Warning: Spoilers ahead for Fallout season 1.
Summary
- The Fallout TV show features key game references, unique consumables, and a shared timeline with the games.
- Stimpaks from the games are central to healing in the show, mirroring their miraculous effects.
- RadAway, Plan D, and other consumables from the games play a crucial role in the show's universe.
This article mentions suicide and includes images of injuries depicted in the Fallout TV show.
Amazon's Fallout timeline so far, all the consumables and medical developments also exist within the video game canon.
Various of the map for the Fallout show is impressively large, and yet even with all the empty space, the world is full of potions and technology that can be life-saving in certain circumstances. Of the consumables that appear within the games and the TV show, their appearance and function are identical due to them sharing the same continuity.

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The Fallout medical devices are essentially cure-alls
In true video game style, the Fallout franchise has a cure-all medical device that does everything from healing broken bones to bringing characters back from the brink of death. In reality, Stimpaks seem a little good to be true, but due to their roots in the video game branch of the Fallout franchise, their function has to be the same in the show as it is in the source material. As a result, Stimpaks are incredibly sought after and valued for the miracle cure they are.
A Stimpak contains a blend of various healing agents and stimulants. Its primary purpose is to accelerate the body's own regenerative process, and the impact is almost immediate. Stimpaks aren't just effective when used on humans, as proven by the Ghoul healing the show's take on the canine character Dogmeat from the games. CX404 is very close to death as a result of her bout with the Ghoul in Fallout season 1, episode 2, "The Target." However, after the Ghoul applies a Stimpak to the ravaged pooch, she is immediately up, completely healed, and ready to find her owner.
7 RadAway Is Also From The Fallout Games
Radiation sickness is a relatively easy fix in the Fallout universe
The presence of huge amounts of radiation is an ongoing health hazard in the Fallout universe due to the lingering effects of the bombs falling centuries before. Thankfully, the development of a compound called RadAway was developed to combat the symptoms of radiation sickness, which often include nausea, vomiting, and more. RadAway is istered intravenously, and it actively purges the radiation from a patient's body. RadAway is fairly common in the Fallout games, but it's seen less often in the TV show. However, Lucy can be seen benefiting from RadAway in Fallout season 1, episode 5, "The Past."
Unlike RadAway, Rad-X is taken in pill form rather than being delivered by IV.
RadAway also has a preventative counterpart in the games, which, by extension, exists in the world of the Fallout show too. Rad-X is taken before an individual expects to be exposed to dangerous levels of radiation. Unlike RadAway, Rad-X is taken in pill form rather than being delivered by IV. Rad-X can be taken in multiple doses, and its protective effect is then stacked. Unlike some other forms of medication in Fallout lore, Rad-X has no risk of addiction.
6 Plan D Banana Flavored Cyanide Capsules
Many went for Vault-Tec's nightmarish solution to the bombs dropping
The reality of the Fallout canon is pretty macabre, as the survivors of both the Vaults and the Wasteland are all descendants of those either rich enough to ensure their safety or those among the unlikely few to live through the initial decades of the post-bomb world. For some, the thought of living through the horrors of a nuclear apocalypse proves too much, and they choose to end their own lives by taking a cyanide capsule that grants the taker the small mercy of it tasting like a banana on the way down.
Like the Vaults, Plan D was produced by Vault-Tec. The big difference between the two nuclear contingencies is that Plan D was marketed to those who couldn't afford a place in the Vaults. In "The Target," Dr. Siggi Wilzig describes the poison as, "The most human product Vault-Tec ever made." Earlier in the same episode, Lucy stumbles into the wreck of a family home, with the remains of its inhabitants sitting around the dinner table on which stood a bottle of Plan D. The dark implication implies an instance of familial suicide to avoid experiencing what was to come.
5 The Ghoul's Vials Aren't Named In Fallout Season 1
The yellow vials stop the Ghoul from becoming feral
The Fallout's Ghouls are immune to radiation sickness, given that their origins lie in experiencing a huge dose of it at once. However, despite their accelerated healing factor and potential to live forever, their unexpected benefits come with a huge downside. Not only do Ghouls undergo a severe physical transformation, but they eventually become feral and almost zombie-like in their behavior without regular doses of whatever's in the vials.

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The vials aren't a cure, and they don't help a Ghoul revert to a more human-like state, but they prevent them from going any further down the path of physical and mental degradation. The liquid medication is taken orally, or at least this is how the Ghoul formerly known as Walter Goggins chooses to take the drug. Vials can be used as currency during exchanges between Ghouls and their medication brokers.
4 Snip Snip Boasts Impressive & Unusual Medical Skills
Mr. Handy robots weren't originally designed for medical care
Snip-Snip is a brand of robot known as Mr. Handy, which was manufactured by General Atomics International before Vault-Tec's role in Fallout's apocalypse caused the end of the world. Although they weren't initially designed with medical treatment in mind, Snip Snip has been repurposed to harvest organs, but now also has some advanced healing techniques as well. In Fallout season 1, episode 4, "The Ghouls," Snip Snip attaches a dead finger to Lucy's hand that, while it still looks dead, somehow regains a full range of motion and use.
Several Mr. Handy robots appear throughout the games, some of which have been altered for nefarious purposes, like Snip Snip. Originally, Mr. Handy robots were intended to be general assistants. In the Fallout TV show, Snip Snip is voiced by Matt Berry, who also plays Sebastian Leslie in the flashbacks. Berry's human Fallout character sold the likeness of his voice to General Atomics International to serve as the voice of all Mr. Handy robots.
Matt Berry does not voice Mr. Handy in the Fallout games, resulting in a slight canonical inaccuracy.
3 Thaddeus' Foot Healing Elixir From The Snake Oil Salesman
The Salesman's concoction isn't named in Fallout season 1
In keeping with the video game logic of the Fallout franchise, the medication Thaddeus receives from the Snake Oil Salesman in the TV show heals the squire's extensive foot injuries in a matter of seconds. Everything from the broken bones to the tattered skin mends itself with the aid of the unnamed elixir. The Salesman mixes the cocktail of chemicals very quickly and sums it up as part of a manic rant: "This elixir I have concocted heals all. And I mean everything. But, I must warn you. The taste? Not great."
While the initial impact of the elixir is just what Thaddeus needs to continue his journey, the Salesman hints at the fact that his patient may experience other effects of the medication going forward. When Thaddeus voices his concern about the radiation levels at Shady Sands, the Salesman says, "Well, you don't have to worry about that anymore, do you?" The implication is that the elixir has somehow made Thaddeus immune to the effects of radiation exposure, although this isn't confirmed.
This scene is in Fallout season 1, episode 7, "The Radio."
2 Bud Askins' Rudimentary Robobrain (& Its Mystery Syringe)
More advanced versions of this same machine exist in the Fallout games
Bud Askins is one of the masterminds behind Vault-Tec's scheme, and while his accomplices survive in their cryogenic pods in Vault 31, Bud's role as Overseer requires his organic brain to survive in a more simplistic form of the Robobrains witnessed in the Fallout games. Bud's brain is used as the robot's processor, and as a result, the Roomba-esque machine also has his personality and memories. Bud's fate is necessary for him to watch over the rest of "Bud's Buds" and distribute them when necessary to Vaults 32 and 33.
Given that Bud's new form is clearly unhappy with Norm's presence, whatever is in the syringe is likely designed to either incapacitate or kill Norm.
When Norm infiltrates Vault 31, the Bud Robobrain is trapped, and despite Norm freeing him, the machine tries to attack the newcomer with a syringe, with the plan being declared as "Protocol 53. " Given that Bud's new form is clearly unhappy with Norm's presence, whatever is in the syringe is likely designed to either incapacitate or kill Norm. Regardless, Bud's brain being preserved and active for 200 years is an impressive medical accomplishment. The Robobrains were designed by the same company that built Snip-Snip and the other Mr. Handy robots.
The Robobrains in the Fallout games are much more advanced, with arms and an overall greater level of functionality.
1 "Jim's Limbs" Prosthetic Leg
The replacement legs in Fallout don't look very comfortable
The prosthetic limb company that's referenced in Fallout season 1, episode 2, "The Target" would appear to value function over form. While Jim's Limbs provides a welcome product for those who've lost an important body part, the design of the prosthetic in question looks to have ignored the immense pain it will cause upon use. As such, the mechanical replacement doesn't seem to be a long-term solution, especially given the blood loss and obvious discomfort from Dr. Siggi Wilzig. It's unclear if Jim's Limbs also makes prosthetic arms, as the company's name suggests legs aren't its only target market.

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The metallic leg from "The Target" is one of the additions to the Fallout universe that makes its debut in the TV show rather than the game series. However, severe damage to specific limbs is possible in the Fallout games too. Injured limbs are often healed in various ways throughout the Bethesda installments, so the method in the TV show, while original, is likely a reference to the process in the Fallout universe.
Fallout season 1 is available to stream on Prime Video.

Fallout
- Release Date
- April 10, 2024
Set 200 years after an apocalypse, Fallout follows residents of luxury shelters as they re-enter a post-nuclear world. Confronted with a bizarre and violent landscape, the series explores the stark contrasts between their sheltered existence and the harsh realities of the outside universe.
- Cast
- Zach Cherry, Annabel O'Hagan, Dave , Rodrigo Luzzi, Sarita Choudhury, Johnny Pemberton, Leer Leary, Teagan Meredith, Luciana VanDette, Amir Carr, s Turner, Elle Vertes, Brendan Burke, Matt Berry, Daniel Martin, Michael Esper, Michael Cristofer
- Franchise(s)
- Fallout
- Seasons
- 1
- Streaming Service(s)
- Prime Video
- Main Genre
- Sci-Fi