Players only need one character to try every job in Final Fantasy XIV, yet some s decide to stick to one role. Each job feels unique and has a drastically different rotation that fans can spend hours perfecting. Unlike most other MMORPGs that require making another character to play every class, enjoying a new experience is as simple as equipping the associated job's crystal. Each of the three primary roles - Healer, Tank, and DPS - offer fans a different playstyle. Players in FFXIV should learn other jobs and roles to improve their teamwork, by gaining a better understanding of the fundamentals of the game.

Upon reaching level 30 in a base class, adventurers can gain their job crystal. This gives players access to new and stronger skills that progressively get more complex throughout the game. Obtaining all the crystals is rewarding because adventurers can discover some of the best storylines for jobs in Final Fantasy XIV. There are many options for adventurers that have been added to each role over the years.

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Some fans choose to play only one or two jobs and have never tried other classes. Activities in FFXIV are challenged with a group and, by knowing each class in the party, players can cooperate effectively to win the fight. Even if fans have been keeping up with each job from the beginning, there are now 19 different choices in the game and Endwalker brought major changes to most jobs. Adventurers should, at the very least, become familiar with all three roles to better their teammates.

Each Role In FFXIV Offers A New Learning Experience

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The DPS Role is split into three sub-categories: Magical Ranged DPS, Physical Ranged DPS, and Melee DPS. Playing a ranged job can help adventurers understand their positioning during a fight because they are further away from the boss. It is much easier to see and study the attack patterns of foes from the back of the party. Melee DPS jobs are closer to the boss, making it harder to dodge mechanics, but this adds a new level of difficulty to the fight. While playing these classes, adventurers can also learn to incorporate movement into their job rotation, to capitalize on attacks that have a positional component. Learning the mechanics that are shared across activities is crucial for higher-end content, such as Endwalker's Pandaemonium Raid.

The Tank's role in FFXIV is to keep the enemies focused on themselves. These jobs can survive hits that most other classes cannot, through the use of their damage mitigation skills. Players can learn mechanics, such as Tank swapping, that are only handled by this role, while also dealing with some of the same, close-range challenges as a Melee DPS job. Tanks and Healers are vital for parties to complete activities.

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One of the biggest mistakes a player can make when playing a Healer is overhealing the Tank. Time spent healing is time not spent dealing damage, which may lead to the party wiping against strong foes. Learning when to heal and when to attack the enemies is important for this role. Healing is rewarding in FFXIV, but neglecting damage could lead to the team wiping in the Duty. Adventurers new to this role will also need to start paying attention to the health of the party. Healer, DPS, and Tanks all teach different fundamental skills needed in higher-end content, and the difficulty is compounded on top of each job's rotation.

Playing Other Jobs Is Beneficial For The Party

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There are 19 jobs in FFXIV and learning each one may be a daunting and time-consuming task. A good way to start this undertaking is by trying one class from every role, including the different types of DPS jobs. In Duties, players can gain a better appreciation for their teammates and  them in many ways. Tanks in FFXIV can help Healers by avoiding any unnecessary injury, allowing them to continue attacking the boss.

In this same fashion, DPS jobs can prioritize stunning and defeating enemies before they land their telegraphed attacks on the party. Tanks that aim foes away from the team will help eliminate potential damage. Positioning is also important to keep in mind in FFXIV. Tanks that understand DPS jobs, like Dragoon and Monk, can help face the boss in specific directions, giving the DPS jobs easy access to the side or back of the enemy. Learning each role is an important and fundamental step for players to complete activities effectively.

FFXIV Mentors Encourage Playing Multiple Jobs

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Not only is switching jobs made easy for adventurers, but features in the game actively promote using multiple classes. One of the many requirements to become a Mentor in FFXIV is to level each role to the maximum level and complete the subsequent Role Quests. Another requirement is to complete 1,000 Raids, Dungeons, or Trials. While this can be done on one job, players can level each role and do the activities at the same time. Everyone may not want to become a Mentor, but playing different jobs is nonetheless important to becoming a better player.

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FFXIV's Duty Roulette gives additional rewards daily for the first completion of activities. The "Adventurer in Need" status further awards players that challenge specific Duties with a role needed to fill waiting parties. This marker changes all the time and acts as great encouragement for players to try different jobs. While early on this is not an issue, Enrage is introduced into fights later in the game, and also promotes job mastery. This is a mechanic that drastically increases the damage a boss deals to players after a set amount of time. By learning and cooperating with each job in the party, adventurers can make sure to never hit Enrage in a fight.

Even with a plethora of choices, some adventurers decide to play only one job or role in FFXIV. This effectively limits their experiences in the game because each class feels dramatically different from the others in a fight. As a bonus while learning, certain jobs get more commendations from team , unlocking titles and achievements. Players should try every job in Final Fantasy XIV because understanding the playstyles of each class will enhance their gameplay and the party.

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