If Mario is the first iconic Donkey Kong is the first villain. He was even the headliner of their first game, which allowed Donkey Kong to become a household name far before Mario.

Donkey Kong would later find success as the protagonist of his own series of games on the Super Nintendo (though he was only playable in one of them). The Donkey Kong Country games used pre-rendered 3D models that were redrawn as sprites, which made the games look better than any other title on the system.

Things haven't always been great for Donkey Kong. He has had the most destructive history of any Nintendo character and he was almost responsible for ruining the company on several occasions.

We are here today to look at the bizarre life of one of the oldest characters in video game history.

From his 8 Mile-style rap battle against King K. Rool to the secret voice samples hiddin within the first ever Donkey Kong game, here are the 15 Things You Didn't Know About Donkey Kong.

 He Once Had A Rap Battle Against King K. Rool

Donkey Kong King K Rool Rap

The way in which the highly detailed sprites and animations were created in the Donkey Kong Country involved the use of 3D models. The Super Nintendo wasn't capable of creating high-quality 3D models to use in gameplay, so Rare simply copied the models from a more powerful computer and turned them into sprites.

It was this groundbreaking usage of 3D technology that led to the creation of the Donkey Kong Country TV show. This was one of the first shows to be fully composed of motion-captured 3D models, which made it resemble the video game.

The Donkey Kong Country TV show has since become infamous for a scene in which Donkey Kong engages in a rap battle with King K. Rool over the fate of Diddy Kong. King K. Rool is threatening to drop Diddy off a cliff if Donkey Kong doesn't hand over the magical Crystal Coconut. Diddy has to relay his plan to defy King K. Rool to Donkey Kong with his rapping ability.

Nintendo Has Been Sued On Multiple Occasions By Actors Who Portrayed Donkey Kong

Kong's Banana Horde

The large mascot costumes that are often worn at sporting events and theme parks have been the subject of controversy and lawsuits. There have been numerous cases of people accusing the costumed characters at Disneyland of either beating or molesting them. These cases tend not to last long, as the costumes are usually brought to the courtroom to prove that they are too stiff to accurately move around, let alone to be used to hit or grab someone.

Nintendo has been on the opposite end of these lawsuits, as actors who have portrayed Donkey Kong at events have sued the company on numerous occasions.

Michael Oconitrillo sued Nintendo in 2016 due to the fact that he suffered injuries from the heat inside his Donkey Kong costume. He was instructed not to take it off until his job was done, which he felt jeopardized his safety.

Parker Mills also filed a lawsuit against Nintendo, due to similar stifling circumstances when he portrayed Donkey Kong in 2014. He claimed that the hot environment led to him having aortic dissection, which required heart surgery to fix.

He Is Responsible For Kirby's Name

Kirby Mass Attack

The name Donkey Kong came from Shigeru Miyamoto's limited understanding of English. He believed that Donkey was a common expression for being stubborn in English and he thought Kong was a word that meant ape.

Donkey Kong's name led to a huge lawsuit between Universal Studios and Nintendo. Universal claimed that Donkey Kong infringed on their copyright for the King Kong movie franchise.

The results of this case would determine Nintendo's future, as a loss would have cost them a lot of money and would have potentially led to them losing access to the Donkey Kong license. They would have at least had to rename him to something less litigious, like Mule Godzilla.

Nintendo won the case, thanks to the hard work of John Kirby, who represented them in court. In gratitude for the victory, Nintendo gave John Kirby a boat named Donkey Kong and named their next big character after him. Kirby was originally going to be called Popopo until his name was changed as a tribute to John Kirby.

 He & Mario Were Inspired By Popeye & Bluto

Popeye the Sailor Man Cartoon

This may come as a surprise to learn, but the Popeye franchise is huge in Japan. There have been numerous Popeye video games developed across all systems.

It was Popeye's popularity that inadvertently led to the creation of Mario and Donkey Kong. Gunpei Yokoi (the creator of the Game Boy) had pitched an idea for a Game & Watch game that involved Popeye. The idea was that Bluto would be a large character sprite who would throw obstacles down at Popeye, with Olive Oyl acting as the damsel that needed to be saved.

However, Nintendo was unable to secure the rights to the Popeye characters. This led to Shigeru Miyamoto reusing the basic idea for the game but creating original characters to replace the ones from Popeye.

Donkey Kong was created to replace Bluto as the large brute who would play the villain of the game. Popeye became Jumpman (who was later retconned into being Mario) and Olive Oyl became Pauline.

The Expansion Pak Was Bundled With Donkey Kong 64 In Order To Fix A Bug

Donkey Kong 64 Expansion Pak

The Nintendo 64 was an impressive piece of hardware for its time, but it lacked certain features that turned away customers. The PlayStation wasn't as powerful in of graphics, but it used CD-ROM based media, which meant that the games could contain full-motion video and high-quality audio. You could even use the system as a CD Player.

One of the ways in which the Nintendo 64 aimed to increase its lifespan was through the use of add-ons which improved the graphics. The Expansion Pak was a peripheral that doubled the amount of RAM that was available to the system. This device helped to improve many of the games released on the Nintendo 64.

The Expansion Pak was bundled with Donkey Kong 64. The reason for this is that Donkey Kong 64 had a bug that caused the game to randomly crash. Rare couldn't work out what was causing it before the game needed to be shipped. The Expansion Pak was able to resolve the glitch, so they made it mandatory that it had to be used with the game.

Donkey Konga 3 Was Japan Exclusive And Had Songs From Dragon Ball Z & Pokémon

Donkey Konga 3

Nintendo love to release peripherals that only work for a couple of games. They released such products as a heart monitor for the Nintendo 64 (which could be used with Tetris 64) and a car adaptor for the Nintendo Wii.

One of the most infamous peripherals that Nintendo ever released were the DK Bongos. These were a set of bongos that you used in conjunction with the Donkey Konga series. The DK Bongos were just too far ahead of their time, as the arrival of Guitar Hero a few years later proved that there was a market for music games that used physical instruments instead of regular gamepads.

The third game in the Donkey Konga series was never released outside of Japan. This was the game that allowed you to play the bongos along with the intro theme to Pokémon anime.

Nintendo Doesn't Own The Rights To The Original Donkey Kong Arcade Game

Screenshot from the classic Donkey Kong arcade game

The history of Nintendo precedes their involvement in the video game industry. They were once known for manufacturing toys, several of which were adapted into video games. One example of this is Duck Hunt, which started out as toy gun that was hooked up to a wall projector.

The original version of Donkey Kong is owned by a different company other than Nintendo. A company called Ikegami Tsushinki was responsible for manufacturing many of the arcade units used by Nintendo games. One of these was a game called Radar Scope. The original Donkey Kong was created so that the Radar Scope cabinets could be reused.

The reason you rarely see the original version of Donkey Kong ported to services like the Virtual Console is that Ikegami Tsushinki still own the rights to the code of the arcade version of the game. They actually took Nintendo to court over the issue. If you ever see a port of Donkey Kong sold by Nintendo then it is usually the version of the game that was developed for the NES.

The Intellivision II Lock-Out Conspiracy

Donkey Kong Intellivision

The arcade was once the home for the most advanced video game technology. It was once the goal of the home consoles to be as close to the technology of the arcades as possible. This was why games like Donkey Kong, Pac-man, and Space Invaders were ported to so many different systems, in the days before the video game crash of 1983.

There was a version of Donkey Kong that was made by Coleco for the Intellivision. This version of Donkey Kong is notorious for being one of the worst video game ports of all time. It is speculated that Coleco purposely released a bad version of Donkey Kong in order to make the Intellivision look like the inferior console, in order to make their Colecovision system look superior.

It seems that the developers of the Intellivision took the sabotage of Donkey Kong to heart, as their Intellivision II console has a bit of code within its programming that prevents the game from running. This is also true for other games developed by Coleco, such as Mouse Trap and Carnival. 

The Peculiar Donkey Kong Atari Secret

Donkey Kong Arcade

Urban legends have existed about the content of video games since their creation. The arrival of the Internet initially inspired a whole new wave of legends (such as the numerous arcane methods of finding Mew in Pokémon Red & Blue or reviving Aeris in Final Fantasy VII). It didn't take long for the Internet to help debunk all of these myths and stop their spread of misinformation.

The version of Donkey Kong that was released on the Atari 400 has one of the most peculiar secrets of all time. This is one of those secrets that sounds like an urban legend when spoken out loud.

If you set a new high score in Donkey Kong where the score ends with 33, 37, 73, and 77, whilst also dying from falling, then you can make something new appear on the title screen. All you need to do is set the difficulty to four and press option button three times. This will cause the initials of the game's programmer (LMD) to appear on the title screen.

The Punch-Out!! Urban Legend (That Became Real)

Donkey Kong Punch Out

Speaking of urban legends: the original version of Punch-Out!! that appeared in the arcades featured several Nintendo characters in the audience of the arena. If you look closely, you can see Mario, Luigi, Donkey Kong, and Donkey Kong Junior in the background.

The appearance of Donkey Kong in Punch-Out!! led to the belief that he was an opponent in the game, who could only be unlocked by completing some bizarre or incredibly difficult requirements, such as winning a match without taking a hit or knocking out all opponents in a short amount of time.

This was purely wishful thinking on the part of the fans, as Nintendo wouldn't have hidden the ability to fight one of their most popular characters. They would have promoted the hell out of it if the legend was actually true.

It seems that Nintendo decided to make this myth a reality, as Donkey Kong appears as the secret final boss of Punch-Out!! on the Nintendo Wii.