critically positive The Final Shape expansion. However, two lackluster seasonal Episodes and massive layoffs at Bungie have begun a worrying trend.
So far, all that is known about Destiny 2 in 2025 past the current Heresy episode comes from a small roap. The game will move to a content plan, deemed Frontiers, consisting of two paid expansions roughly the size of Rise Of Iron, one of the best DLCs of the Destiny franchise. Each one of these expansions will have two mini-free updates. The rest of the details have largely been hidden, but big changes have been hinted at.
10 Frontiers Could Lead To Destiny 3
The Desired Sequel Fans Have Been Waiting For
The longshot of 2025 and Frontiers as a whole is a lead-up to Destiny 3. A sequel has become a popular claim among the fanbase for numerous reasons. The main reasons are technical issues, the removal of content, and to have a restart. These new stories, which are heavily hinted to involve leaving our galaxy, could move the franchise towards another new title.
However, there are a handful of reasons why this is the unlikeliest change. Outside the fact Bungie has stayed committed to Destiny 2, it also lacks the manpower. Much of the studio is working on the extraction shooter Marathon, leaving just enough for the MMO looter shooter. Regardless of how Marathon does when it releases, getting the resources to make a new game from the ground up will be difficult.
9 Destiny 2 Opens Up The Vault
The Past Returns Through Vaulted Content
Though slightly more likely than a sequel but still a long shot, Destiny 2 bringing back vaulted content would be amazing. Destiny has seen vaulted content return, but for the most part, they were either raids or temporary. This may be a bit tricky given where the franchise is predicted to head, but it could work in a few ways.

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The easiest thing to do would be to bring back old raids with refurbishments. It’s already known that Destiny 1’s Scourge Of The Past is never coming back, but the start of Destiny 2 saw five raids/raid lairs that are still missing. If Bungie was able to go further, bringing back old planets and even story missions with incentives to play them would be a boon.
8 Embrace The Darkness With A New Subclass
Crossing The Line Once More
Bungie pulled off a welcome surprise with the Prismatic Subclass in The Final Shape, but that did take the place of a predicted third Darkness Subclass. Darkness Subclasses have drastically changed the game while also moving along the story of Destiny. Guardians learning how to use these “evil” powers has shown that Light and Dark are not inherently bad, it just depends on the .
The Taken power is one of the coolest aspects of the franchise, and a subclass based around this with likely high mobility and maybe even enemy-controlling abilities would be a massive boost.
Going into The Final Shape, the two predicted options were a Taken Subclass or Pyramid Subclass. The latter may be complicated now that much of The Witness’s power and forces are gone, but the other stays alive. The Taken power is one of the coolest aspects of the franchise, and a subclass based around this with likely high mobility and maybe even enemy-controlling abilities would be a massive boost.
7 Prismatic Could Be Improved
A Step Toward The Future With Prismatic Additions
If a new Darkness Subclass is not on the cards, then Prismatic should get more additions. Prismatic seems to be the direction the franchise is going regarding elementless subclasses. So, while it is important not to bring it to a level where the base subclasses are useless, it should see some updates.
This could be as simple as adding new Aspects or Fragments, which alone could drastically change how builds work. The more advanced option would be adding new grenades and melee attacks to help diversify the Prismatic build options. The only thing that should be left alone is Supers, making sure the limitations not only balance Prismatic but keep the base subclasses viable.
6 Experience Destiny 2 From A New Prospective
A Fresh Style From A Third-Person Perspective
Destiny Rising has shown that a third-person perspective can work in the franchise. Thus, it would be an interesting change in the main game to offer both perspectives. The caveat to this is that it has to be limited to PvE to avoid balance issues in PvP.
The simplest way to do this is copying exactly what Destiny Rising does. Have one input that can switch between the two perspectives at will, while also letting players scope into first person with guns while using the third person. This may not be as fluid as in Rising, where the game is slower, but it is a small change that could appeal to many players.
5 Eververse Is Improving, But It Could Be Better
Striking the Microtransaction Balance
One area Bungie has been slowly improving is Eververse and all the microtransactions. The prices are still a bit on the high side, but that is understandable for optional cosmetics. The studio has also been doing great at bringing in big-name collaborations, the most recent being with Star Wars.
The best way to continue this success is by continuing these collaborations and justifying prices. The collaborations are easy profit-wise, simply having a good partner and a quality product should bring in profit. The price issue is a bit harder to fix, but not impossible. While Bungie still needs to make money, perhaps Eververse could have more bundles or at least discounts that encourage more player purchases.
4 Trials Of Osiris Must Reclaim Its Former Glory
A Pinnacle PvP Experience From Bungie
Trials of Osiris is the pinnacle PvP experience that hasn’t felt right since the previous game. Recent changes have improved the game mode, but it is still not at the same level. The prime enemies of Trials have been the lack of PvP love/balance and an inconsistent anti-cheat.
The anti-cheat problem is harder to solve, but Bungie has been slowly improving there. Thus, the best bet is hoping the dedicated efforts continue and eventually lower the cheating issues to a reasonable number, as removing them entirely is impossible. PvP balance is tricky but crucial to a fair experience. Ideas have floated around removing abilities from Trials, which could be a helpful change, but there are multiple avenues this could take.
3 A New Weapon Type Could Be A Good Sandbox Shakeup
Adding To The Arsenal In Destiny 2
Destiny 2 already has a good number of weapon types, with the most recent being the glaive. However, that has for the most part been a low viability type. Many of the other weapon types are in a good spot. Combined with a move to a new galaxy could mean a new type is in play.
Melee would be the area Destiny 2 has left alone the most, but making melee weapons end-game viable is tricky. In this regard, any new weapon types should be focused on range. Another idea that could circumvent this is dual-wielding. However, this option would need precise tuning and possible limitations to where and when it can be used.
2 Destiny 2's Crafting System Has To Go
A Failed Experiment That's Not Worth Saving
Crafting has become one of the most debated topics of the Destiny franchise. What started as a great way to help casual players and reduce bad RNG has turned into a deterrent. There is no reason to play content when the weapons are so easy to get, and there is no excitement when getting said weapon.

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The Episodes have attempted to solve this issue by slowly decreasing the amount of weapons that can be crafted, but this has had an adverse effect. It is now at the point where it feels like grinding for weapons has become too hard, and it makes players give up. There is no perfect solution to this issue, as it is one all loot-based games have, but Destiny needs a new solution to place crafting.
1 Destiny 2 Needs To Find A Final Farming Mechanic
A Balanced And Fair Experience For All
The easiest solution to the crafting problem and a way to make all Destiny content smoother is by having better farming mechanics. Into The Light first did this with the onslaught mode and "shiny" weapons and was a massive success. Episode Revenant tried a new path with tonics, which failed miserably. Heresy has seen to band-aid this problem with large quantities of drops, but this can’t be the final product.
A good year that proves the Destiny franchise can still function with its new limitations.
Something similar to what Onslaught had would be a good start for big multiplayer activities. This would incentivize playing for base weapons and “Shiny” variants. For raids and dungeons, a good option would be allowing players to focus one weapon after all are collected and make that a guaranteed drop from its loot pool options. This keeps the loot pool functions that they currently have but adds a guaranteed reward for the time investment.
2025, which has already started with the death of a fan-favorite character, is a huge year for the Destiny franchise. Not so much to the point where a bad year ends the franchise, but it could start it down the wrong path. However, a good year that proves the franchise can still function with its new limitations and content execution can propel it for the next decade. These ten changes would be a great start to what Destiny 2 could bring in 2025.
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