Wizards are one of the most well-known and iconic classes in Dungeons & Dragons. As most adventuring parties strive for some kind of balance, chances are high that, at some point, every player will have a wizard in the group. The arcane spellcasters are closely associated with magic and magic items, and there are quite a few to pick from to really boost any wizard character.
However, with so many items on offer in Dungeons & Dragons and new items added in DnD campaigns like Dragonlance, it can be easy to get overwhelmed by the choice. It's all too easy to end up filling all a character's attunement slots before having to make some difficult choices when better items are found by the party. With that in mind, here are some of the best items for wizard players to keep in mind as their party goes on to fame and glory.
Many Of The Various Ioun Stones Are Great For D&D Wizards
Ioun Stones are rare, wondrous items with many different benefits depending on the Ioun Stone found. There are around 20 different types of Ioun Stones in Dungeons & Dragons, each providing a different boost to skills, attributes, or spells. When found, these stones orbit the character's head and are considered to be a worn object while in use.
Of the many Ioun Stones available in Dungeons & Dragons, there are a few that wizards should definitely keep an eye out for. The Absorption stone is a very rare magical item in DnD but allows the player to use their reaction to cancel spells of fourth level or lower that are targeting them by an enemy they can see. While the legendary Greater Absorption stone has the same ability with spells eighth level or lower.
As Intelligence is the attribute used for a wizard's spellcasting in DnD, the very rare Intellect stone would be perfect as it increases the character's Intelligence by two to a maximum of 20. However, one of the most useful Ioun Stones for a wizard is the rare Reserve stone which is able to store up to three levels worth of spells at a time. This makes the Reserve Ioun Stone great for keeping a little cache of utility spells for those long dungeon crawls.
Keep An Extra D&D Spell Handy With The Ring of Spell Storing And The Spell Bottle
A wizard's power comes from their spells, so the more they have at their fingertips, the better. Any item that lets a Dungeons & Dragons Wizard player character have one or two extra in the bank is a must for any player. With that in mind, similar to the Ioun Stone of Reserve but much more likely to be found are the Ring of Spell Storing and the Spell Bottle.
The Ring of Spell Storing is a rare item that can store up to five levels worth of spells in DnD. By casting a fifth level or lower spell into the ring, the spell is stored and available for use at a later time. Anyone can cast the spells stored in the ring, so it is even possible to find one with spells already inside.
The Spell Bottle is a legendary wondrous magic item in DnD that can store one spell of fifth level or lower. Just like the ring, it is possible to find the bottle with a spell inside or to fill it by casting a spell into the bottle. However, what makes the Spell Bottle really fun is that while the wizard is holding an empty Spell Bottle, they can capture a spell cast within 60 feet of them. Third-level or lower spells are stored immediately, while fourth and fifth-level spells require an Intelligence check to be stored.
Every Self Respecting D&D Wizard Should Have An Arcane Grimoire
The Arcane Grimoire is a magical item that can only be attuned to by a wizard. Found in Tasha's Cauldron of Everything, this leather-bound wondrous book is perfect for any wizard. The Arcane Grimoire acts as a spellcasting focus in DnD and can also be used as the wizard's spellbook.
The Arcane Grimoire has three different rarities, and each will give a boost to spell attack rolls and the spell save DC of the character's spells depending on the rarity of the Grimoire found. An Uncommon Grimoire will provide +1, rare +2, and very rare +3 for the wizard. DnD's Arcane Grimoire will also increase the number of spell slots recovered by Arcane Recovery by one.
Help Wizards Stay Alive That Little Bit Longer in D&D With Boosts To AC
Wizards are one of the squishiest of a Dungeons & Dragons party, as unless they multiclass, the character cannot wear any armor. This means that a wizard's AC can be painfully low, often making more tactical enemies in DnD combat target them. Any items that can boost this area are a must for any wizards with a sense of self-preservation.
Two DnD items that are perfect for this are the Elven Chain and the Bracers of Defense. Elven Chain is a rare armor that gives a +1 boost to AC and can be worn even by wizards, as it grants the wearer proficiency in medium armor. The Bracers of Defense are rare wondrous items that require no prerequisites to wear and give a +2 to AC whilst worn so long as no armor or shield is being used.
Look Fancy And Powerful With D&D's Robe Of The Archmagi
Another item that can boost a wizard's low AC is the Robe of the Archmagi. This wondrous legendary item comes in three colors, each corresponding to the Dungeons & Dragons moral alignment for which it was made. There is a white robe for good, gray for neutral, and black for fun evil alignment DnD characters and characters cannot attune to a robe that doesn't match their alignment.
However, once worn, the Robe of the Archmagi is more than an alignment fashion statement as it increases a DnD wizard's base AC to 15 plus their Dexterity modifier. The character's spell save DC and spell attack bonus is also increased by two. To top it off, the Robe of the Archmagi also grants advantage on saving throws against spells and other magical effects.
Increase A D&D's Wizards Stats With The Tome Of Clear Thought
With a wizard's spellcasting ability being based on their Intelligence in Dungeons & Dragons, it makes sense to boost that attribute as much as possible. The Tome of Clear Thought is a very rare wondrous item that lets players do just that and is a great way for DMs to make Intelligence matter in a DnD campaign. Think of it like an instruction book for wizards, as it is filled with logic exercises and notes from those who have come before.
The wizard will have to spend 48 hours over a six-day period studying the book in order to gain the benefits. However, if the character is able to put the time in across their DnD sessions, then their Intelligence score will be increased by two as well as the maximum for that score. Once read, the Tome of Clear Thought loses its magical effects for the next century.
D&D's Helm Of Comprehending Languages Does Exactly What It Says
Wizards are an interesting Dungeons & Dragons class as their spellcasting power does not come from an innate ability or pact with another entity but from learning the arcane craft. Because of this, wizards are able to add spells to their spellbooks from many sources, such as other spellbooks they might fight and spell scrolls given by the DM as rewards. However, not all found spells will be in a language written that the wizard knows.
That is why the Helm of Comprehending Languages is perfect for wizards in DnD. This uncommon wondrous item allows the wizard to cast the spell, comprehend languages, and read any written language for one hour. Never again will a language barrier get in the way of a cool new spell.
Replenish Much Needed Spell Slots In D&D With The Rod Of Absorption
Finally, the Rod of Absorption is a very rare magical Dungeons & Dragons item that allows a player's wizard to capture and store the energy from incoming spells. Wizards are able to use the rod to absorb a spell that is targeting them, and only them, as it doesn't work on the often overpowered area-of-effect spells found in DnD and effectively cancels that spell. The spell's energy, although not the spell effects are stored inside the rod for later use.
The Rod of Absorption can hold 50 levels of energy which the wizard can convert into spell slots. Each level stored is equal to a spell level; for example, using four stored levels will give back one fourth-level spell slot. The player can only create spell slots equal to or lower than their own spell slots to a maximum of fifth level. This means that provided they have the time and enough stored energy, wizards can restore their spell slots between those long Dungeons & Dragons combat encounters.
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