Resident Evil's Rebecca Chambers comes to first Dead By Daylight Resident Evil chapter. The new Dead By Daylight Project W chapter brings not only the iconic Resident Evil S.T.A.R.S. medic, but also Ada Wong, with Albert Wesker as the new Killer. Unlike Killers in Dead By Daylight, Survivors do not have a special power. They instead share most of the same basic abilities and are primarily set apart by their appearance and three unique perks. Rebecca's unique perks in Dead By Daylight help her give speed boosts to her teammates, buy teammates more time while they're on hook, and complete skill checks, healing, and generators more quickly.
According to the Dead By Daylight lore, Rebecca was taken by the mysterious Entity during the events of the first Resident Evil game. After escaping the Umbrella facility, she went to search for the rest of her team, S.T.A.R.S. Bravo Team, and instead found a dense fog. She entered this fog, only to be chased by a mysterious creature wielding a club to end up in Dead By Daylight's game universe.
Thanks to the new Prestige system recently released in Dead By Daylight, once players reach Level 50 with Rebecca, they can pay 20,000 Bloodpoints to Prestige her and unlock her perks at Tier I on all other Survivors. Earning enough Bloodpoints in Dead By Daylight to reach Level 50 and Prestiging a second and third time will unlock the Tier II and Tier III benefits for all other Survivors. This also works to give Rebecca the perks of other Survivors the player chooses to Prestige. Similar to Dead By Daylight's original Survivor Claudette Morel, Resident Evil's Rebecca Chambers is best built as a healer to make the most of her best perks.
How To Use Rebecca's Unique Perks in Dead By Daylight
Like all other Dead By Daylight Survivors, Rebecca comes with and is mostly defined by her three unique perks: Reassurance, Better Than New, and Hyperfocus. These perks offer the following benefits:
- Reassurance: When within 6 meters of a hooked Survivor, press the Active Ability button to halt their Sacrifice Process for the next 20/25/30 seconds. If the hooked Survivor has already entered the Struggle Phase, Skill Checks are paused for that duration. Reassurance can only be used once per Hook instance.
- Better Than New: Upon completing a Healing action on another Survivor, they benefit from the following effects until the next time they take damage:
- Increases their Action speeds in Healing, Unlocking, Cleansing, and Blessing by 12/14/16%.
- Hyperfocus: After hitting a Great Skill Check while repairing or healing, Hyperfocus gains 1 Token, up to a maximum of 6 Tokens. For each Token, the following stackable effects are applied:
- Increases the Skill Check Trigger odds by +4 % per Token.
- Increases the Skill Check Rotation speed by +4 % per Token.
- Increases the Skill Check Bonus progression by 10/20/30% of its base value per Token.
- Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means.
By far the most useful of these are Reassurance and Better Than New. Reassurance can combat camping Killers and help get a zero-hour unhook if the unhooking Survivor would otherwise be just a few steps too late to complete the save. Meanwhile, the speed boost from Better Than New encourages cooperative healing rather than self-healing and can help combat some of the more oppressive slowdown perks that have become part of the new Killer meta.
Players should consider trying the following Dead By Daylight Survivor builds on Rebecca, assuming they have the necessary Perks unlocked:
- The Altruistic Medic:
- Reassurance
- Better Than New
- We'll Make It (All Survivor Base Perk)
- Empathy (Claudette Morel) or Aftercare (Jeff Johansen). Kindred could also be used here so the Survivor can see whether a Killer is camping the hook.
- The Generator Jockey:
- Hyperfocus
- Fast Track (Yun-Jin Lee) or Stake Out (David Tapp)
- Prove Thyself (Dwight Fairfield)
- Blast Mine (Jill Valentine) or Repressed Alliance (Cheryl Mason)