As of late, Grand Theft Auto Online hasn’t been the ideal multiplayer experience, and its decline in popularity all started with the "Further Adventures in Finance and Felony" content update. GTA Online has been out for eight years now and with every update that has been released, it introduced more weapons and vehicles that aren’t easily affordable. Money-making methods also came alongside these new additions, however performing these tasks doesn't help nearly as much in order to make these lucrative purchases. With players now being able to attack and interrupt each other during heist setup missions, it proves to be an even greater challenge to get things done in-game.
A few players, especially new ones, might turn to buying Grand Theft Auto Online shark cards in order to make money now, which can be a costly action. The online game mode has made some progress with activities such as The Doomsday, Diamond Casino, and Cayo Perico Heist updates that allow players to walk away with a hefty amount of money. As the game takes a step forward, though, it takes another back- in order to do missions for the game’s newest The Contract update, players have to purchase an agency, which can cost about $1 million.
The moment that GTA Online became less entertaining happened the moment players were able to become the CEO of a criminal organization. In the Further Adventures in Finance and Felony content update, most players would find themselves spending millions in order to get their offices and organizations off the ground by purchasing things such as properties in Grand Theft Auto Online and cosmetics for them. CEO missions also became a tedious task as it became a chore having to fetch and sell cargo repeatedly.
Grand Theft Auto Online Has A "Grind Over Fun" Feeling
In order to make money, players had to spend money. For example, in order to perform VIP special cargo and vehicle cargo missions, a warehouse and a special vehicle warehouse had to be purchased first. More often than not, unless a player were to grind out all of these missions, they’d find themselves spending more money rather than making it. Because of this, the grind aspect filled GTA Online servers, taking enjoyment out of the game mode. The update also added loads of new supercars for purchase. Most of these cars cost way above $1 million and it was expected that players would be able to afford them after doing CEO missions; however, this wasn’t the case. With players wanting the fastest cars in GTA Online, shark cards proved to be the easiest method to obtain them.
Not only did the Further Adventures in Finance and Felony content update start taking the fun factor out of GTA Online, but it also caused inflation in prices, and that’s when the game mode started asking players for a lot when it came to purchasing new content. The next-gen version of Grand Theft Auto Online drops in March and is taking the necessary steps it needs in order to create a player-friendly experience for newcomers. With GTA 6 coming in the future, hopefully, its online mode will learn from its mistakes.