- 9.13/10 1. Editors choice: Star Wars: The Old Republic
- 9.75/10 2. pick: The Elder Scrolls Online
- 9.42/10 3. Best value: Runescape
- 9.35/10 4. World Of Warcraft: Shadowlands
- 9.91/10 5. Guild Wars 2
- 9.54/10 6. EVE Online
- 8.75/10 7. Tera Online
- 9.35/10 8. Call of Duty: Black Ops Cold War
- 8.32/10 9. Final Fantasy XIV Online
- 8.21/10 10. Black Desert Online
What is the best MMORPG in 2023? Is it one with spells to sling and demons to slay? Working your way through the stars as a miner or a corporate bigwig? Solving ancient conspiracies and fighting Lovecraftian horrors? Maybe it’s all of them.
Let’s not get ahead of ourselves. What’s an MMORPG, anyway? Well, those often-used letters represent the words Massively Multiplayer Online Role-Playing Game and refer to games where hundreds - if not thousands - of players come together in the same world. MMORPG games like World of Warcraft offer new lands to live in, exchanging your regular life for one of adventure, profit, and danger.
Are there any parameters for MMORPGs, like how many people are in the world at a time, or how many people can play together at a time? Is Call of Duty or Grand Theft Auto Online considered an MMORPG? We'll say it again: if there are a lot of people playing the game simultaneously, it's an MMO. However, that doesn't mean a game like Legend of Zelda; Breath of the Wild or Pokémon: Scarlet are MMO games. But, if you can raid or go on a mission with over 20 people simultaneously, and those people don't have to know each other, we'll count it.
So without further ado, here’s our list of the top MMORPG games. If you’re looking for more single-player style games, we recommend our list of the video games have vast appeal and are sure to satisfy your role-playing gaming needs!
Star Wars: The Old Republic is fascinating. Next to World of Warcraft, it has somehow become the MMORPG tens of thousands have invested the most time into, despite not always being sure what to think of it. In 2011, it was a game at odds with itself, and while so much has changed since then, that has not. But that conflict has also led to seismic shifts, with BioWare dragging it in unexpected directions. People keep coming back and, with a new expansion on the horizon, you may be contemplating the same. You should.
Things have progressed quite a bit since those days, however. After you finish your class story at around Level 50, you’ve not got several games’ worth of adventures and crises and character-driven yams left to play through. The first couple of expansions aren’t really worth repeating playthroughs, but everything from Shadow of Revan onwards is surprisingly gripping stuff, evocative of the single-player RPGs that inspired it, but not beholden to them. Perhaps most like Knights of the Old Republic 2, the later chapters make the Star Wars universe and the Force feel strange again.
Going back to the level playthroughs, those first 50 levels are going to either fly by if you’re subscribed to their hip, or take a good while longer if you’re here for free-to-play. All the XP bonuses and complimentary boosts mean that subscribers can get to the original level cap purely by doing the class and planetary quests. They’re invariably the best written and most engaging parts of the game, to the point where it feels like a classic BioWare RPG. Everything else is a crapshoot. The actual objectives for every kind of quest rarely deviate from the most uninspired MMO tropes of fetching and killing, so most of the heavy lifting is done by story and characters.
As a new or returning player, especially, you’re not going to run out of group or single-player stuff for a very long time, and the busiest servers feel as lively as a fresh MMO, so you won’t be starved for people to play with. It’s still growing, too. After a long break, the war between the Empire and Republic has flared up again, and a new storyline has kicked off that takes players to new worlds like Ossus and Dantooine. Along with new missions, operations, and special events, the latest string of updates has also given additional attention to PvP, introducing new maps, modes, and free-for-all PvP areas.
Tons of players keep coming back for more, but each time they do it’s a bit different, most of the time for the better. Part of the allure is the fact that Star Wars fans have been a bit underserved in the game department under EA’s stewardship, and while the Battlefront games do an excellent job recreating the movies’ impressive battles, they don’t really capture the universe in the same way that an MMORPG like The Old Republic does. If you’re looking for a good Star Wars yarn, this game’s overflowing with them.
- Takes place after the establishment between the Sith Empire & Galactic Republic
- Features 8 different classes & 3-act storylines
- Players can either the Republic or the Sith
- Different classes favor different styles of gameplay
- Features extensive customisation options
- Publisher: Electronic Arts, Lucasfilm Games
- Genre: Sci-Fi
- Mode: MMORPG
- Platform: PC
- Rating: T
- Constant gameplay that never ends
- Unlimited customisation features with upgrades that are often released
- Free-to-play option available
- Have to pay a subscription fee to access more features
By the time December rolls around, a full decade will have ed since Bethesda first awed us with the announcement of The Elder Scrolls V: Skyrim, which is considered one of the greatest RPGs of all time (if not for its depth or its main quest, then for the openness and flexibility of its world). The Elder Scrolls Online returns again to that frosty, Viking-esque province with its new Greymoor expansion, and it’s filled with expansive combats, quests, and settings.
Greymoor is certainly beautiful, to its credit. It’s set in Skyrim’s dreary, marchy northwestern corner, which nevertheless manages to show how far graphics have come since we witnessed the launch back in 2014. The centerpiece is Solitude, a city that extends over a rocky arch and makes a good subject for screenshots.
You’ll find a sense of familiarity creeping throughout the rest of Greymoor. This is not a chapter to play if you’ve been wanting a massive overhaul of the now-familiar Elder Scrolls Online experience we’ve known since 2016’s One Tamriel, which did wonders to reinvigorate the game after its rocky launch but is now starting to lose some of its novelty. So in addition to the familiar Harrowstorms, completing Greymoor’s full range of content consists of venturing into six solo-able dungeons called delves, two public dungeons that offer a little more challenge, beating six world bosses, hunting down skill shards for more skill points, and for high-end players: a new raid-like trial. The trial aside, that’s roughly 15 to 20 hours.
If you’re new to Elder Scrolls Online and you simply want to visit Skyrim again, we recommend Greymoor for how this familiar design allows you to drop straight into the new content. If you love gorgeous, nostalgic landscapes above all else, this new Greymoor expansion offers a strongly nostalgic return to the northwestern corner of Skyrim. The formulaic story isn’t as compelling, but it’s at least buoyed by a couple of standout characters. The rest of Greymoor is largely a variation on the familiar Elder Scrolls Online formula, although a new “Antiquities” system introduces a welcoming new way to earn cash, gear, and cosmetic items.
- Includes the Greymoor upgrade & all in-game rewards contained in the Digital Collector's Edition
- Explore Western Skyrim & venture through the iconic land
- Takes place 1,000 years before the events of Elder Scrolls V: Skyrim
- Survive Harrowstorms & expel horrifying supernatural storms
- Year-long gothic saga, delivering a new story that builds with each release
- Publisher: Bethesda Softworks
- Genre: Fantasy
- Mode: MMORPG
- Platform: PC, PS4, PS5, Xbox
- Rating: T
- Beautiful imagery & graphics
- Takes you on a complete nostalgic trip
- Relive moments from Elder Scrolls V: Skyrim
- Nothing has changed except for its online feature when comparing it to the iconic game
Over two decades ago, two brothers working out of their parents’ house set themselves the impossible task of building their own graphical multi- dungeon, a genre that later evolved into the MMORPGs we know today. RuneScape launched to the public in 2001 as a low-res browser game with only a few hundred players and 2-D sprites for monsters, but several years later it boasted over a million paying monthly subscribers. The secret behind RuneScape’s success is that it’s been continually updated throughout its lifetime, not just with regular infusions of new content but also with several major graphical and gameplay overhauls. The game was recently reincarnated as RuneScape 3, which is as far as it gets from the primitive game many players grew up with. It now has a visually-improved HTML 5 client with graphics accelerations, orchestral music, some voice-acted quests with cutscenes, and a fully-customizable UI. This combines with its preceding update and nearly 20 years of new quests and zones to produce an MMORPG with more depth and character than many other AAA titles.
The first moments of playing RuneScape 3 are much different than in the past. Rather than force new players to muddle through an elaborate and text-heavy tutorial island as in past versions, RuneScape 3 starts off with a voiced cutscene. Players are given a quick demo of one chosen combat style (Melee, Magic, or Ranged) before being dropped into Burthorpe, which has been redesigned as a training area for new characters. NPCs here will explain how each of the game’s skills works and set you tasks to get you started. Existing players logging in for the first time since the update will see a cutscene introducing the story behind the Sixth Age of RuneScape, with the gods Zamorak and Saradomin returning to raise armies and do battle.
RuneScape has always been about completing the latest quests, and time not spent questing or PvPing is usually spent grinding up skills to meet the requirements for the next quest you want to do. The skills grind now feels a lot more forgiving than it was in RuneScape 2, and winning the occasional XP lamp in your daily Squeal of Fortune spins certainly helps. You can also now set a quest as your currently active task to keep track of it and set a destination on the map to get a handy direction arrow on the minimap. But a lot of information is still not easily accessible in-game, so you’ll find yourself frequently looking up the RuneScape Wikia page to check what an item does or see what the next step is in a quest.
If you’re planning to return to RuneScape after years away or want to just give it a go for the first time, we highly recommend RuneScape 3. Though the game can technically be played in a browser, the standalone client runs a lot more smoothly and comes with all the high-resolution textures, anti-aliasing, and bloom effects of the online HTML 5 version.
- Interact with millions of other players online
- Train a skill, fight monsters, partake in a quest or socialize
- Every player decides their own fate & can choose to do as they please
- Choose how to combat enemies or learn what skill you want to build on
- Publisher: Jagex
- Genre: Fantasy
- Mode: MMORPG
- Platform: PC
- Rating: T
- Most of the game is free-to-play
- Unlimited opportunities available for the player
- Various versions of RuneScape available for each
- Very timely in of boosting XP & gameplay overall
The saga continues. This time, you and the other heroes of Azeroth have to journey to the afterworld. Right on the heels of Battle for Azeroth, Sylvanas continues her warpath, kills High Overlord Saurfang, and breaks the Helm of Domination from Wrath of the Lich King. In doing so, she creates a rip in reality, furthering The Jailer's plans to condemn all souls to eternal torment in The Maw, Azeroth's version of Hell and the ultimate fate for the worst of the worst. You and other heroes must travel to the Shadowlands and travel through the afterlives to rescue souls that don't deserve eternal torment. You also have to restore the energy flow to the other afterlives and rescue famed heroes from Torghast, a foreboding tower where the Jailer keeps his most prized souls.
As you play, you'll be able to choose a faction. Each faction serves one of the four afterlives, and they all unlock exclusive armor, side quests, daily quests, pets and mounts. You'll also traverse The Maw and complete dungeons, raids, and side quests there. Explore Torghast, a dungeon full of dungeons where you and your friends can experience different runs, including 20-level missions with high-powered loot waiting for you and your party at the end.
If you love exploring realms away from Azeroth, the concept of scouring the afterlives is an interesting concept. New players can jump right into this expansion, and more seasoned players will enjoy the new content and callbacks to old favorites like Wrath of the Lich King. This collector's edition will also delight fans with exclusive content and physical items.
- Enter Azeroth's afterlife and save the world from eternal torture.
- Choose a faction and receive exclusive mounts, pets, and abilities.
- Collectors' edition includes character boost and exclusive mounts and pets.
- Shadowlands expansion brings more to the game
- Publisher: Blizzard
- Genre: Fantasy/Action
- Mode: MMORPG
- Platform: PC
- Rating: T
- Explore new lands outside Azeroth.
- Receive exclusive loot during Torghast runs.
- Collectors' Edition includes a lot of physical and digital goodies.
- Torghast runs can feel like a grind after a while
5. Guild Wars 2
Guild Wars 2 is eight-years-old now, can you believe it? The original game launched to huge acclaim, fanfare, and millions of sales. Eight years on, it feels like ArenaNet is hitting their stride once more with the Path of Fire expansion. Simply put, this is the best Guild Wars 2 has been since the launch.
What’s amazing and different from other expansions is that it’s not an expansion focused on features. For the most part, the big new thing in PoF is the Mount System itself. The rest of what makes this expansion so good is the heaping piles of content that comes with it. Heart of Thorns, the preceding expansion, focused a lot on new features, and with refinement since its launch a couple of years ago, the Mastery system, Elite Specializations, and the new cadence for the Living World content have led to PoF.
PoF brings back a sense of exploration without the frustration that Heart of Thorns was sorely lacking. As ambitious as the design of Maguuma was, Elona is much closer to what made Guild Wars 2 great at launch. Huge, expansive zones that focus more on the use of lateral space than the vertical. Add in the mounts and their extensive new sets of abilities, and the “group content-on-demand” of the Bounty system, and suddenly you’ve got the most fun new zones in years. Each one builds on the lessons learned from Heart of Thorns and the Living World Season 3, and it shows.
The mounts themselves - though the only wholly new features of the expansion - are enough to refresh the entire game. Traveling becomes fun again, in a way that even the Glider couldn’t do. Each one has its own unique strengths and weaknesses. Being able to assign each one to its own hotkey makes it easy to switch to the one you need with the press of a button.
In the end, though, we can’t recommend Guild Wars 2: PoF enough. It’s no secret that Guild Wars 2 has been amazing as an MMORPG these past few years, and PoF has put everything in the best directions possible for ArenaNet’s flagship. The mounts, the zones, the Masteries, and the story all bundle up together to make one delicious stew of gaming goodness.
- Guild Wars 2 provides a massive online persistent world
- Free online play with no monthly fee
- Players have the freedom to play together with any level
- Players are able to engage in organized, balanced PvP
- You are able to advance your character to the maximum level without ever ing a group
- Publisher: NGSoft
- Genre: Fantasy Adventure
- Mode: MMORPG
- Platform: PC
- Rating: T
- Mounts are finally included in this expansion
- Elite specializations to customize your existing profession
- Continuing to build on the Mastery progression system laid out from past expansions
- Path of Fire expansion is not focused on features
6. EVE Online
When it was first released back in 2003, EVE Online was a largely empty universe with a smattering of players all trying to grab power and smash each other’s heads in with it. EVE was originally described as a desolate wilderness of constellations, but for some the challenge of taming that wilderness and carving out a chunk of it for themselves was irresistible. The empty world of New Eden was a newly opened book, and those early players were writing the first chapter in each other’s blood. Players who enjoy PvP can become pirates or fight for one of the empire faction’s militias, spending their days playing games of cat and mouse with other players through the low-security areas of the galaxy. They could one of the warring alliances out in the lawless null-security regions and become part of massive fleet battles, or a ruthless war corporation looking for weak groups to gank in high-security space.
PvE-focused players can grind missions to help the NPC-run corporations of EVE fight off pirates and rival organizations and collect bounties in the process or farm endless streams of NPCs in asteroid belts or cosmic anomalies. Explorers can use scan probes to search space for hidden pirate sites in the hopes of making a big find or even venture through unstable wormholes into one of the thousands of hidden star systems. Industrialists spend their days hoovering up asteroids all throughout New Eden, manufacturing most of the ships and modules players use, and making a profit trading on the fully player-run market.
The one thing all of these activities have in common is that they’re slow and deliberate, with a lot of downtime between moments of action or surprise. Players will spend hours hunting for that elusive kill for an adrenaline high (combat in EVE is so high-stakes that new players frequently experience physical shaking). Or they’ll spend that time farming ISK, the in-game currency, to replace lost ships, analyzing markets for opportunities, and deg the perfect ship setups for particular tasks. You could look at this as busywork or grainy gameplay, but it’s all in preparation for those moments of action that matter most.
EVE is, to this day, one of the most fascinating virtual worlds to observe and to read about. On the largest scales, huge alliances gather thousands of players together into massive fleets and carve up lucrative areas of the galaxy between them, giving rise to politics and warfare that often mirrors the real world in startling detail. There are areas of space controlled by coalitions of American and European alliances, regions annexed by the Russian power blocs, and countless neutral states and vassals paying tithe to far-off lords.
Most new players will give EVE a try after reading some incredible story of a record-breaking way or political betrayal in the sandbox, only to be confronted by a terminally slow game with so much depth you could drown in it. A combination of more than 15 years of new features and niche gameplay that remains distinct in the MMORPG genre conspire to make EVE a difficult game for the average person to get into and enjoy. EVE’s big saving grace is its unparalleled scale and welcoming community, from the training corps that will show new players the ropes to the alliances that will eventually bring them into the history-making battles that EVE is known for.
If you’re in the market for a sci-fi MMORPG that’s more of a long-term hobby than a ing interest, something that you can become deeply engaged with and find a place to belong in, we highly recommend EVE Online. If you manage to scale the learning cliff and aren’t put off by the indirect controls and disharmonious interface, you’ll be ing one of the most compelling virtual societies in gaming history and a world in which your actions can have real consequences. Just don’t try to go it alone.
- Players can participate in a number of in-game professions & activities
- Contains a total of 7,800 star systems than can be visited by players
- Players engage in unscripted economic competition & warfare
- New expansions releasing every year
- Players can execute political schemes with other groups
- Publisher: C
- Genre: Science Fiction
- Mode: MMORPG
- Platform: PC
- Rating: T
- An amazing warfare game in space
- Great versatility in PvP or PvE
- Players have the option to farm or fight
- Incredibly long gameplay to do certain missions & tasks
7. Tera Online
Traditional MMO combat, as popularized by World of Warcraft, isn’t exactly thrilling. While PvP and high-end PvE ratchet up the mobility factor a bit, leveling generally involves all the high-octane action that’s typically associated with being a tree. That is to say, you root yourself in one spot and flip your brain switch firmly into the ‘OFF’ position. Tera Online, by contrast, requires skill-based swinging and fleet-footed acrobatics, leading to adrenaline-pumping last-second dodges against even the most mundane of foes. Tera would’ve made for an excellent neanderthal to kick off modern MMOs’ evolutionary cycle. Matched against said modern MMOs, however, Tera’s non-combat elements (quest structure, crafting, story, PvP, etc.) feel woefully behind the times. It’ll put up a hell of a fight if backed into a corner, but at the end of the day, it feels like an out-of-place missing link - not entirely stuck in the past, but definitely not ahead of the curve.
So let’s talk about the good: the combat. Put simply, standing still is a suicide, especially once Tera starts tossing larger groups of enemies into the fray. If a bad situation sprang up, players feel confident to switch gears and tackle enemies head-on. This is the first MMORPG where position drives the player’s skill choices from moment-to-moment.
Group play is a lifesaver on Tera. In almost complete contrast to solo questing’s thinly-veiled level treill, it’s fast, frantic, and rewards tactical complacency with a hulking monster claw to the clavicle. A basilisk BAM, for instance, might charge, pounce, spin abruptly, or leap sky-high and come crashing down, potentially crushing the whole party. Meanwhile, the vampire-centric Sinestral Manor’s final boss - which could best be described as the result of a radioactive spider being bitten by a radioactive copy of Gears of War - is generally less agile, but prone to launching fiery ranged projectiles while you’re distracted by its smaller (still disgusting) offspring.
Tera Online is an action-MMORPG that nails the “action” part and then manages a face-palm-inducing face-plant on all the other bits. Combat moves quickly and feels great, but dirt-dull quests, a generic, disted story, repetition, repetition, and repetition ensure that any fun you might stumble across is short-lived. Even grouping to take on colossal, world-roaming boss monsters - initially a thrill few other MMOs can watch - eventually grows old due to a lack of variety. Between impressive graphics and flashy battles, Tera has mountains of style. Substance, however, is still lacking.
- Enter the world of Tera as 1 of 7 player races, each with its own history
- 8 classes each contribute their own style of combat, their own method & approach
- Your enemies are many & varied - consider this your pre-mission
- Publisher: KRAFTON
- Genre: Science Fiction
- Mode: MMORPG
- Platform: PS4, PS5, Xbox, PC
- 1 of very few MMORPGs that offer true action combat
- Group play is fast & fun
- High quality in control of the player, more than the average MMORPG
- Dull quests & constant repetition bore the player
Call of Duty began as a single-player videogame, then became multiplayer, and now, this new installment is an MMO. It may not feel as expansive as World of Warcraft, but once you complete missions and secret ops with over 20 people, you'll feel like you have the best of both worlds. Participate in larger-scale missions like those in World of Warcraft, but immerse yourself in the world of Call of Duty.
In this installment, you're a soldier during the Cold War, a decades-long conflict between the U.S. and its capitalist allies, and the Soviet Union and its Communist Bloc. Follow a mysterious figure named Perseus, who's seeking to disrupt the world order. Alongside iconic characters from the CoD franchise like Hunter, Woods, and Mason, you'll meet new operatives and use Cold War weapons from U.S. and Soviet nations. You'll also raid and fight your way out of bunkers from urban centers to frigid tundras to steaming, hot jungles. And let's not forget the zombies.
If you're a fan of CoD, looking for an MMO that's not Fantasy or Sci-Fi oriented, or want to stay in a world that feels smaller without as many people raiding at once, this is the MMO for you. Some gamers may argue whether this even qualifies as an MMORPG, but since millions of people play at a time, and the world spans from East Berlin to Vietnam to Siberia, it feels big enough to count.
- Follow Perseus and discover a global conspiracy about world powers
- Complete solo and group missions with rifles, grenades, and other weapons from the mid-20th Century.
- Collect U.S. and Soviet weapons as you maneuver through different terrains.
- Enjoy Call of Duty with other players
- Publisher: Activision
- Genre: War/Combat
- Mode: MMORPG Shooter
- Platform: PS4, PS5, Xbox
- Rating: M
- Rich social features play a huge part in the game
- Wide variety of player choices - going alone or in a team
- Enjoy Call of Duty while playing in an MMORPG environment.
- Doesn't feel as massive as other MMOs
9. Final Fantasy XIV Online
It’s difficult to peg what makes the Final Fantasy series so unique in the RPG space. Perhaps it’s the stylized visuals and stellar musical scores. Maybe it’s the turn-based, yet action-infused, combat. It could be the familiar monsters and recurring mascot creatures. It’s probably the shared themes of camaraderie, high fantasy, and discovery. Whatever the case, Final Fantasy XIV Online nails the series’ formula on all points, delivering what is easily the best game in the series, and perhaps the most defining one.
The latest expansion, Shadowbringers, delivers even more content, including new regions, story developments, and gameplay tweaks. Final Fantasy XIV Online feels like a love letter to the series, as well as to the fans, and it’s an experience that you don’t want to miss. The plot takes you to Norvrandt, a world that’s consumed by light and overrun by light-spawned monstrosities. The few surviving people have banded together to live within the sanctuary known as Crystal Tower and its barrier-protected city, the Crystarium.
Despite its multiplayer-oriented nature, FFXIV Online’s story is the keystone that s much of what you do in-game. Even seemingly mundane quests can lead to surprising plot developments, and it’s clear that the development team has put a tremendous amount of effort to weave the narrative as carefully and expansively as possible. What this amounts to is a shockingly rich experience that combines all of the nostalgic elements of older Final Fantasy games with a new, immersive plot focusing on a single character.
Your character in the MMORPG is integral to the developments within the game world for a variety of story reasons, and it’s a pleasure to see this expanded upon with each new chapter of FFXIV, right up until the end of Shadowbringers. The plot delivers a sense of closeness that is unlike other games in the series because your avatar grows via narrative and gameplay. As a result, you’re pulled into FFXIV’s universe like no other game in the series before it.
Final Fantasy XIV’s tale is delivered as a slow burn that is meant to keep you invested for the long haul. Perhaps the haul can be a bit too long in certain instances: all too often you will hit a level requirement before you can complete the next story section, which forces you to grind dungeons and hunt monsters to gain the experience required to continue the story. These roadblocks serve as an inconvenience when you try to get to the end-game, and they happen a bit too often for players.
While the subscription-based payment model may turn people off, Final Fantasy XIV Online is a wholly unique game that delivers to be the quintessential Final Fantasy experience. There is a constant influx of new content, seasonal events, and balance patches that keep the game fresh, and the community is as alive and energetic as ever. Despite its MMORPG nature, the game is every bit a Final Fantasy game as its predecessors, and worth the price of ission.
- Takes place in the fictional land of Eorzea, 5 years after the original 2010 release
- The primal dragon Bahamut escapes from its lunar prison
- The player escapes the devastation by time traveling 5 years into the future
- The player must deal with the impending threat of invasion by the Garlean Empire
- Publisher: Square Enix
- Genre: Fantasy
- Mode: MMORPG
- Platform: PC
- Rating: T
- Massive story
- Rich, highly-developed gameplay systems enable varied play styles
- Plenty of end-game & optional content
- Requires a monthly subscription
10. Black Desert Online
Black Desert Online is maybe the most unique MMORPG on the market. Terrible for some, amazing for others, it truly is a mix of blazing fun and insane hardcore difficulties for a game out there. Black Desert is indeed hardcore. No matter how many years you could spend playing the game, you can’t master all of the levels available.
There may not be a story in the game - really, there isn’t - but Black Desert Online offers superb combat. Building and exploration run so deep in the game, but fighting is satisfying enough to carry the experience on its own. There are 14 classes available, and each commands a diverse and exciting set of skills. Rangers and Witches are fun, but Melee is where the money’s at. The sheer number of combos you can string together is staggering, especially given how natural it all feels on a mouse and keyboard.
This is not a cooldown-driven MMORPG where you just macro skill rotations. Black Desert’s combat system is a playground of invincibility frames and animation cancels that’s every bit as fun to experiment with as its world. Much like energy and contribution, you get skill points just by fighting stuff. You can also reallocate those points whenever you want, so it’s easy to find out what skills you enjoy using, upgrade them and purchase ‘flow’ skills that take your combos to the next level - and then unlock your alternate ‘awakened’ weapon to do it all again.
Whether you talk to or pummel everyone you see, Black Desert always comes down to choosing your own adventure. As a result, you can wring some great stories out of the world despite its lackluster central narrative. For instance, your characters all share the same family name.
Black Desert is not like most MMORPGs, and where it tries to be, it falls short. But it is a stunning and organic fantasy sandbox ripe with choices to make and questions to answer. It also recently came to Steam and has another major update on the way, so there’s never been a better time to give it a go. It’s a game that defies expectations. That’s precisely why it turns some people off, but also why it’s so damn fun.
- Takes place in a high fantasy setting & revolves around the conflict between 2 rival nations
- 4 main areas, once in peace, are disturbed by the Black Death spreading
- 3 of the 4 areas formed an alliance to go into a war lasting 30 years
- The game focuses on bringing together stones to completely stop the Black Death
- Publisher: Pearl Abyss
- Genre: Fantasy
- Mode: MMORPG
- Platform: PC
- Rating: T
- Free-to-play throughout most of the gameplay
- Excellent combat modes solely based on action
- Intense boss battles throughout the game
- Buy-to-play in certain areas
A common question that is posted on different forums and communities is, “What MMORPG should I start to play?” If there is a more loaded question than that, we haven’t read it. The truth is, there is no singular answer to that question. There are so many MMORPGs, big and small, out on the market, each with its own personality, features, and setting. Those have to be compared and matched up with the millions of people who all have their own unique preferences. It’s what makes recommending an MMORPG a difficult proposition, and that is why we at Screen Rant are here to help you narrow down what game is perfect for you. Depending on the type of genre you like, or even how you would like to customize your experience in these gaming worlds, you’re going to have to define your preferences and make an educated choice.
What Genre Do You Like?
This is an important starting point to the discerning player, because if you hate fantasy, then you shouldn’t be urged by a friend to check out a half-dozen fantasy titles. While fantasy is quite prominent in the industry, there are many other genres represented in this list, including but not limited to sci-fi (EVE Online), medieval (RuneScape 3), and so on. If you’re going to be immersing yourself into a game for many, many hours, it shouldn’t boast an environment or design that annoys you. That’s a good recipe for frustration.
It might seem silly to ask whether a player wants to fight in a prospective MMORPG, but not everyone does. There are plenty of MMORPGs out there that either praises combat completely or downplay it in favor of social, crafting, and economic elements. RuneScape 3 comes to mind as a decent low-combat alternative.
Assuming that combat is okay with you or a big part of the appeal of MMORPGs, then you have to come to grips with the fact that not all combat is created equal. Generally, there are two major categories of combat styles: traditional and action combat.
Tradition combat is the older style that allows you to pick out a target and then go through your Hotbar skills to defeat it, usually with a global cooldown keeping you from just spamming all the buttons at once. Games like World of Warcraft and Star Wars: The Old Republic epitomizes this style.
Action combat usually utilizes fewer skills in favor of quicker moves, constant movement, and reflex decisions. A game like Guild Wars 2 straddles the line between both formats but is a good example of the style.
Are You More Of A Sandbox Or Theme Park Player?
Instead of thinking of sandbox and theme parks as an ‘either-or’ setup, you’re better off picturing a spectrum where games fall on a line between the two extremes. MMORPGs will tend to lean one way or the other, and which appeals more to you will sway your opinion greatly.
Sandboxes call out to players who would rather use tools to make their own content and progress their own way, while theme parks hew to a more defined path that allows for dev-crafted experiences and stories (think expansion packs and DLCS in games).
MMORPG gamers range from young kids to teens to adults to parents and even grandparents. It’s important to recognize that not everyone wants a ton of blood and nudity and harsh language in a game, just as it’s important to acknowledge that a mature slant can appeal to a subset of gamers. So, maybe you want a gritty fantasy world like the New World, a cut-throat environment like EVE Online, or a voyage into the macabre like Black Desert Online. That’s fine, there are games out there for you, just make sure you understand the ratings that these games stand at.
The choice of which MMORPG to play is heavily influenced by which games your friends are playing. Having friends and family to connect with during your game can be a wonderful asset to your MMORPG career, strengthening relationships while providing sources of reliable recommendations. Alternatively, you could plug into a multi-game community to provide that social network while you can sample each of the games that the community s.
FAQ
Q: What does MMORPG stand for?
MMORPG stands for massively multiplayer online role-playing game. It’s one of the most popular formats for gamers and is played all over the world. Just like any other RPG, players get to take on a whole new persona, often with options to customize aesthetic, weapons, and gender identity. However, MMORPGs are distinguished from other RPGs by their ability to host a large number of players. The games are often, though not always, set in some sort of fantasy or sci-fi world where players can exist as an entirely fictionalized version of themselves. It’s a huge genre of games, grossing billions of dollars; top MMORPGs can host millions of players every month.
Q: What’s the difference between an MMO and an MMORPG?
An MMO is just a shortened version of the MMORPG acronym, and stands for Massive Multiplayer Online. It’s a category that covers a huge array of games, including MMORPGs. However, unlike MMORPGs, MMOs include non-RPG games. First person shooter, simulation, and strategy games all fall into this category, as they can all be played with several players online, even though they aren’t formatted in standard RPG style. If all the acronyms are starting to make your head start to spin, think about it like movies: all superhero movies are action movies, but not all action movies are superhero movies. Starting to click?
Q: What’s the most popular MMORPG?
Even after over a decade on the market, the top MMORPG remains World of Warcraft. There is some minor competition from other MMORPGs, like Final Fantasy and Star Wars: The Old Republic, but World of Warcraft is the surefire hit that keeps gamers keep coming back. The gamemakers have done a great job of continually introducing new updates and changes to gameplay that have kept the game from getting stale or unexciting. Plus, the infamously difficult leveling up of newer versions makes it so that the game still requires a gargantuan amount of effort, even for senior players.
Q: What was the first MMORPG?
It’s hard to say what the very first MMORPG was, as the genre took decades to develop, but the first commercially available MMORPG was Island of Kesmai. Known as a “MUD” game, Island of Kesmai required players to log onto the now-defunct Compve, design a character, and the chat room before you could enter the virtual world. It was a very, very rudimentary version of today’s MMORPGs, with basic, two-dimensional scrolling graphics. Some today argue that the game doesn’t necessarily qualify as a “massive” multiplayer, since only six players could play at a time. However, there’s no doubt that the game introduced some of the most foundational elements of today’s MMORPGs, like going on quests and working cooperatively to complete missions.
Q: What are some other MMORPG games like World of Warcraft?
Final Fantasy is fairly similar to World of Warcraft, though with some notable differences. The game has a higher cooldown time, which means you can’t spam attacks the way you can in World of Warcraft. It’s also significantly more narrative based; quests are almost always connected to the larger arc of the game, whereas World of Warcraft lets you hack and slash your way around without always giving you a storytelling purpose. EVE Online is another similar MMORPG, though it’s set off in space rather than in a medieval fantasy setting. It’s more cerebral than World of Warcraft and requires commitment from its players, but it’s a solid alternative if you’re looking to branch out.
Q: How do I find people to play a MMORPG with?
A lot of MMORPGs can be played solo, but that doesn’t mean they’re meant to be. It’s often much more fun, and strategically advantageous, to up with other players. Lots of games have a community function to make matching up with other players easier; World of Warcraft has a guild mode that lets you up with fellow players and tackle quests together. If you aren’t able to find players in the game itself , Reddit and other forums can also be helpful places to find new folks to play with— or you can also play with family and friends.