The highly anticipated The Elder Scrolls III: Morrowind, which challenged its players in similar ways.

A steady flow of information is building up the way towards the June release of Ghost of Tsushima. Just recently, players have already expressed their fears about that potential outcome online, so it's on their minds moving closer to release.

Related: Ghost of Tsushima: True History Explained

In the latest issue of Official PlayStation Magazine (via Twisted Voxel), new information about Ghost of Tsushima has been shared. The most intriguing bit touches upon in-game world exploration. Sucker Punch has designed the Island of Tsushima so that players will need to navigate the environments without the help of waypoints. It’s not quite clear if there won't be any travel assistance in Ghost of Tsushima at all, but the overall concept implies exploration will play a tangible part in beating the game.

Ghost of Tsushima Invading Army

On top of that, some more details on Ghost of Tsushima have emerged. The story will unfold in conjunction with world exploration, expressed in game design decisions like the grappling hook, which will allow for scouting around enemy camps undetected. Players will also encounter multiple side characters on their way. These NPCs will potentially serve as allies, but their attitude towards the protagonist will be based on the decisions players make. Sucker Punch has also confirmed that iconic works by Akira Kurosawa served as the source of inspiration for the game.

This rich set of features clearly Ghost of Tsushima’s concept could be an obstacle that might turn the game into a niche one. On the other hand, the priceless excitement of locating the destination point after a long journey could make Ghost of Tsushima another highly praised video game.

Next: Everything We Know About Ghost of Tsushima

Ghost of Tsushima releases on June 26, 2020, on PlayStation 4.

Source: OPM UK (via Twisted Voxel)