Halo Infinite has brought one of the largest arsenals of weapons to the franchise yet, and with so much choice comes opportunities for players to create their load-outs according to their play style. The game boasts a number of rifles, grenade launchers, handguns, and energy-based weapons which can level the playing field quickly.
However, not all of the game's weapons are worth picking up. Some may sound great, but they're quite impractical on the battlefield. Others are game-changers that can single-handedly turn the tide in favor of the player, with just a few squeezes of the trigger. Weapon choice might be a subjective thing, but there's no denying that not all of Halo Infinite's weapons were created equal.
The 5 Worst Halo Infinite Weapons
Plasma Pistol
This classic Halo weapon has been around since the first game and represented one of several weapons used by the Covenant in their campaign against Earth. It's still as clunky as ever, and only a certain kind of player will enjoy what it has to offer.
The Plasma Pistol can fire one shot per percentage of energy stored within, and it can also be charged up for a blast that can track its intended target. Charged shots leave the player vulnerable to gunfire, while regular shots are far too weak in comparison to other weapons, with a much higher damage output.
Cindershot
Halo Infinite's weapons arsenal includes the Cindershot, a grenade launcher with a high explosive yield. While that sounds great, the reality is that this weapon is rather hard to aim, and oftentimes produces less of an impact than desired. The Cindershot will bounce on the ground unless it strikes a target first.
If an enemy successfully strafes the shot, the damage output is vastly reduced. It can also damage the player, as well, which means it's an automatic no-no for close-quarters combat, especially against charging Brutes. It's not quite up there with the most impractical video game weapons, but it's definitely not a winner.
The Gravity Hammer
While the Gravity Hammer does sound great on paper, its effect is nullified by the reality that everyone else probably has a gun. Even though it's one of the most iconic weapons in the Halo franchise, it's rather useless in a firefight, and that's made worse by the fact that it has a relatively short range of impact.
The Hammer is designed to cause shockwave impact damage in a conical pattern, directly in front of the player. In reality, it's probably only to take out one or two foes, allowing the rest to whittle down the player's shields to nothing. Therefore, it's only recommended as a last resort.
The Ravager
Despite its name, the Ravager isn't quite as menacing a weapon as it sounds. In fact, it's one of the worst weapons in the game, thanks in large part to how it fires. Essentially, the Ravager is a plasma launcher that fires three bolts at enemies with a relatively benign damage output.
It can also be charged up to fire a pool of superheated plasma that spills out onto the ground, damaging any enemies that walk through it. Unfortunately, it's clunky, difficult to master, and is easily bested by other weapons with a more attractive set of functions.
The Heatwave
This hardlight weapon is undone by its twin firing modes, of which only one is actually practical in a fight. The weapon works by swapping its muzzle rotation from vertical to horizontal, and fires a stream of projectiles in either arc. The horizontal mode can hit multiple enemies at a time, but only one or two projectiles will ever find their mark.
The Heatwave is only really effective when used in vertical fire mode, which can concentrate all six shots on the body of a single target. This is the only ideal way to use the weapon, and therefore, it's not really all it's cracked up to be (even for crowd control).
The 5 Best Halo Infinite Weapons
Mangler
As far as handguns go, it's hard to top the Mangler, which more than lives up to its ominous name. The gun fires eight rounds in a revolver-style mechanism, delivering bone-crushing damage to opponents. In fact, it only takes two to three shots to down some of the toughest on the block.
What's best about the Mangler is just how accurate it is. From a distance, the weapon is subject to gravity-induced bullet drop, but even then, it's easy to practice and learn how to compensate for this problem. It's also a great weapon for shattering enemy shields and leaving them open to a melee attack.
CQS48 Bulldog
Shotguns have always been devastating weapons in the Halo series, and handy to make it through some of the best Halo missions in the franchise's history, but the Bulldog is by far the most brutal, to date. It fires seven shots in a loaded magazine, and it's perfect for up-close battles (especially ones that take place inside buildings and structures).
It has less use outside in the open world, where distance is a factor, but that doesn't mean it can't be carried as a secondary weapon, alongside one with more range. The Bulldog hits with the impact of a truck at high speeds, emptying its shell into shields, unguarded torsos, or - preferably - the heads of enemy combatants.
Sentinel Beam
The Sentinel Beam is one of the most powerful weapons in the game, and it isn't close. It's also one of the easiest to wield, making it an excellent go-to. It boasts superior range, which means that opponents can't rely on distance in order to save their skins.
When held down, the weapon fires a concentrated beam of pure energy that can chew right through shields, and vaporize opponents into dust particles. Its ammo is based on energy percentage, and it can store quite a lot of it. The best part is the reload function, which can be stopped midway in case the player needs to fire on another target.
Shock Rifle
The Shock Rifle is one of the most effective weapons in Halo Infinite, and it's an excellent alternative to the low-ammo S7 Sniper Rifle. It fires a nasty bolt of pure energy that can zap enemies, oftentimes killing even stronger foes like Brutes with a single headshot.
It can also be used to stall enemy vehicles and cause them to seize up, which is great for getting in close for a hijack maneuver. The only downside to the weapon is its four-shot capacity before it needs to be reloaded, but the sheer damage output and versatility of the Shock Rifle makes up for it.
BR75
It's hard to top this Halo mainstay, which was introduced in Halo 2, a title with one of the hardest missions in the franchise. In contrast to the MA40 AR, this battle rifle is far, far more accurate, and makes for the perfect primary weapon. It has the same 36-round capacity as the MA40, but fires in three-round bursts, instead of full-auto.
This is actually a good thing, as it prevents unnecessary waste of ammunition. The tactical scope can also take out targets from vast distances, making it great for ranged combat, as well as close up. Its headshot accuracy is uncanny, especially at close range.