Character backgrounds have long been a fun part of creating a character in species in the 2024 book), they're now tied in with character backgrounds, emphasizing a character's experience prior to ing an adventuring party.
In total, the 2024 Player's Handbook features 16 different backgrounds, a step up from the 13 provided in 2014. There should ultimately be a decent fit for virtually any DnD character, but anyone who can't connect their character with any of the options can always work with their DM to reflavor something.
16 Acolyte
Acolytes have experience as devotees in a temple, with an understanding of religon, magical rites, and a rudimentary grasp of channeling divine power. Taking an acolyte background is perfect for someone who wants to dip slightly into the Cleric experience and flavor without multiclassing.
Ability Scores |
Intelligence, Wisdom, Charisma |
---|---|
Feat |
Magic Initiate (Cleric) |
Skill Proficiencies |
Insight & Religion |
Tool Proficiency |
Calligrapher's Supplies |
Equipment |
(A) Calligrapher's Supplies, Book (prayers), Holy Symbol, Parchment (10 sheets), Robe, 8 GP or (B) 50 GP |
With Intelligence, Wisdom, and Charisma as ability scores, along with proficiencies in Insight and Religion, acolytes are likely to be skilled at examining situations and coming to smart conclusions. It might not be the most well-optimized choice for a Barbarian attempting to smash things, however.
15 Artisan
The artisan background confirms that a character has worked as an apprentice in a trade before, whether crafting weapons as a blacksmith or helping to run a kitchen as a cook. Experience in customer service helps give artisans an edge in conversation.
Ability Scores |
Strength, Dexterity, Intelligence |
---|---|
Feat |
Crafter |
Skill Proficiencies |
Investigation & Persuasion |
Tool Proficiency |
Chosen set of Artisan's Tools |
Equipment |
(A) Artisan's Tools, Two Pouches, Traveler's Clothes, 32 GP or (B) 50 GP |
With Strength, Dexterity, and Intelligence as ability scores, artisans can also hold their own in the physical department. An artisan would be a natural background choice for a dwarf who once worked at the forge, for one common character type.

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Feats are a fun way to spice up characters in Dungeons & Dragons, and the 2024 Player's Handbook offers a lot of options across several categories.
With no particular restrictions on what the artisanal job could have been, however, there's no shortage of creative character concepts that might have once worked a skilled trade. For the devout roleplayer, this could even be an opportunity to bring some real-life crafting skills into the mix.
14 Charlatan
Charlatans are experienced in the art of having an angle, knowing just what to show and tell people to manipulate them into serving the charlatan's needs. Whether they've performed unbelievable card tricks in a circus or duped the unwitting on the streets of a city, their skills should translate well to a party that's willing to deceive.
Ability Scores |
Dexterity, Constitution, Charisma |
---|---|
Feat |
Skilled |
Skill Proficiencies |
Deception & Sleight of Hand |
Tool Proficiency |
Forgery Kit |
Equipment |
(A) Forgery Kit, Costume, Fine Clothes, 15 GP or (B) 50 GP |
Playing a charlatan against type or making a reformed character can be interesting, so taking advantage of the Charisma boost with a Paladin could be interesting. The overall charlatan skill set is likely best suited to a Rogue, but that's no reason not to get more experimental.
13 Criminal
A DnD character with a criminal background has lived a shadowy life, and one that might not have been as comfortable as a charlatan telling comforting lies. Criminals are likely to be cunning cutpurses with a good nose for danger and the wits to keep themselves out of serious trouble despite constantly playing with fire.
Ability Scores |
Dexterity, Constitution, Intelligence |
---|---|
Feat |
Alert |
Skill Proficiencies |
Sleight of Hand & Stealth |
Tool Proficiency |
Thieves' Tools |
Equipment |
(A) Two Daggers, Thieves' Tools, Crowbar, Two Pouches, Traveler's Clothes, 16 GP or (B) 50 GP |
Like the charlatan background, a criminal past tends to work well with the Rogue class. While every party member is likely to break some laws over the course of the average campaign, few will do it with the skill that a criminal will.
12 Entertainer
An entertainer background is a natural choice for a Bard, but it could make sense for any DnD character with a flair for performance. Whether known for the musical instrument that they gain proficiency in or any other sort of memorable skill, any show put on by an entertainer stands a good chance of capturing hearts and winning over friends and allies.
Ability Scores |
Strength, Dexterity, Charisma |
---|---|
Feat |
Musician |
Skill Proficiencies |
Acrobatics & Performance |
Tool Proficiency |
Chosen Musical Instrument |
Equipment |
(A) Musical Instrument, Two Costumes, Mirror, Perfume, Traveler's Clothes, 11 GP or (B) 50 GP |
To break away from a typical Bard, an entertainer could always be someone who doesn't actually like being in the spotlight anymore, but is more than capable of wowing everyone if the occasion should arise. On the flip side, skipping entertainer and choosing a less optimal background could be fun for a character who loves to be the star of the show but isn't particularly good at it.
11 Farmer
The background of a farmer might not be as glamorous as some other options in DnD's 2024 Player's Handbook, but it's no less beneficial. A farmer has steadfast resilience, a connection with land and animals, and the wisdom to know when they're outmatched by nature.
Ability Scores |
Strength, Constitution, Wisdom |
---|---|
Feat |
Tough |
Skill Proficiencies |
Animal Handling & Nature |
Tool Proficiency |
Carpenter's Tools |
Equipment |
(A) Sickle, Carpenter's Tools, Healer's Kit, Iron Pot, Shovel, Traveler's Clothes, 30 GP or (B) 50 GP |
With a versatile set of ability scores and skill proficiences, farmers could work well for most classes. From a roleplaying standpoint, it's important to think about what that rural history might affect, but a farmer could still have experience in other walks of life.
10 Guard
Virtually every adventuring party will end up dealing with their fair share of guards, but there's no reason why they shouldn't have that experience themselves. A character with a guard background is well-tuned for danger and perfectly capable of manning a long post, with the physical prowess to dispatch any reasonable threats.
Ability Scores |
Strength, Intelligence, Wisdom |
---|---|
Feat |
Alert |
Skill Proficiencies |
Athletics & Perception |
Tool Proficiency |
Chosen Gaming Set |
Equipment |
(A) Spear, Light Crossbow, 20 Bolts, Gaming Set, Hooded Lantern, Manacles, Quiver, Traveler's Clothes, 12 GP or (B) 50 GP |
With Strength, Intelligence, and Wisdom for ability scores and proficiencies in Athletics and Perception, guards might be the first to respond when a surprise threat comes in range of the party. This could be a great choice for either martial characters or casters, with Strength, Intelligence, and Wisdom as ability score options.
9 Guide
A guide has been immersed in the wilderness all their life, so they might be of significant help to a party that plans on trekking through dangerous forests and unknown territories. They tap into a bit of the same magic that Druids possess thanks to their deep connection with the strange wilds.
Ability Scores |
Dexterity, Constitution, Wisdom |
---|---|
Feat |
Magic Initiate (Druid) |
Skill Proficiencies |
Stealth & Survival |
Tool Proficiency |
Cartographer's Tools |
Equipment |
(A) Shortbow, 20 Arrows, Cartographer's Tools, Bedroll, Quiver, Tent, Traveler's Clothes, 3 GP or (B) 50 GP |
Survival skills like charting paths and foraging should come easily to guides, which would work for a Ranger. Doubling down with a Druid guide can also make sense, and it's certainly a natural choice for any character that's deeply focused on nature.

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While Druids already have a slew of spells available in Dungeons & Dragons, there are also many magical items that can make them more powerful.
At the same time, it can also be a perfect way to add a bit of that flavor without committing to the class. Not every DnD campaign is heavy on wilderness exploration mechanics, but for those that are, this could easily be the most important role for a party to fill.
8 Hermit
Like guides, hermits are accustomed to living outside the bounds of civilized society, but they've been focused on solitude rather than helping travelers through the unknown. Immersed in their thoughts, hermits have gained wisdom and knowledge, with a knack for healing that won't match a dedicated class but could certainly do in a pinch.
Ability Scores |
Constitution, Wisdom, Charisma |
---|---|
Feat |
Healer |
Skill Proficiencies |
Medicine & Religion |
Tool Proficiency |
Herbalism Kit |
Equipment |
(A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (three flasks), Traveler's Clothes, 16 GP or (B) 50 GP |
Hermits are natural for roles in a party, but with constitution as an ability score option, a particularly daring loner could make the switch to front-line fighting. It's also a fun option for some role-playing eccentricities, as a character that's spent years in isolation doesn't just have to be quiet.
7 Merchant
Merchants have experience as apprentices, like artisans, but they worked under those who were experienced at selling wares rather than crafting them. A merchant has the charisma to make for a natural party face and the travel experience to help get the party where they need to go, even if they might struggle in the wilderness compared to a guide.
Ability Scores |
Constitution, Intelligence, Charisma |
---|---|
Feat |
Lucky |
Skill Proficiencies |
Animal Handling & Persuasion |
Tool Proficiency |
Navigator's Tools |
Equipment |
(A) Navigator's Tools, 2 Pouches, Traveler's Clothes, 22 GP or (B) 50 GP |
While merchants are more upright than charlatans, they're similarly skilled at getting people in the palms of their hands. Proficiency in Animal Handling means that the same applies to the animal kingdom, so they could also be good at talking down an angry guard dog or worse.