Moon Knight is one of the unique Duelist characters in Marvel Rivals, whose abilities harness spiritual powers gifted to him by the god Khonshu. The personalities of Marc Spector, Steven Grant, and Jake Lockley unite to glide around the battlefield and surprise opponents. With the right positioning, this complex character can unleash the moon's wrath to dismantle the synergy of enemy teams.

Duelists are one of the three classes of characters who specialize in dealing damage to enemies to score quick eliminations. Unlike ive Strategists or bulky Vanguards, Duelists like Moon Knight work best when they target weaker opponents. The best characters in Marvel Rivals from the Duelist class are elusive enough to accomplish this goal through abilities that give them extra mobility.

All Moon Knight Abilities

Glide Around The Battlefield

Many of Moon Knight's abilities are designed to help him reposition into areas where enemy teams won't find him. While not as mobile as Spider-Man or Psylocke in Marvel Rivals, Moon Knight has more aerial mobility than most Duelists. This allows you to reach high places on maps, where his mid to long-range attacks can pick apart opponents gathered around contested points near objectives.

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Another unique aspect of Moon Knight's kit is his special melee attack combo that he can perform. Most characters only get a single strike with their melee input, dealing decent damage to nearby enemies. Below is a table representing all of Moon Knight's techniques, including how they interact with each other:

Ability

Ability Type

Cooldown

Description

Crescent Dart

Primary Attack

30 Darts (Reload)

Unleash Crescent Dart projectiles forward that can bounce between enemies and Ankhs, dealing damage to enemies.

Moon Blade

Secondary Attack

6 seconds

Launch forward a Moon Blade that can bounce between enemies and Ankhs, dealing damage to enemies.

Night Glider

Basic Ability

N/A

Enter a gliding state while in the air.

Ancient Ankh

Basic Ability

12 seconds

Fire an Ankh to knock enemies within its radius airborne toward the center. Both your Crescent Darts and Moon Blade can bounce from this totem into any enemy within an Ankh's radius.

Moonlight Hook

Basic Ability

15 seconds

Launch a frontal grappling hook that pulls Moon Knight toward it. Moon Knight performs a jump when he reaches the end of the hook.

Triple Eclipse

Melee

N/A

Perform a combo with Moon Knight's truncheon, with the third strike slightly launching up enemies.

Rising Leap

Jump

6 seconds

Moon Knight performs a double jump.

Hand of Khonshu

Ultimate

N/A

Open a portal that allows Khonshu to bombard enemies with his talons.

Combining Moon Knight's Moonlight Hook, Rising Leap, and Night Glider abilities gives you a ton of aerial movement, allowing you to reach secluded locations on maps in Marvel Rivals. When you are unnoticed by enemy teams, you can pick off targets from afar, and then retreat to new locations when you get spotted.

How To Use Moon Knight's Ultimate

Haunt Enemy Teams With Khonshu's Wrath

Screenshot from Marvel Rivals gameplay shos Moon Knight using his Ultimate Attack that creates a portal above enemies showing the moon and ghostly hands descending from it.

The Ultimate attack, Hand of Khonshu, is a large AoE attack that summons spectral claws out of the sky onto enemies. Each of these claws deals a lot of damage when they explode onto the ground, but they only cover a certain space you mark. This Ultimate is designed to catch many enemies at once, scoring multiple eliminations against foes who are grouped.

Moon Knight can hold his Ultimate attack to aim where the AoE lands. You can cancel the activation of the Ultimate at any time while you're aiming, but not once it has been placed.

This ability is best used to contest a choke point or important objective area during a match. For example, if your team needs to capture a specific point, using this Ultimate can eliminate enemies also trying to occupy the same spot. Moon Knight can be eliminated while trying to find the right place to put his Ultimate, so you need to place it down fast to make sure it activates where you want it.

Best Team Composition For Moon Knight

Become Invisible From Enemies

Marvel Rivals Moon Knight, Cloak & Dagger, and the Punisher teamed up together

Team-Up abilities in Marvel Rivals give characters new abilities when specific heroes and villains are on the same team together. Moon Knight has one Team-Up ability you can gain when a certain Strategist is being played by someone else. Along with this Team-Up pick, here are some other characters that work well with Moon Knight:

  • Cloak & Dagger
  • The Punisher
  • Magneto

Cloak & Dagger gives Moon Knight his Team-Up ability, called "Full Moon." This gives Moon Knight a new skill where he can create a Light and Dark realm that grants himself invisibility for a short duration. This aura of dark and light energy can help Moon Knight escape from opponents pressuring him, or make his position hard to determine as enemies try to pinpoint where he's attacking from.

The "Full Moon" ability has a 30-second cooldown, making it something you can only use occasionally during a match. This ability resets when you respawn after being eliminated.

The Punisher is another great character to use alongside Moon Knight, as his firearms deal high DPS to enemies. With both Moon Knight and the Punisher, any kind of enemy on a rival team can have their health lowered fast. Magneto is an excellent Vanguard to pair with Moon Knight, as he can gift Moon Knight with a protective bubble that lets him live longer in chaotic fights.

Best Tips, Tricks & Strategies For Winning

Place Ankhs To Always Hit Enemies

Marvel Rivals Moon Knight jumping in front of the moon during trailer

The best strategy to win with Moon Knight is to place your Ankhs in places where opponents can't see them. Ankhs are physical objects that can be destroyed by enemy characters, with minuscule health bars that cause them to disappear quickly. As a result, you want to put them in areas where enemies will still be in their radius, but they won't notice them until it's too late.

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Shooting an Ankh causes your Primary and Secondary attacks to bounce off it to strike any enemy within its radius. These attacks can rebound multiple times if more than one enemy is in an Ankh's aura. You should try to put an Ankh where multiple enemies try to gather, either near contested spots or in between corners where other Duelists, such as Squirrel Girl in Marvel Rivals, like to strike from afar.

You can have two Ankhs placed on the battlefield at a time before they are destroyed. If you try to place down a third after cooldowns, the first one you placed will be replaced with the new one.

When put in the right spots, Ankhs can multiply your damage and cause even the bulkiest Vanguards to lose health fast. You can even lure opponents near Ankhs before using your Ultimate to catch foes within your AoE. Moon Knight should always be using his Ankhs to deal as much damage as possible while picking off high-priority targets, such as enemy Strategists.

Moon Knight works best when attacking from high vantage points where he can see enemy character positions. By using his aerial mobility, you can get a bird's eye view on maps to find the perfect Ankh placements to eliminate enemies. By finding the right space to use Moon Knight's abilities in Marvel Rivals, you can be a destructive force that opponents will have a hard time stopping.

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Your Rating

Marvel Rivals
Third-Person Shooter
Action
Multiplayer
Systems
Top Critic Avg: 78/100 Critics Rec: 84%
Released
December 6, 2024
ESRB
T For Teen // Violence
Developer(s)
NetEase Games
Publisher(s)
NetEase Games
Engine
Unreal Engine 5
Multiplayer
Online Multiplayer, Online Co-Op
Cross-Platform Play
Limited - console crossplay, no PC crossplay

Franchise
Marvel
Platform(s)
PC