There are many choices to be made in Cyberpunk 2077's Phantom Liberty DLC, some of which have more severe consequences than others. Certainly some of these choices, like which of the new Relic perks to try out first, are pretty harmless either way. Players can always go back on these later by respeccing; Cyberpunk tends to be flexible when it comes to things that exist outside its story, but those aren't the only kinds of decisions players are required to make.
[Warning: This article contains spoilers for all possible endings of Cyberpunk 2077: Phantom Liberty, as well as the new ending for the base game that can be unlocked in the DLC.]
When it comes to story decisions, though, almost every choice made in Cyberpunk is shockingly final. Players may not even know they're the ultimate arbiter of a certain character's fate until they're suddenly and irrevocably gone. Phantom Liberty is no exception, and many of its quests' resolutions, both major and minor, come down to a single player decision. Here are some of the most difficult choices to expect in Cyberpunk 2077: Phantom Liberty.

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Cyberpunk 2077: Phantom Liberty's unpredictable spy-thriller story is full of jaw-dropping moments, and it's got the gameplay to match.
10 Should You Let Eric Take The Fall In Heaviest Of Hearts?
During the Phantom Liberty side quest "Heaviest of Hearts," V gets in the middle of a tense father-son relationship. DA Georgina Zembinsky is prepared to arrest Michael Maldonado's son Eric. Michael sends V to schmooze with Georgina, hoping they'll be able to convince her not to send Eric to jail. However, when V finally meets her, she plays him a difficult piece of evidence. She has a recording of Michael itting that Eric is guilty, which Michael clearly regrets providing. V can choose to let her release it anonymously or demand she delete it.
Requesting that Georgina delete the evidence causes her bodyguard to start a fight, unless V can a Body check to intimidate him. Otherwise, if Georgina releases the evidence, it's implied that Eric will go to jail. Either way, Michael remains safe, but he's not too happy with the result if V allowed his testimony to be used. Thankfully, this doesn't affect too much about the wider story.
9 Should You Grab The Car Or Go On Foot In "Spider And The Fly"?
During this introductory mission, V rescues President Rosalind Myers from the wreckage of her spaceplane, with more than a little guidance from Songbird. As they escort the president through the ensuing chaos, V gets another call from Songbird; she's hacked into an enemy car, which they can steal if they so desire. Basically, V is choosing between the loud approach and the quiet approach for this mission, and while both have their advantages, the car is the clear winner. It's easier than stealth, allows players to try out Cyberpunk's new vehicle combat mechanic, and can help avoid the certain disaster that follows if V fails to rescue the President.
8 Should You Rescue President Myers Or Not?
It might seem like rescuing President Myers is necessary to the story, but that's not entirely true. As a matter of fact, a more anarchically-minded V may choose to let the President die during Phantom Liberty. This isn't just a game over - it does lock out the DLC, but it also leads to a rare ending. Johnny Silverhand wakes V up and explains that they're responsible for President Myers' death. Oh, well, says Johnny. He wasn't too fond of her anyway. The two go out for a drink together, and the player can resume the base game of Cyberpunk 2077 wherever they last left off.
7 Should You Kill Or Spare Jacob And Taylor?
Once V finally gets President Myers to a safehouse, two gormless goons named Jacob and Taylor burst in. They're just looking for some shelter to squat in overnight, and happened upon the wrong place at the wrong time. V can choose either to kill Jacob and Taylor at the President's insistence, or spare them per their own moral backbone. This might seem like a pretty innocuous choice, but as a matter of fact, Jacob and Taylor can be pretty helpful if left alive. They have some useful information about the area, including how V can find and take advantage of the handy loot in Hansen's airdrops.
6 Who Gets To Take Over Dogtown?
No matter what else happens, Dogtown boss Kurt Hansen never makes it out of the events of Phantom Liberty. His death creates a power vacuum, with two rival gang leaders both vying to take over: the level-headed Jago, and the temperamental Bennett, in "Run This Town," a Cyberpunk side quest. Secretly, though, V's employer Mr. Hands is gunning for Jago and his valuable connections to win out. V can choose either of them, or try to get the two to work together. Either way, their choice affects the character of the entire district after the DLC.
5 Should You Agree To Help Myers And Reed?
One early-game choice can actually lock players out of the DLC entirely if they're not careful. After the initial rescue missions, V meets with Myers again, along with FIA agent Solomon Reed. They want V's help to capture Songbird. The player is expected to say yes here; if they don't, they can easily ruin their Phantom Liberty playthrough. If they do refuse, V will be shown the door. They'll still have access to whatever's left of Dogtown, but that'll be the end of the DLC's main quest.
4 Should You Side With Songbird Or Reed At The Stadium?
As the DLC winds down, V, Songbird, and Alex head to the heart of Kurt Hansen's operation - a Dogtown stadium - to put a stop to his reign. It's here that V can first choose to side with either Reed or Songbird, and their choice here affects how the DLC ends. If they side with Reed, Alex will die, Songbird will go berserk and escape, and they'll have to chase her down in the next mission, "Black Steel in the Hour of Chaos." If they side with Songbird, everyone survives, unlocking the final mission "The Killing Moon."
3 Should You Side With Songbird Or Reed At The Spaceport?
If V does take Songbird's side at the stadium, she'll soon reveal that she's been lying. There's no cure for both of them, just one of them, and Songbird intends to take it. V must then deliver her to a spaceport, where she'll board a lunar shuttle to a treatment facility, in "The Killing Moon." However, Reed is waiting for them there, and V can decide either to give Songbird up, or to load her onto the shuttle on her own . However, taking Songbird's side again means killing Reed.
2 Should You Kill Songbird?
If V initially sides with Reed at the stadium, then pursues Songbird through the MaxTac convoy and Militech facility, they'll find her badly injured at the end. Songbird asks V to end her suffering. V can still claim their reward (a cure) from the President and Reed, regardless of whether Songbird is left alive here. But from a story standpoint, it's better to spare Songbird. Reed will find her a cure of her own in the aftermath, the President will give V a medal, and everyone will be far happier with the outcome.
1 Should You Accept Reed's Deal Or Not?
If V sides with Reed at either critical juncture in the story, they'll be rewarded with a brand-new ending. To activate it, all they have to do is progress the quest "Things Done Changed," in which they fly to DC for a government-sponsored surgery to fix their Relic issue. V is cured, but as a result, they're left unable to use any sophisticated cyberware, and relegated to a forgettable life of normalcy. It's not a good ending, but it may be a fitting one for some characters. However, this ending may become unavailable if players choose to side with Songbird all the way through and end up killing Reed.
There are far more choices to be made in Phantom Liberty, but these are the most impactful. To further complicate matters, some of these choices must be made on a timer, so players will need to come to accurate and decisive decisions in order to ensure the best outcome. Keep an eye out, and be ready to react quickly when playing through Cyberpunk 2077: Phantom Liberty.