At least three cancelled Battlefront spin-off game. EA has reportedly considered a number of different factors for each Star Wars game cancellation, but the decisions mostly come down to timing.
Many fans were skeptical when EA, notorious for being one of the open-world Star Wars game was cancelled, too.
Now, a third cancelled game shows a pattern of flawed Star Wars game development under EA. Here's why all three of EA's cancelled Star Wars projects were scrapped, including the Battlefront spin-off, Visceral's Ragtag, and EA Vancouver's open-world game.
Why So Many EA Star Wars Games Have Been Cancelled
According to reporting by Blizzard's cancelled StarCraft: Ghost), there were simply too many ideas being tossed around and not enough focus, leading to stalled development. EA was hoping to release Viking around the PS5 and Xbox Series X launch, so, realizing development was too troubled to make that release window, it scrapped the project last year.
Ironically, development on Viking was started because the previous game, EA Vancouver's "Orca," was also taking too long. According to a report from small Star Wars game - presumably even smaller than Viking, if EA wants it to release it anytime soon.
The first iteration of EA's cancelled Star Wars game, Visceral's Ragtag, was perhaps its most promising. Led by Ragtag was apparently closer to finished than many thought, this reason was compelling enough for EA to cancel it and move its assets to EA Vancouver for Orca.
What's next for EA's Star Wars games is uncertain. While there's the reported smaller game from Motive and a Jedi: Fallen Order sequel (indicated by Respawn Entertainment job listings) on the way, it's unclear if more Star Wars games will come afterwards. Perhaps Respawn's success with a single-player Star Wars game will convince EA that games like Ragtag could be worth releasing, but for now, it seems Respawn has a monopoly on those kinds of experiences.