With the releases of The Flash would not only be a good way to cash back in on the market, but it would be an entirely different type of superhero game.

That's not to say a Flash game would be entirely unfamiliar. Just like the landscapes of the Marvel's Spider-Man, a good Flash game would be about living out the fantasy of being a speedster. Players should be able to explore an open world and stop roving gangs of bad guys. They should experience a main story that explores the human identity behind the mask while completing side quests that flesh out The Flash's rogue's gallery. As with any other good superhero game, a Flash game would be an introduction and a celebratory exploration of the world of The Flash.

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What would make a Flash game different from any other superhero game out there is the same simple concept that sets Flash as a character apart from other supers: speed. Unfortunately, this simple concept is can be difficult to get right. Regardless of Injustice games, The Flash has the ability to speed himself up to the point that his opponent becomes incredibly slow and vulnerable. This mechanic sells the Flash's speed without making him uncontrollable, and it might be a good basis for a full game about the red blur.

Why A Flash Video Game Would Be So Much Fun

The Flash Injustice Gods Among Us

The Flash gets his speed from a cosmic source of infinite energy called the Speed Force. Just like the regular Force from Star Wars, the Speed Force can grant a number of abilities, the most basic of which is speed, and they're all dependent on the 's level of skill. In order to maintain high speeds, Max Payne.

Unfortunately, Flash isn't exactly known for his use of firearms. When it comes to combat, he's much more of a brawler with a few speed-based special moves in his arsenal. This is another area where the developers of a Flash game could take some inspiration from his design in Injustice games. Except, instead of having moves focused on keeping opponents in a combo, Flash's move set would be more diverse and more suited to take on multiple opponents. However, there is still one problem. Enemies aren't very challenging when even other superheroes move at 1/100th the speed of the player. A good way to solve this problem might be by adding a time limitation to any objective. This orients the game's focus more towards speed, and encourages players to complete goals as efficiently as possible.

The Flash is one of DC's most iconic and powerful superheroes. Unlike other of the Justice League, whose games have typically fallen flat (barring Batman and the Injustice series) Flash presents a real opportunity to create a unique game that plays like no other. Plenty of games have explored the idea of being super-powered, but none have managed to truly capture what it's like to be a speedster. Hopefully, if it ever does happen, the developers make sure to make a game where the player can truly live out that title.

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