Summary

  • DnD spells are divided into eight schools of magic, building the flavor for each class.
  • The 2024 Player's Handbook features almost 400 spells, including both returning spells and new additions.
  • Hunter's mark is emphasized in the 2024 Handbook as a central feature for the Ranger class.

Spells are the bread and butter of any magic in building a DnD character, as the 2024 Player's Handbook features a huge variety of spells to choose from.

DnD spells are divided into eight different schools of magic, each of which alters the bounds of reality in a different way. All magical classes have their own spell lists, which draw from across schools of magic to build the appropriate flavor for each class. The 2024 Player's Handbook contains almost 400 spells in total, with most of them returning from previous material alongside a small selection of completely new spell additions.

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D&D: Every Character Background In The 2024 Player's Handbook

Character backgrounds are more important than ever in the Dungeons & Dragons 2024 Player's Handbook, and there's a large selection to choose from.

8 Abjuration Spells

A cleric casts a healing spell onto a wounded person.

Spell

Level

Concentration

Ritual

Blade Ward

0

Concentration

Resistance

0

Concentration

Alarm

1

Ritual

Armor of Agathys

1

Cure Wounds

1

Healing Word

1

Mage Armor

1

Protection from Evil and Good

1

Concentration

Sanctuary

1

Shield

1

Shield of Faith

1

Concentration

Aid

2

Arcane Lock

2

Arcane Vigor

2

Lesser Restoration

2

without Trace

2

Concentration

Prayer of Healing

2

Protection from Poison

2

Warding Bond

2

Aura of Vitality

3

Concentration

Beacon of Hope

3

Concentration

Counterspell

3

Dispel Magic

3

Glyph of Warding

3

Magic Circle

3

Mass Healing Word

3

Nondetection

3

Protection from Energy

3

Concentration

Remove Curse

3

Aura of Life

4

Concentration

Aura of Purity

4

Concentration

Banishment

4

Concentration

Death Ward

4

Freedom of Movement

4

Mordenkainen's Private Sanctum

4

Antilife Shell

5

Concentration

Circle of Power

5

Concentration

Dispel Evil and Good

5

Concentration

Greater Restoration

5

Hallow

5

Mass Cure Wounds

5

Planar Binding

5

Contingency

6

Forbiddance

6

Ritual

Globe of Invulnerability

6

Concentration

Guards and Wards

6

Heal

6

Symbol

7

Antimagic Field

8

Concentration

Holy Aura

8

Concentration

Mind Blank

8

Imprisonment

9

Mass Heal

9

Prismatic Wall

9

7 Conjuration Spells

A D&D character hiding behind a curtain and using mage hand to manipulate an auction.

Spell

Level

Concentration

Ritual

Mage Hand

0

Produce Flame

0

Arms of Hadar

1

Ensnaring Strike

1

Concentration

Entangle

1

Concentration

Find Familiar

1

Ritual

Fog Cloud

1

Concentration

Goodberry

1

Grease

1

Hail of Thorns

1

Ice Knife

1

Tenser's Floating Disk

1

Ritual

Unseen Servant

1

Ritual

Cloud of Daggers

2

Concentration

Find Steed

2

Flaming Sphere

2

Concentration

Misty Step

2

Summon Beast

2

Concentration

Web

2

Concentration

Call Lightning

3

Concentration

Conjure Animals

3

Concentration

Conjure Barrage

3

Create Food and Water

3

Hunger of Hadar

3

Concentration

Sleet Storm

3

Concentration

Spirit Guardians

3

Concentration

Stinking Cloud

3

Concentration

Summon Fey

3

Concentration

Conjure Minor Elementals

4

Concentration

Conjure Woodland Beings

4

Concentration

Dimension Door

4

Evard's Black Tentacles

4

Concentration

Giant Insect

4

Concentration

Grasping Vine

4

Concentration

Guardian of Faith

4

Leomund's Secret Chest

4

Mordenkainen's Faithful Hound

4

Summon Aberration

4

Concentration

Summon Construct

4

Concentration

Summon Elemental

4

Concentration

Banishing Smite

5

Concentration

Cloudkill

5

Concentration

Conjure Elemental

5

Concentration

Conjure Volley

5

Insect Plague

5

Concentration

Steel Wind Strike

5

Summon Celestial

5

Concentration

Summon Dragon

5

Concentration

Teleportation Circle

5

Tree Stride

5

Concentration

Arcane Gate

6

Concentration

Conjure Fey

6

Concentration

Drawmij's Instant Summons

6

Ritual

Heroes' Feast

6

Planar Ally

6

Summon Fiend

6

Concentration

Tasha's Bubbling Cauldron

6

Transport via Plants

6

Wall of Thorns

6

Concentration

Word of Recall

6

Conjure Celestial

7

Concentration

Etherealness

7

Mordenkainen's Magnificent Mansion

7

Plane Shift

7

Teleport

7

Demiplane

8

Incendiary CLoud

8

Concentration

Maze

8

Concentration

Tsunami

8

Concentration

Gate

9

Concentration

Storm of Vengeance

9

Concentration

Wish

9

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7

6 Divination Spells

A druid spellcaster surrounded by plant and animal life in D&D's 2024 Player's Handbook.

Spell

Level

Concentration

Ritual

Guidance

0

Concentration

True Strike

0

Comprehend Languages

1

Ritual

Detect Evil and Good

1

Concentration

Detect Magic

1

Concentration

Ritual

Detect Poison and Disease

1

Concentration

Ritual

Hunter's Mark

1

Concentration

Identify

1

Ritual

Speak with Animals

1

Ritual

Augury

2

Ritual

Beast Sense

2

Concentration

Ritual

Detect Thoughts

2

Concentration

Find Traps

2

Locate Animals or Plants

2

Ritual

Locate Object

2

Concentration

Mind Spike

2

Concentration

See Invisibility

2

Clairvoyance

3

Concentration

Sending

3

Tongues

3

Arcane Eye

4

Concentration

Divination

4

Ritual

Locate Creature

4

Concentration

Commune

5

Ritual

Commune with Nature

5

Ritual

Other Plane

5

Ritual

Legend Lore

5

Rary's Telepathic Bond

5

Ritual

Scrying

5

Concentration

Find the Path

6

Concentration

True Seeing

6

Telepathy

8

Foresight

9

Hunter's mark takes on a new emphasis as a central feature of the Ranger toolkit in the 2024 Player's Handbook.

5 Enchantment Spells

DnD character being caught by Hold Person spell

Spell

Level

Concentration

Ritual

Friends

0

Concentration

Mind Sliver

0

Minor Illusion

0

Vicious Mockery

0

Animal Friendship

1

Bane

1

Concentration

Bless

1

Concentration

Charm Person

1

Command

1

Compelled Duel

1

Concentration

Dissonant Whispers

1

Heroism

1

Concentration

Hex

1

Concentration

Sleep

1

Concentration

Tasha's Hideous Laughter

1

Concentration

Animal Messenger

2

Ritual

Calm Emotions

2

Concentration

Crown of Madness

2

Concentration

Enthrall

2

Concentration

Hold Person

2

Concentration

Suggestion

2

Concentration

Zone of Truth

2

Charm Monster

4

Compulsion

4

Concentration

Confusion

4

Concentration

Dominate Beast

4

Concentration

Staggering Smite

4

Dominate Person

5

Concentration

Geas

5

Hold Monster

5

Concentration

Modify Memory

5

Concentration

Synaptic Static

5

Yolande's Regal Presence

5

Concentration

Mass Suggestion

6

Otto's Irresistible Dance

6

Concentration

Power Word Fortify

7

Antipathy/Sympathy

8

Befuddlement

8

Dominate Monster

8

Concentration

Glibness

8

Power Word Stun

8

Power Word Heal

9

Power Word Kill

9

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4 Evocation Spells

5 DnD Builds That Are More Fun To Make Than To Play - An image of a Tiefling Warlock preparing Eldritch Blast

Spell

Level

Concentration

Ritual

Acid Splash

0

Eldritch Blast

0

Fire Bolt

0

Light

0

Ray of Frost

0

Sacred Flame

0

Shocking Grasp

0

Sorcerous Burst

0

Starry Wisp

0

Thunderclap

0

Word of Radiance

0

Burning Hands

1

Chromatic Orb

1

Divine Smite

1

Faerie Fire

1

Concentration

Guiding Bolt

1

Hellish Rebuke

1

Magic Missile

1

Searing Smite

1

Thunderous Smite

1

Thunderwave

1

Witch Bolt

1

Concentration

Continual Flame

2

Darkness

2

Concentration

Flame Blade

2

Concentration

Gust of Wind

2

Concentration

Melf's Acid Arrow

2

Moonbeam

2

Concentration

Scorching Ray

2

Shatter

2

Spiritual Weapon

2

Concentration

Blinding Smite

3

Crusader's Mantle

3

Concentration

Daylight

3

Fireball

3

Leomund's Tiny Hut

3

Ritual

Lightning Bolt

3

Wind Wall

3

Concentration

Fire Shield

4

Fount of Moonlight

4

Concentration

Ice Storm

4

Otiluke's Resilient Sphere

4

Concentration

Vitriolic Sphere

4

Wall of Fire

4

Concentration

Bigby's Hand

5

Concentration

Cone of Cold

5

Destructive Wave

5

Flame Strike

5

Jallarzi's Storm of Radiance

5

Concentration

Wall of Force

5

Concentration

Wall of Stone

5

Concentration

Blade Barrier

6

Concentration

Chain Lightning

6

Otiluke's Freezing Sphere

6

Sunbeam

6

Concentration

Wall of Ice

6

Concentration

Delayed Blast Fireball

7

Concentration

Divine Word

7

Fire Storm

7

Forcecage

7

Mordenkainen's Sword

7

Concentration

Prismatic Spray

7

Sunburst

8

Meteor Swarm

9

3 Illusion Spells

A character pulling an invisibile cloak over themselves in D&D art.

Spell

Level

Concentration

Ritual

Dancing Lights

0

Concentration

Color Spray

1

Disguise Self

1

Illusory Script

1

Ritual

Silent Image

1

Concentration

Blur

2

Concentration

Invisibility

2

Concentration

Magic Mouth

2

Ritual

Mirror Image

2

Nystul's Magic Aura

2

Phantasmal Force

2

Concentration

Silence

2

Concentration

Ritual

Fear

3

Concentration

Hypnotic Pattern

3

Concentration

Major Image

3

Concentration

Phantom Steed

3

Ritual

Greater Invisiblity

4

Concentration

Hallucinatory Terrain

4

Phantasmal Killer

4

Concentration

Creation

5

Dream

5

Mislead

5

Concentration

Seeming

5

Programmed Illusion

6

Mirage Arcane

7

Project Image

7

Concentration

Simulacrum

7

Weird

9

Concentration

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2 Necromancy Spells

A necromancer raising corpses while holding up a dagger.

Spell

Level

Concentration

Ritual

Chill Touch

0

Poison Spray

0

Spare the Dying

0

Toll the Dead

0

False Life

1

Inflict Wounds

1

Ray of Sickness

1

Wrathful Smite

1

Gentle Repose

2

Ritual

Ray of Enfeeblement

2

Concentration

Animate Dead

3

Bestow Curse

3

Concentration

Feign Death

3

Ritual

Revivify

3

Speak with Dead

3

Summon Undead

3

Concentration

Vampiric Touch

3

Concentration

Blight

4

Contagion

5

Raise Dead

5

Reincarnate

5

Circle of Death

6

Create Undead

6

Eyebite

6

Concentration

Harm

6

Magic Jar

6

Finger of Death

7

Resurrection

7

Clone

8

Astral Projection

9

True Resurrection

9

1 Transmutation Spells

Falling wizard using feather fall in DnD.

Spell

Level

Concentration

Ritual

Druidcraft

0

Elementalism

0

Mending

0

Message

0

Prestidigitation

0

Shillelagh

0

Thaumaturgy

0

Thorn Whip

0

Create or Destroy Water

1

Divine Favor

1

Expeditious Retreat

1

Concentration

Feather Fall

1

Jump

1

Longstrider

1

Purify Food and Drink

1

Ritual

Alter Self

2

Concentration

Barskin

2

Blindness/Deafness

2

Cordon of Arrows

2

Darkvision

2

Dragon's Breath

2

Concentration

Enhance Ability

2

Concentration

Enlarge/Reduce

2

Concentration

Heat Metal

2

Concentration

Knock

2

Levitate

2

Concentration

Magic Weapon

2

Rope Trick

2

Shining Smite

2

Concentration

Spider Climb

2

Concentration

Spike Growth

2

Concentration

Blink

3

Elemental Weapon

3

Concentration

Fly

3

Concentration

Gaseous Form

3

Concentration

Haste

3

Concentration

Lightning Arrow

3

Meld into Stone

3

Ritual

Plant Growth

3

Slow

3

Concentration

Speak with Plants

3

Water Breathing

3

Ritual

Water Walk

3

Ritual

Control Water

4

Concentration

Fabricate

4

Polymorph

4

Concentration

Stone Shape

4

Stoneskin

4

Concentration

Animate Objects

5

Concentration

Awaken

5

wall

5

Swift Quiver

5

Concentration

Telekinesis

5

Concentration

Disintegrate

6

Flesh to Stone

6

Concentration

Move Earth

6

Concentration

Wind Walk

6

Regenerate

7

Reverse Gravity

7

Concentration

Sequester

7

Animal Shapes

8

Control Weather

8

Concentration

Earthquake

8

Concentration

Shapechange

9

Concentration

Time Stop

9

True Polymorph

9

Concentration

Dungeons and Dragons Game Poster
Franchise
Dungeons & Dragons
Original Release Date
1974

Dungeons and Dragons is a popular tabletop game originally invented in 1974 by Ernest Gary Gygax and David Arneson. The fantasy role-playing game brings together players for a campaign with various components, including abilities, races, character classes, monsters, and treasures. The game has drastically expanded since the '70s, with numerous updated box sets and expansions.

Publisher
TSR Inc., Wizards of the Coast
Designer
E. Gary Gygax, Dave Arneson