Dungeons & Dragons is a game that is associated with the higher echelons of nerddom. It is a highly recognizable name that was once used to paint people a certain way in fiction. There was a time when calling someone a Dungeons & Dragons player was a way of denigrating that person and acted as a shorthand way of saying that they were a sad and lonely geek.

As nerd culture moved into the mainstream, the stigma associated with Dungeons & Dragons started to fade away. Things haven't always been so easy for our favorite tabletop RPG, as it has faced opposition from religious groups, concerned parents, and numerous lawsuits concerning copyright infringement. It's a miracle that the game has managed to survive into the present day, considering all of the adversity that has been levied against Dungeons & Dragons since its debut.

The aspect of Dungeons & Dragons that has received the most scrutiny is the violent parts of the game. Dungeons & Dragons is a game that features bloodshed, poison, demons, sorcery, and ritualistic murder. It's Dungeons & Dragons' focus on killing people and taking their stuff that has caused outrage from certain sectors of society.

We are here today to look at the controversies that almost damaged Dungeons & Dragons to the point where a Resurrection spell couldn't bring it back. From the legal troubles from Middle-Earth, to the shady reasons behind the creation of the Advanced version of the game.

Here are the 15 Controversies That Almost Destroyed Dungeons & Dragons!

15. The Lord Of The Rings Lawsuit

Balrog burning with fire from Lord of the Rings

The single biggest inspiration for Dungeons & Dragons is J.R.R. Tolkien's The Lord of the Rings trilogy. The notion of a group of medieval fantasy stereotypes ing together and going on a perilous journey to save the world was codified by the Fellowship of the Ring. The earliest Dungeons & Dragons books featured material that closely emulated the quest of Frodo and Gandalf.

The earliest Dungeons & Dragons books actually featured creatures from The Lord of the Rings books. This drew the ire of Saul Zaentz, who had purchased many of the adaptation rights pertaining to The Lord of the Rings. Zaentz took TSR (the company that created Dungeons & Dragons) to court for breach of copyright.

The case was settled out of court, which led to TSR changing the names of certain creatures in Dungeons & Dragons; hobbits became halflings, balrogs became balor, and ents became treants.

14. Who's B.A.D.D?

Dungeons & Dragons moral panic

In 1982, a young man named Irving Pulling took his own life by shooting himself in the chest. His family came to the conclusion that Irving's actions were motivated by his interaction with Dungeons & Dragons. Patricia Pulling took action over the death of her son, which started out with an attempted lawsuit against the principal of his school. This would lead to her creating an organization called B.A.D.D. (Bothered About Dungeons & Dragons) which existed to try and get the game banned.

The of B.A.D.D. found help from many conservative Christian groups, who all tried to claim that Dungeons & Dragons was linked to violent crime. Their actions did lead to the game being banned from certain libraries and schools across America, though these were isolated incidents.

The influence of B.A.D.D. died down when the moral panic over Dungeons & Dragons faded away.

Elric of Melniborne

The first version of Deities & Demigods caused a considerable amount of trouble for TSR. This was a book that discussed the rules concerning godhood in your average Dungeons & Dragons campaign. The rules also gave stats for the gods, so that they could present the most challenging battles of all for high-level players.

The pantheons featured in Deities & Demigods mostly consisted of gods from real-world mythology. The exceptions to this were two fictional pantheons from famous novels: the Cthulhu Mythos from the works of H.P. Lovecraft, and the Melnibonean gods from the works of Michael Moorcock.

Michael Moorcock had given TSR permission to use the gods from the Elric series in their books, but he didn't realize that the rights were already owned by Chaosium, who was a rival publisher. An agreement was reached where the Melnibonean gods could appear, but Chaosium had to be credited in the book.

Cthulhu Dungeons and Dragons

The other fictional pantheon that appeared in the original version of Deities & Demigods was the Cthulhu Mythos. These are the apocalyptic gods that are worshipped by mad cultists in the many horror stories created by H.P. Lovecraft.

The reason TSR included the evil Lovecraftian gods in Deities & Demigods was that they believed that all of Lovecraft's work had entered the public domain, as he had died over fifty years before the publication of the book.

The people at TSR were unaware that Chaosium also owned the license to Lovecraft's work. The two companies reached an agreement where the Cthulhu/Melibonean gods could be featured if Chaosium were credited.

TSR weren't keen on promoting one of their biggest competitors in their products. This led to a second printing of Deities & Demigods which removed the Chaosium-owned properties.

11. The Murder Of Leith Von Stein

Dungeons & Dragons artwork

There was a time when acts of violence and grisly murders were blamed on the media consumed by the perpetrators of the crime. We have seen things like heavy metal music and video games blamed for murders, which were parts of an outcry that was encouraged by the news media in an effort to blame someone for unthinkable acts that seemed to have no explanation.

Dungeons & Dragons has been blamed for several murders since its creation. In 1992, a businessman named Lieth Von Stein was killed in his bedroom by an unknown assailant. The murderer was James Upchurch, who conspired with Von Stein's stepchildren as part of a plot to get their hands on his inheritance.

The fact that the perpetrators enjoyed playing Dungeons & Dragons was brought up during the trial and spawned several books and movies based on the crime, which blamed the game for inspiring the grisly plot.

10. The Atari Lawsuit

A yuan-ti wields a flaming sword in art from Dungeons and Dragons Tomb of Annihiliation.

There was a time when the best video game RPGs were based on the Dungeons & Dragons license. Games like Baldur's Gate, Icewind Dale, Planescape Torment, and the Neverwinter Nights series are still highly regarded by RPG fans to this day.

The modern Dungeons & Dragons video games haven't been held in as high a regard as their predecessors. This hasn't stopped some fierce lawsuits over who gets the right to create games based on the property.

In 2009, Hasbro filed a lawsuit against Atari over allegations that they had illegally been allowing Namco Bandai to use the Dungeons & Dragons name through sub-licensing the property. Atari never asked for Hasbro's permission to do this and had even shared confidential information in the process.

The lawsuit was settled in 2011, with the digital licensing rights to make Dungeons & Dragons games placed firmly within Hasbro's control.

9. The Inspiration For Mazes & Monsters

Mazes & Monsters

In 1979, a college student named James Dallas Egbert tried to take his own life by consuming poison. When he awoke the next day, he went into hiding. This resulted in Egbert being reported as a missing person, which resulted in a manhunt. Egbert's parents hired a private investigator, who discovered that Egbert and his friends used to play Dungeons & Dragons in the steam tunnels beneath his school.

The James Dallas Egbert incident inspired the creation of a novel called Mazes & Monsters, which fictionalized the events surrounding his disappearance and linked them to a thinly veiled copy of Dungeons & Dragons.

Mazes & Monsters would later be turned into a movie starring a young Tom Hanks. This movie tells the story of a youth who is inspired to commit murder by the titular game.

8. The Accusations Of The 60 Minutes Special

60 Minutes logo

60 Minutes is one of the most acclaimed news/interview shows in the history of television. The history of 60 Minutes has also been littered with controversies over the accuracy of the reports on the show, which has resulted in several messy lawsuits.

Those of you who are fans of Dungeons & Dragons will likely lose a great deal of respect for 60 Minutes after watching the 1985 episode of the show that focused on the game.

The 60 Minutes episode that covered the controversies surrounding Dungeons & Dragons painted the game in as negative a way as possible. The show talks about the numerous murders and suicides that were inspired by the game... while neglecting to mention that any link to Dungeons & Dragons was tangential at best. 60 Minutes presented Dungeons & Dragons as an active component in the increasing teen suicide rate in America, without any evidence to back up their claim.

7. The John Carter Lawsuit

Taylor Kitsch as John Carter looking angry in 2012's John Carter

Dungeons & Dragons was by far the most popular game produced by TSR. This didn't stop the company from branching out into other games and genres. TSR produced several games based on science fiction and western settings, in an effort to capture people's imagination in the same way that Dungeons & Dragons had.

One of the earliest non-Dungeons & Dragons games produced by TSR was called Warriors of Mars. This was a mass-battle wargame which was set in on the fictionalized version of Mars known as Barsoom, which acted as the setting of many of the novels created by Edgar Rice Burroughs.

It seems that the people at TSR didn't know a lot about copyright law, as they neglected to ask for permission from the Burroughs estate in order to use their license. This resulted in a cease-and-desist order, which prevented Warriors of Mars from being sold. This incident almost killed TSR before Dungeons & Dragons could find an audience.

6. The NCTV Vs. The Dungeons & Dragons Cartoon

Dungeons & Dragons cartoon

The Dungeons & Dragons cartoon is one of the most fondly ed animated series of the '80s. This was a show where kids from the real world were trapped in a Dungeons & Dragons world, filled with monsters and magic.

Dungeons & Dragons was considered to be too violent by several groups. The many controversies surrounding the tabletop game led the NCTV (National Coalition on Television Violence) to petition the FTC (Federal Trade Commission) to include a warning at the start of each episode. The NCTV wanted the warning to state that Dungeons & Dragons (the tabletop game) had been linked to real-life murders and suicide.

The FTC refused this request, which prompted the NCTV to try and bring the issue to Congress. Their efforts were in vain and Dungeons & Dragons ran without any warnings.