The next title in the acclaimed Ubisoft should even bother with Far Cry 7.

The sixth installment in the series returned to its roots in of location, taking place on the fictional Caribbean island of Yara - which features the sprawling city of Esperanza. The open world felt very much akin to that of a Just Cause game, and also similar to Far Cry 3 (which many fans of the series claim to be the standout title), allowing players to explore a variety of vistas and utilize both land and sea. This was an upgrade on the map seen in 5, set in Montana, which felt too realistic and featured a lack of variety in wildlife as well as locations, and Far Cry 7 should take place in a setting more similar to the sixth game in the series.

Related: Far Cry: Times & Places Far Cry 7 Could Go For A Big Change

One area in which much of Far Cry 6's marketing was focused was on the main antagonist of the title, Antón Castillo, who was portrayed by and modeled on Giancarlo Esposito. Acclaimed for his role as Gus Fring in Breaking Bad and Better Call Saul, Esposito brought plenty of attention to the game's release, being heavily featured in multiple trailers. Unsurprisingly, Esposito was fantastic as Castillo, and his performance helped bring important weight to the story. The use of a celebrity actor, whether as a villain or a protagonist, should be something that continues into future titles. The third game's Vaas still remains one of Far Cry's best villains, and he too was portrayed by an actor invovled in Better Call Saul, Michael Mando.

Far Cry 7 Needs To Continue The Unrealism And Focus On Fun

The player firing rockets from their backpack in Far Cry 6.

Far Cry 6 was keen to push the boundaries of ridiculous weaponry and companions for protagonist Dani, and despite the serious story of uprising and dictatorship, the ludicrous equipment gave the game an edge of fun that previous titles struggled to achieve. In particular, the introduction of Supremo backpacks, which gave Dani abilities such as firing homing missiles from their back, was a very enjoyable addition, despite being completely unrealistic. Similarly, Far Cry 6 expanded on the previous game's Fangs for Hire with Amigos, animal companions that would assist the player in battle. These included crocodiles, dogs, and even a rooster; it would be wise for Far Cry 7 to continue animal companions and further the feature's expansion.

Finally, one area of the Far Cry series that has come under criticism - in titles before the latest installment in particular - was the lack of variety in side quests and non-main missions. However, gone now are the days of climbing radio towers every hour to expand the map, with Far Cry 6 introducing and expanding on a variety of side quests. These included being able to create and upgrade the players own guerilla bases, as well as linear side missions that took heavy inspiration from movies such as Indiana Jones and Jurassic Park.

Despite reports that Far Cry 7 will be further away than expected, according to Far Cry 7 rumored to be multiplayer-focused, it can still build upon previous titles like its predecessors. Ubisoft should once again target a famous face to help market the game, with their familiarity and fame simultaneously helping to tell a strong narrative - or Far Cry 3's Vaas could reappear in another full game (as was hinted at the end of 6). Famous faces, as well as thought-out side quests with nonsensical weaponry and characters can give Far Cry 7 the tools to be the next huge Ubisoft title.

Source: ComicBook