There are a ton of unique weapons for each playable character in Clair Obscur: Expedition 33, and you can find them across all three acts through exploration, defeating enemies, or completing certain story objectives. Weapons are specific to each character, and you'll be able to tell quickly which weapon belongs to what character based on the weapon's suffix. For example, all of Gustave's weapons end in the suffix -am, such as the Noahram or Demonam sword and pistols. Most weapons have unique upgrade bonuses at Levels 4, 10, and 20, with some exceptions.

WARNING: THIS ARTICLE CONTAINS SPOILERS FOR CLAIR OBSCUR: EXPEDITION 33!The locations I've included here are based on where I found each weapon during my playthrough of Clair Obscur, but certain weapons are found in different areas and are dependent on the type of enemy you defeat. You might find them elsewhere depending on where you explore first. When you enter NG+, picking up these weapons will upgrade them to a much higher level. Weapons scale with a primary and secondary attribute, including Vitality, Might, Agility, Defense, and Luck, and will always have an Element, such as Ice, Earth, or even Physical.

All Gustave & Verso Weapons & Locations In Clair Obscur

Gustave & Verso Have Overlapping Weapon Sets

Because Verso essentially takes over Gustave's role at the end of the first Act of Clair Obscur, they both use weapons from the same weapon pool with the suffixes -am and -so. Gustave will not have weapon upgrade bonuses during Act 1, but most of his weapons will be given upgrades once you start playing as Verso. Gustave's distinct combat style revolves around his Overcharge ability, and his weapons of choice are a sword and pistol combo.

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Verso specializes in a sword and dagger combo, and his distinct combat style includes gaining Perfection and upgrading Ranks to deal heavy damage. Both characters are great for dealing Break damage and Breaking enemies with various unique skills. Weapons for both characters are found by exploring Clair Obscur, defeating various enemies, purchased at merchants, etc., but all of the weapons Gustave collects will be available to Verso in Act 2. Further, the upgrades you see here will NOT be available until you play as Verso.

Weapon

Location

Element

Scaling

Abysseram

Flying Waters

Physical

Vit/Def

Blodam

Continent - Chromatic Reaper Cultist

Light

Ag/Def

Chevalam

Crimson Forest

Physical

Ag/Luck

Confuso

Visages - Joy Vale

Light

Luck/Ag

Contorso

Visages

LIghtning

Ag/Def

Corpeso

Continent - Enemies on beach south of Spring Meadows

Fire

Ag/Vit

Cruleram

Flying Waters

Ice

Def/Luck

Cultam

Monoco's Station - Grandis (Merchant)

Dark

Def/Ag

Danseso

Old Lumiere - Chromatic Danseuse drop

Fire

Ag/Luck

Delaram

Stone Wave Cliffs

Light

Luck/Vit

Demonam

Gestral Village - Jujuburee (Merchant)

Light

Ag/Def

Dreameso

Inside the Monolith - Clair Obscur enemy drop

Physical

Ag/Luck

Dualiso

Forgotten Battlefield - Dualiste drop

Lightning

Vit/Def

Gaulteram

Yellow Harvest

Earth

Ag/Luck

Gesam

Flying Manor

Physical

Ag/Vit

Glaceso

Frozen Hearts

Ice

Luck/Def

Lanceram

Spring Meadows

Physical

Vit/Ag

Liteso

Lumiere (Act 3)

Physical

Def/Ag

Noahram

Starting Weapon

Physical

Vit

Sakaram

Ancient Sanctuary - Robust Sakapatate Drop

Physical

Ag/Luck

Seeram

Coastal Cave

Light

Ag/Vit

Simoso

Defeat Simon in The Abyss

Light

Ag/Vit

Sireso

Sirene - Chromatic Greatsword Cultist

Physical

Vit/Ag

Tireso

The Reacher

Earth

Vit/Def

Verleso

Starting Weapon

Physical

Vit

All Lune Weapons & Locations In Clair Obscur

Get In Touch With The Elements With Lune's Dynamic Weapons

Lune specializes in generating Elemental Status effect stacks called Stains, which include Fire, Ice, Earth, Lightning, Light - and even Dark Stains in the case of Lune's unique Lithelim and Scaverim weapons. Some of these upgrade bonuses on Lune's weapons will decrease the AP cost of specific elemental skills, while others can increase damage based on the type of Stains she has active. Lune's weapons end in the suffix -im.

Lune's skills and weapons require a good understanding of how to balance the elements, such as using Fire Stains to enhance Lightning Skills, Lightning Stains to enhance Earth Skills, and so on. Ultimately, you'll want to choose a weapon that fits your playstyle and equip Skills that synergize with its bonuses and element. Lune is a personal favorite character in of combat style, and there are so many directions you can take her in thanks to the numerous weapons available in Clair Obscur.

Weapon

Location

Element

Scaling

Angerim

Chromatic Demineur - Continent Near Forgotten Battlefield (Act 3)

FIre

Luck/Def

Benisim

Forgotten Battlefield - Kasumi (merchant)

Earth

Vit/Def

Betelim

Gestral Village

Earth

Ag/Vit

Braselim

Inside the Monolith

Fire

Luck/Vit

Chapelim

Visages - Joyous Moissonneuse

Earth

Ag/Def

Choralim

Sirene's Dress - Chromatic Glissando enemy drop

Fire

Def/Ag

Colim

Sirene

Light

Vit/Ag

Coralim

Stone Wave Cliffs - Flooded Buildings

Ice

Def/Vit

Deminerim

Flying Waters - Deminure Side Quest

Lightning

Luck/Ag

Elerim

Sinister Cave

Earth

Vit/Def

Kralim

Yellow Harvest - Defeat Chromatic Orphelin

Lightning

Ag/Vit

Lighterim

Spring Meadows - Indigo Tree

Fire

Ag/Def

Lithelim

Inside the Monolith

Void

Vit

Lunerim

Starting weapon

Fire

Luck/Vit

Painerim

Renoir's Drafts - Grour (Merchant)

Earth

Luck/Vit

Potierim

Yellow Harvest - Harvester's Follow

Ice

Ag/Def

Redalim

Old Lumiere

Ice

Def/Ag

Saperim

Falling Leaves

Lightning

Def/Luck

Scaverim

Falling Leaves - Scavenger

Dark

Vit/Ag

Snowim

Frozen Hearts - Gargant

Ice

Ag/Vit

Trebuchim

Gestral Village - Tourney Reward

Lightning

Vit/Luck

Troubadim

Flying Waters - Defeat Chromatic Troubador

Physical

Def/Vit

All Maelle Weapons & Locations In Clair Obscur

Maelle's Weapons Complement Her Various Stances

Maelle has a wide selection of sabres and epee-style weapons that affect her various Stances, from Stanceless position to Defensive, Offensive, and finally Virtuose Stance, her most powerful position. These weapons will have differing effects on each Stance depending on their upgrade bonuses, and each one also has its own distinct Element that should complement your chosen Maelle skills. Any Maelle build should take into which Stance the chosen weapon emphasizes when choosing her skills.

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Maelle's weapons typically end with the suffix -um, with the exception of the Barrier Breaker quest weapon that is acquired during the main story and is also viable for a dedicated build of its own. My weapon of choice for Maelle is the Medalum, which is won during the Gestral Tournament in the Gestral Village and starts you off automatically in Virtuose Stance at Level 4, doubles every Burn stack applied at Level 10, and doubles Maelle's Burn damage at Level 20. It's perfect for a Maelle Fire build that incorporates her various Burn-stacking skills.

Weapon

Location

Element

Scaling

Barrier Breaker

Main Quest Item

Void

Def/Ag

Battlum

Falling Leaves

Physical

Def/Luck

Brulerum

Flying Waters - Noco's Hut

Fire

Luck/Ag

Chalium

Sinister Cave - Chromatic Challier

Light

Ag/Vit

Chantenum

Sirene - Klaudiso (Merchant)

Fire

Luck/Ag

Clierum

Visages - Seething Bouchelier

Lightning

Ag/Def

Coldum

Monoco's Station

Ice

Vit/Def

Duenum

Stone Wave Cliffs - Near Farm Waypoint

Physical

Def/Ag

Facesum

Isle of the Eyes

Physical

Luck/Vit

Glaisum

Falling Leaves

Physical

Def/Ag

Jarum

The Continent - Chromatic Jar

Physical

Def/Luck

Lithum

The Reacher

Void

Luck/Ag

Maellum

Starting Weapon

Physical

Vit

Medalum

Gestral Village - Tourney Reward

Physical

Def/Ag

Melarum

Old Lumiere

Physical

Vit/Luck

Plenum

Yellow Harvest - Defeat Glaise

Ice

Luck/Def

Seashellum

Flying Manor

Fire

Ag/Def

Sekarum

Gestral Village - Eesda (Merchant)

Physical

Vit/Ag

Stalum

Frozen Hearts

Fire

Def/Luck

Tissenum

Sirene - Tissuer

Earth

Ag/Vit

Veremum

Inside the Monolith - Mistra

Physical

Luck/Vit

Volesterum

Lumiere (Act 3)

Physical

Ag/Vit

Yeverum

Renoir's Drafts - Grour (Merchant)

Physical

Def/Ag

All Sciel Weapons & Locations In Clair Obscur

Sciel's Scythes Buff Her Foretell & Twilight Features

Sciel uses a dual-bladed scythe and has an interesting combat style, focusing on Foretell cards that she can stack on enemies, with Sun skills and then consume with Moon skills. When she collects both a Sun and a Moon card, she automatically enters a Twilight state with unique buffs, including double the Foretell limit and accrual amount.

Sciel can be optimized for both a hardcore single-target damage dealer or a functional unit depending on which Scythe you choose and which skills you pick to synergize with. Sciel is a prime candidate for a class thanks to her three unique Harvest skills: Harvest, Plentiful Harvest, and Grim Harvest, each with unique party buffs. Similarly, some of her best weapon options have buffs that benefit the entire party, such as the Ramassaon and Litheson.

Weapon

Location

Element

Scaling

Algueron

Old Lumiere - Mendelyo (Merchant)

Ice

Vit/Luck

Blizzon

Falling Leaves - Chromatic Ballet

Ice

Luck

Bourgelon

Coastal Cave Merchant

Light

Ag/Vit

Charnon

Renoir's Drafts - Grour (Merchant)

Void

Luck/Def

Chation

Stone Wave Cliffs

Dark

Luck/Vit

Corderon

Def/Luck

Dark

Def/Luck

Direton

Falling Leaves Merchant

Earth

Ag/Def

Garganon

Inside the Monolith - Melosh (Merchant)

Fire

Vit/Def

Gobluson

Coastal Cave Merchants

Fire

Def/Ag

Guleson

Endless Night Sanctuary

Lightning

Luck/Ag

Hevasson

Gestral Village - Fight Golgra for the Final Time

Physical

Vit/Def

Litheson

Lumiere (Act 3)

Physical

Luck/Ag

Lusteson

Forgotten Battlefield - Chromatic Luster

Dark

Vit/Ag

Martenon

Flying Manor

Earth

Vit/Ag

Minason

The Crows - Chromatic Chapelier

Physical

Luck/Vit

Moisson

Chromatic Moissonneuse

Physical

Ag/Luck

Ramasson

Forgotten Battlefield

Physical

Luck/Vit

Rangeson

Stone Wave Cliffs - Jerijeri (Merchant)

Dark

Ag/Def

Sadon

Visages - Blurraga (Merchant)

Light

Ag/Def

Scieleson

Starting Weapon

Physical

Ag/Luck

Tisseron

Sirene

Lightning

AG/Def

All Monoco Weapons & Locations In Clair Obscur

Monoco Is Light On Weapons Due To Numerous Skills

Relatively speaking, Monoco has far fewer weapon choices than the other characters in Clair Obscur: Expedition 33, but that is likely because he has many more unique skill options to choose from. Monoco is among the quirkiest of the playable characters in the game, and he learns new skills by collecting the feet of slain Nevrons in battle. You can only unlock his skills by having him active in your party, so it's imperative you grab one of the best early-available Monoco weapons before unlocking some of his better skills.

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Monoco's weapons end in the suffix -ro, and they all focus on his unique combat style that incorporates the Bestial Wheel, his five different Masks, and their associated skills. Monoco's skills will rotate the Bestial Wheel a set number of turns, landing on a designated mask. He can then use a corresponding Mask skill to take advantage of its upgrade bonus. Monoco's weapons interact with the Bestial Wheel in varying ways, sometimes even reversing its order.

Weapon

Location

Element

Scaling

Ballaro

Sirene

Light

Ag/Def

Boucharo

Visages - Sorrowful Chapalier

Fire

Luck/Ag

Brumaro

The Continent - Chromatic Aberration drop

Physical

Vit/Ag

Chromaro

Renoir's Drafts - Grour (Merchant)

Ice

Ag/Def

Fragaro

Inside the Monolith - Mistra (Merchant)

Lightning

Luck/Def

Grandaro

Monoco's Station - Grandis (Merchant)

Earth

Vit/Def

Joyaro

Flying Manor or Endless Night Sanctuary

Lightning

Ag/Def

Monocaro

Starting Weapon

Physical

Ag/Luck

Nusaro

Old Lumiere

Dark

Ag/Vit

Sidaro

Defeat Golgra w/ Monoco

Dark

Luck/Might

Urnaro

Sky Island

Earth

Vit/Luck

Overall, there are many weapons to choose from for each character in Clair Obscur: Expedition 33, and you will be able to design an entire character and party build based on the various synergizing features across the board. There are endless possibilities when it comes to party composition, with so many different ways to synergize features from each character into a cohesive and effective team.

This list of weapons in Clair Obscur: Expedition 33 is incomplete, and many more from Act 3 will be added at a later date.

You'll also want to consider changing up your builds for each character when entering different areas, as certain enemy types may be immune to elements featured in your preferred type of build. You'll want to reserve a lot of your Recoat for the late-game of Clair Obscur, particularly in Act 3 when you start to explore the more mysterious and dangerous areas in Clair Obscur: Expedition 33.

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Your Rating

Clair Obscur: Expedition 33
Turn-Based RPG
Fantasy
Systems
Released
April 24, 2025
ESRB
Mature 17+ // Blood and Gore, Strong Language, Suggestive Themes, Violence
Developer(s)
Sandfall Interactive
Publisher(s)
Kepler Interactive