A recent interview with musical adaptations of Bioshock. Part of what makes the game so memorable is its unique set of enemies, and the haunting way they fit into the world of Rapture.
Bioshock centers around the underwater city built by Andrew Ryan called Rapture, a metropolis intended to be a utopian society that has spiraled into an apocalyptic wasteland by the time players arrive. Players encounter three main types of entities throughout the levels of the first two Bioshock games: Little Sisters, Big Daddies, and Splicers. Much of the damage to Rapture's society sprang from the use of an addictive substance called ADAM, which allows its s to transform their genetic code. In the world of Bioshock's Rapture, Splicers sprang from rampant use of ADAM, becoming addicted and repeatedly altering their DNA and ruining their bodies to become the being players know in-game.
In a recent Dual Shockers interview, Bioshock's creator Ken Levine reflected on the Splicers, and what makes them such a great and disturbing enemy to players. The interviewer reflects on how one of the most compelling elements of Bioshock is its characters and how they fit into the detailed and deeply thematic world of Rapture, particularly the Splicers. The interesting age also reveals details about the AI of the splicers, noting that there is no group-based AI for them, and they make all their decisions individually. The interviewer noted that this overlaps with Rapture's flawed principles of individualism and independence, and when asked if that was an intentional choice, Levine replied “I think it was intentional since it would have been a lot more work and money to include it!”
Ken Levine's Bioshock Interview Is A Good Sign For Fans Awaiting Bioshock 4
While many Bioshock series fans were undoubtedly already excited for the next installment of the game, with Ken Levine previously teasing that Bioshock 4 is "quite something," this interview will likely increase interest. Even over a decade after the release of Bioshock, it seems as though its creator is still keenly aware of what made his game so compelling. Levine's reflection on the intentional use of individual AI and the overall themes of lost humanity in one of the game's most common antagonists is hopefully an indication that such poignant themes will remain present in the Bioshock 4.
The Bioshock series is arguably one of the most influential franchises to come out of the 2000s, inspiring many other titles and even making its way into other games like No Man's Sky via Bioshock fan construction. With so much time ing between the last Bioshock installment and the present day, many fans were no doubt worried about the game maintaining the key elements that made it so special. However, Ken Levine's statements on the game - and his known involvement with Bioshock 4 - prove that he's still very in tune with what fans care about, and the importance of keeping similar elements in the Bioshock title.
Source: Dual Shockers