Final Fantasy 7 Rebirth concludes around the same point as the original Final Fantasy 7 completed Disc 1. Many of the game's Disc 1 bosses have made an appearance in Remake and Rebirth, alongside a host of newly designed boss fights. Final Fantasy 7 Disc 2 has only half the number of boss fights as in Disc 1, and Disc 3 has even less, seeing as it only covers the second trip to Northern Crater. However, there are still a number of battles that must be included in Final Fantasy 7 Remake Part 3.

It is unlikely that Square Enix will develop boss fights like-for-like, but there are certain aspects from the following battles that should be included in whatever adapted version of the boss Part 3 decides to include. Be it hilarious fight conclusions, the importance of a character's journey, or paying homage to the original, there are a number of bosses that desperately need to have some mention or showing in Part 3.

10 Palmer in Rocket Town

Including The Famous Truck

Palmer already has had one boss fight in Final Fantasy 7 Rebirth when he attacks Cloud and the party in his Anuran Suppressor. His hunt to claim the bounty on the AVALANCHE ended in his sound defeat, but he was saved by the Turks before Cloud could finish the job. Palmer may not be a major villain of the story, but his survival likely indicates a secondary meeting with the protagonists.

When realizing he had no chance of victory, Palmer made a mad dash after his bum-slapping insult. Before he could escape, a truck barreled forward and took him out.

In the original Final Fantasy 7, Palmer ed Rufus Shinra in Rocket Town and was attempting to steal Cid Highwind's Tiny Bronco. What was so iconic about the boss battle was not the fight itself; it was how the fight concluded. When realizing he had no chance of victory, Palmer made a mad dash after his bum-slapping insult. Before he could escape, a truck barreled forward and took him out. A second fight with Palmer is needed, and the ending needs to be recreated.

9 Reno, Rude, Elena, & Tseng

All The Turks At Once

The Turks are a consistent threat throughout Final Fantasy 7 Rebirth, showing up to fight almost twice as much as the original. The newest Turk member, Elena, proves to be a much more effective combatant than her original counterpart, appearing in three different fights. In a far more character-focused and driven narrative, it makes sense that the popular Turk group plays a larger role throughout the game's runtime.

In the original, Tseng disappeared after the Temple of the Ancients, with an incorrect English translation claiming he was killed.

However, with all the separate Turk confrontations the player faces, they have yet to fight every single Turks at once. In the original, Tseng disappeared after the Temple of the Ancients, with an incorrect English translation claiming he was killed. Now that it is known that he survived his brush with Sephiroth, there is a chance the player will have one last face-off with the shady group. One final fight in Part 3 to send off the fan-favorite Turks.

8 Carry Armor The Machine

Battle Under The Sea

Before the party can steal a submarine in search for the huge materia being ferried through the sea by Shinra, they first must fight off a construction machine called Carry Armor. Neither does the boss have much story significance nor impact on the plot, but it is memorable in the original due to the irritation players felt when constantly having a party member held and carried around by one of the claws.

With the mechanics of the Final Fantasy 7 Rebirth battle system, a boss like Carry Armor would work perfectly. There are already a few friends and foes in the game that temporarily disable party , so it would not be an innovation to the battle system but more homage to the few bosses in the original who used that disabling mechanic. A frustrating boss is also a memorable boss, not always for the right reasons.

7 Godo Kisaragi

Wutai Pagoda

Final Fantasy 7 Rebirth mentions Wutai far more commonly than the original and international politics is an important plot point. This implies that in Part 3, the party will almost certainly take a trip to Wutai. Wutai's involvement in the remake appears vital when in the original it was only really linked to Yuffie Kisaragi. The only way to obtain Yuffie's final Limit Break, All Creation, was to defeat her father, Godo Kisaragi in the "Pagoda" side quest.

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It may not be confirmed that the party will venture to Wutai in Part 3, but it is so likely that it would be a disservice not to include the location. The challenging solo-Yuffie battles will be a good way to expand upon her character and her backstory, giving her another lead role in a quest similar to the popular Final Fantasy 7 Remake: Interlude. With any luck, there will be some exciting treasure for her to obtain at the end.

6 Jenova SYNTHESIS Is ed For Its Music

The Final Jenova

Jenova SYNTHESIS is more commonly ed for its battle music, "Jenvoa COMPLETE," than for the actual combat. Jenova is the last defense before the party confronts Sephiroth for the final time in the depths of the Northern Crater. With the amount of times the player is forced to fight different aspects of Jenova, it is rewarding to finally confront what is considered her true form and put her down for good.

Final Fantasy 7 Remake and Rebirth have created different variations of Jenova, such as Jenova Dreamweaver, Jenova Emergent, Jenova Lifeclinger. This trend means that the likelihood of the developers reusing the SYNTHESIS name and visuals is slim. When the player finally makes their way to challenge Jenova and Sephiroth for the last time, there may be a different style of Jenova to confront them, but hopefully, a remix of the original battle theme will be enough to adapt SYNTHESIS to Part 3.

5 Ruby WEAPON Is A Memorable Optional Boss

Monster Of The Sands

Upon the sands outside of Gold Saucer in the Final Fantasy 7 original, one of the Gaia's WEAPONS trudges around without much direction. It is one of the few optional bosses for the player to fight, rewarding the player with the Desert Rose, which can be traded with the Mourner at Kalm for a Golden Chocobo. This makes defeating the Ruby WEAPON a must for players wanting to achieve 100% in the game and obtain the summon, Knights of the Round. Unlike the other WEAPONs, Ruby seems rather complacent in its protection of the planet.

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Final Fantasy 7 Part 3 is unlikely to allow such a powerful creature to be used so absently. If all the WEAPONs are included in Part 3, Ruby WEAPON must be given more urgency, even if it still remains an optional boss. Its difficulty should remain the same, however.

Ruby WEAPON is considered the most difficult fight in the game and should remain so in Part 3 as a nod towards the power structure of the original. Unless the WEAPONs are used differently in Part 3, players can expect a grueling fight ahead.

4 Proud Clod Mech

Return of Scarlet and Heidegger

During Cloud and his companion's raid on Midgar, they are intercepted by Scarlet and Heidegger piloting a giant mech-suit called the Proud Clod. In the usual Shinra fashion, they are obscenely confident in the machines' abilities but are handily defeated and presumed dead. After challenging the Shinra Corporation throughout Final Fantasy 7, it goes out with a flicker rather than a bang, as Scarlet and Heidegger are the second-to-last employees Cloud faces to bring the company down.

In Final Fantasy 7 Rebirth, Scarlet has already challenged the party in her Crimson Mare Mk. II and was forced to flee. As capable as Scarlet is shown to be combating her enemies from within a mech, the assistance of Heidegger may be exactly what she needs to turn the tables in her favor. When the party finally has their last fight with Shinra — Scarlet and Heidegger should be there to stop them, but this time, not after Rufus has fallen. They are a hurdle for Cloud, not fit for the leadership of the Shinra Electric Company.

3 Safer Sephiroth

One-Winged Angel

Both Final Fantasy 7 Remake and Rebirth had a Sephiroth battle at the closing curtain of the games. Each time, he is shown with his trademark single black wing, resembling more of a raven or demon than an angel. That is why his personal soundtrack, "One-Winged Angel," seems ironically named. Through all Sephiroth's appearances, human and monstrous, there is one in particular that stands out as the angelic and godly personification Sephiroth wanted the world to envision when imagining him — Safer Sephiroth.

Through all Sephiroth's appearances, human and monstrous, there is one in particular that stands out as the angelic and godly personification Sephiroth wanted the world to envision when imagining him.

A Final Fantasy 7 game would never feel complete if it did not reach the final crisis without a celestial Sephiroth towering over the party, casting Super Nova and destroying the entirety of the Milky Way Galaxy just to land a 4000hp attack on the party. An adaptation of Safer Sephiroth, or perhaps something even grander and galactic, would tie the game off with a suitable nod to the original. The developers would also miss an interesting opportunity if they did not include Sephiroth's Super Nova in his multi-universal destructive agenda.

2 Ultimate WEAPON Is The Most Memorable

Dragon of the Planet

Ultimate WEAPON is the most-fought boss in Final Fantasy 7, even topping the Turks. After it attacks Mideel and is driven off by Cid Highwind and the party, it can be chased in the airship, the Highwind, until finally being defeated for good at Cosmo Canyon and rewarding Cloud with his strongest weapon, the Ultima Weapon. It is not the most challenging of the WEAPONs to beat, but it has the most active interaction with Cloud and the crew.

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​​​​​Final Fantasy 7 Rebirth has already unveiled two unnamed WEAPONs during Chapter 9 after Tifa Lockhart falls into the lifestream, though they appear like infants compared to the magnificent size of the WEAPONs sleeping in the Northern Crater. Out of the collection of WEAPONs still to come in Part 3, Ultimate WEAPON is the most memorable for its dragon-like appearance and harassment of the protagonists' party. From its scale, Cloud's final weapon may still be drawn when he destroys the planet's defender. Considering the unpredictable Cloud in Rebirth, he may strive to destroy the planet's defenses.

1 Hojo Is Final Fantasy 7's Most Evil Antagonist

A Monstrous Beast

Hojo is not only the man behind Sephiroth's madness through Jenova cells, but he also stands as a prime antagonist for a number of Final Fantasy 7's central cast. Both Vincent Valentine and Red XIII suffered greatly at the hands of Hojo in his experiments, and their vendetta against him runs deep. In the original, Hojo goes through three different forms during the battle: his human form, Helletic Hojo shown as a grotesque deformed fiend, and finally, Ultimate Lifeform Hojo. He is considered one of the more difficult boss battles in the game.

It is almost a given that Hojo will be a foe for the party to defeat in Final Fantasy 7 Part 3. His vital role cements him as the secondary antagonist, second only to Sephiroth and perhaps Jenova. Seeing as Rufus Shinra was presumably killed by Sapphire WEAPON during the fall of Shinra, it made sense that the final obstacle for Cloud and his party to overcome in the final defeat of the Shinra Company was a character who used the company for his own personal means. There is no doubt that Part 3 will see an even more terrifying form of Hojo for the player to challenge.

Source: ADogXIII / Youtube

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Your Rating

Final Fantasy 7 Rebirth
10/10
Released
February 29, 2024
ESRB
T For Teen Due To Blood, Language, Mild Suggestive Themes, Use of Alcohol and Tobacco, Violence
Developer(s)
Square Enix
Publisher(s)
Square Enix
Engine
Unreal Engine 4
Franchise
Final Fantasy
PC Release Date
January 23, 2025

Platform(s)
PC