Summary
- Netflix's BioShock and Gears of War movies are progressing, but the scripts are not yet finished due to the WGA strike.
- Film boss Scott Stuber is optimistic about the projects, citing the rich worlds and strong characters as factors that will make for successful adaptations.
- Despite past industry mistakes with video game adaptations, Stuber is confident in the success of both movies due to the strong source material and existing fanbase.
Netflix's Gears of War movies receive encouraging updates from film boss Scott Stuber. The two live-action video game adaptations were announced to be in development at Netflix earlier this year, though the ensuing WGA strike, which officially ended in September, slowed down progress on both projects. The BioShock movie will be directed by The Hunger Games' Francis Lawrence with Blade Runner 2049's Michael Green writing the script. The Gears of War movie does not yet have a director, although Zack Snyder has expressed interest, while Dune's Jon Spaihts is writing the script.
During a recent interview with Gears of War movie. Both are making progress, but when pressed about whether the scripts are finished, the Netflix film boss replied, "We haven't even got them," and went on to detail how far along they are in the pre-production process. See Stuber's full comments below:
You know, Bio, we're waiting on the script. So we're in that kind of phase. The strike slowed us down quite a bit. That one and Gears of War, too, I'd really like to push on. I mean, Gears of War I was the producer on when I was a producer, so to bring it full circle has been great for me to get back together with the guys at Microsoft. So those are two really big ones that I feel aspirationally. There are huge audiences. As you know, that kind of medium, they don't translate always, and historically, as an industry, we've screwed it up quite a bit. But both those have really rich worlds, have really good characters, so they're very natural kind of transitions to screen and filmmaking.
We haven't even got them. We've done long treatments. [T]here's a lot of people that we wanna make sure feel good. Inevitably, when you're making those, first and foremost, you gotta make sure the fan base is good, right? So you're working with the creators, you're working with the teams who make the games. We've worked out a lot of that, so now we've got great writers, and I feel like, hopefully, we'll be on the road once we get those drafts.
Why Video Game Adaptations Are Having A Moment Right Now
For decades, video game adaptations were panned by critics and considered low-quality entertainment among audiences. That was until HBO's Last of Us earlier this year, which is credited with breaking the so-called video game curse. The series, based on the already acclaimed Naughty Dog video game, premiered to eye-popping viewership numbers and massive critical acclaim; it is currently nominated for 24 Emmys. At the box office, the animated Super Mario Bros. Movie is the second-highest-grossing film of the year, while the Five Nights at Freddy's movie, despite receiving negative reviews, is the highest-grossing horror film of the year.

7 Movies & Shows That Prove The Video Game Adaptation Curse Is Dead
Video games have long been plagued with increasingly terrible adaptations, but there are seven adaptations that prove that curse is dead.
Hollywood has always been a copycat industry, so a slew of video game adaptations have entered development in the past year. Netflix has the BioShock and Gears of War movies, while Prime Video is taking the long-form approach of television with God of War and Fallout shows on the way, the latter of which premieres on April 12, 2024. A live-action Zelda movie was also recently announced by Nintendo. In the coming years, the quantity of video game adaptations will certainly be abundant, but whether they can match the quality of HBO's Last of Us remains to be seen.
Netflix's BioShock and Gears of War movies are still in early development and do not yet have release dates.
Source: Collider