Before deciding to delay put on hold after negative fan when it was shown off at the Xbox Games showcase last month.
When developer 343 Industries unveiled up to COVID-19 outbreak, were the deciding factors in Infinite’s recent delay. However, it turns out that moving the game’s release date back wasn’t the first solution that Microsoft suggested.
According to VG 24/7, Xbox head Phil Spencer revealed in a recent interview with writer and game journalist Gary Whitta that Microsoft briefly considered releasing Halo Infinite in separate chunks instead of postponing the game outright. As Spencer tells it, studio leaders debated the issue for a full 24 hours before deciding against it, claiming that it didn’t feel like “the Halo release that we would want.” He also took a moment to apologize to fans for the Halo Infinite delay, stating that it was not a decision that he or the people at 343 Industries took lightly.
So far, players that were looking forward to Halo Infinite have been slated to arrive on store shelves sometime in November.
It isn’t clear how Halo Infinite would have been separated had the original idea to release it piecemeal been carried out. Perhaps the game would have had its multiplayer released separately from its single-player, or its story campaign would be told in separate installments like the recent Final Fantasy VII Remake. Regardless, Phil Spencer and 343 Industries should be commended for their willingness to listen to fan and hopefully improve Halo Infinite in the way that they feel will lead to the best game possible, even if it means that those fans will have to wait until next year to play it.
Source: VG 24/7