign setting that takes advantage of DnD's Open Game License to use the 5e system. Those are:
- Disembodied
- Downcast
- Dreamers
- Laneshi
- Ogresh
- Gwŷddpāla
- Krsnik
- Lunari (with two subraces)
- Malformed
- Moroi
- Mušḫuššu
- Nephilim
- Tydelvian
- Elezen
- Garlean
- Hyur
- Roegadyn
What Else The Fantastical Multiverse Mod Changes About Baldur's Gate 3
