Fans can rest assured that the recent Tokyo Game Show 2022 event earlier this week. Included among this footage are scenes of the newly-revamped DMW in action, showing that any buffs Zack receives from a successful roll will simply appear on the game’s HUD instead of interrupting gameplay with an animation. Special Skills acquired from the DMW will be stored in the bottom right-hand corner of the screen and can be unleashed at any time, rather than be randomly performed after the DMW sequence, whether they would actually be useful or not. Finally, players can now skip any DMW-related cutscenes, allowing them to jump right back into the battle instead of watching the same lengthy attack animation play out over and over again. Twitter Ruthalus took note of these changes in a recent post.

DMW Won’t Disrupt Combat In Crisis Core Reunion

The DMW isn’t the only thing being updated in Crisis Core: Final Fantasy VII Reunion, as the original’s graphics are being remastered in HD and the voice cast of Final Fantasy VII Remake will reprise their roles instead of the actors from the old Compilation Of Final Fantasy VII. Crisis Core: FF7 Reunion will also include new dialogue, presumably to help connect the game’s story to next year’s Final Fantasy VII Rebirth.

While the original Crisis Core was well-regarded among Final Fantasy VII fans due to its story and pulse-pounding action/RPG combat, the DMW that served as one of its defining gameplay elements was less beloved because of how it interrupted the onscreen action to play out lengthy attack or summon animations. These issues are being corrected in the forthcoming Crisis Core: Final Fantasy VII Reunion, allowing players to keep battles running smoothly when it launches on all major platforms this December.

Source: IGN/YouTube (via The Gamer), Ruthalus/Twitter