Beyond combining all three Mass Effect games into one remastered compilation, the most exciting aspect of Mass Effect Legendary Edition is how it allows players to direct the narrative by deliberately choosing which actions to take. Depending on which choices players make at key points in the story, various outcomes will inevitably increase or decrease the chance of defeating the game with the utmost success.

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Whether deciding to kill a foe, rescue an ally, elect a person to power, by training missions, or vice versa, the worst decisions made in Mass Effect Legendary Edition will come back to haunt players and prevent them from achieving the most optimal conclusions.

Skipping Squate Sidequests

Ashley and Wrex do a squad mate mission on Mass Effect Legendary Edition

In general , one monumentally bad idea when playing the beloved action RPG is skipping the valuable Squate sidequests. By following the advice of Garrus, Wrex, and Tail, players can ensure the long-term survival of various characters in their squad. Without doing this basic activity, players can lock themselves out of the best narrative conclusion of all three games.

Choosing to skip the Squate sidequests is akin to the adage "failing to prepare is preparing to fail." The quests are great for Mass Effect beginners and will not only bolster players' squadrons but provide key intel and backstory that proves priceless in making even more crucial decisions down the line.

Bying Loyalty Missions

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Another basic task players would be unwise to avoid is participating are the Loyalty Missions that bolster the overall survivability of each squad. Every crew member must finish their personal loyalty mission to increase the collective survival rate of the crew.

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The Suicide Mission, in particular, is almost impossible to complete without first doing the team and trust-building activities. Therefore, for players looking to make a deep run while retaining the biggest crew, and therefore the largest chance of winning the game, bying the Loyalty Missions would be a really poor choice.

Killing Balak

Balak stands by a video monitor in Mass Effect Legendary Edition

In forging their path during the RPG, one of the worst decisions a player can make to prevent long-term success in the game comes during the Bring Down the Sky side quest. Batarian terrorist Balak aims a large asteroid at a nearby planet, prompting players to choose between killing him and rescuing a room of hostages or sparing Balak and dooming the hostages.

The moral conundrum is a tough one to negotiate, but killing Balak will lead to his disappearance in Mass Effect 3. The result of his absence prevents players from obtaining the mighty Batarian Fleet War Asset, making it much harder to beat the game without it.

Opting To Kill Wrex

Shepard stands behind Wrex on Mass Effect Legendary Edition

One surefire way to avoid conquering the stellar remastered game with the best results is to kill Wrex during the mission of Virmire. During the melee, Captain Kirrahe will advise Shepard to either kill or converse with Wrex, with the latter resulting in the rise of the far inferior Wreav, a violent nihilist with no allegiance to the Krogan race.

If and when Wreav assumes the leadership mantle, Shepard will have a much harder time dealing with Wreav's violent tendencies and disregard for saving the Korgans from sudden doom.

Sabotage The Genophage Cure

The Genophage Cure seen in Mass Effect Legendary Edition

If a player chooses to save Wrex rather than kill him in Virmire, the next worst choice one can make is to sabotage the Genophage cure. That is, the only way to prevent the cure if Wrex is alive is to kill Mordin. However, Wrex will immediately retaliate for Mordin's death and force Shepard to kill him as well, rendering the entire decision extremely self-defeating.

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Why would players opt to save Wrex only to have to end up killing him moments later? There simply isn't enough incentive for players to choose this path, especially when the cure isn't guaranteed to work and the reward is earning help from an unknown and untrustworthy Salarian leader.

Not Upgrading In The Normandy

An interior shot of The Normandy in Mass Effect Legendary Edition

Another costly decision one can make in the came is failing to obtain upgrades inside the Normandy research lab where Mordin hides out in Mass Effect 2. Presented with the option to improve one's spaceship, armor, weapons, and squad in exchange for valuable resources collected throughout the game up to that point, failing to do so will invariably result in death.

Players who often forego the upgrade option to retain their tradeable assets will suffer greatly. Failing to obtain the Heavy Ship Armor, Multicore Shielding, and the Thanix Cannon will lead to the deaths of Garrus, Tali, Legion, Grunt, Kasumi, Zaeed, Thane, and more.

Electing Udina To The Council

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The absolute final decision a player is forced to make at the end of Mass Effect directly ims a new leader aboard the Citadel Council. The gravity of the consequences should make it hard to choose between Anderson or Udina as the new councilman.

Alas, choosing to elect Udina as the new Citadel leader is a really poor decision. , Anderson has long been Shepard's Commanding Officer and has a far richer past and more intimate shorthand with Shepard that can be used to foster real change for the greater good in Citadel. Choosing the far stranger, less likable, and extremely hostile Udina over Anderson will never be justified.

Choosing Morinth Over Samara

Morinth looms in the shadows in Mass Effect Legendary Edition

Completing every Loyalty Mission in Mass Effect is vital to a player's overall success. However, few are as crucial as the decision to choose either Morinth or her mother, Samara, during the latter's loyalty test. Recall, Morinth is a cold-blooded Ardat-Yakshi serial killer who will treat Shepard with inhumane violence if chosen as his crewmate. Samara will also die as a result of the choice.

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While Morinth will survive past Mass Effect 2, she will inevitably become more violent and combative toward Shepard, especially if the two become romantically involved On the contrary, choosing Samara will add bonus War Assets to Shepard's fleet.

Not Rescuing The Council

An overhead view of the Destiny Ascension in Mass Effect Legendary Edition

During the epic final quest, players must decide the ultimate fate of the Citadel Council. Presented with the option to rescue the Destiny Ascension and its Council or take on The Sovereign, choosing the latter will lead to the instant annihilation of Destiny Ascension and the entire Council.

Moreover, choosing not to save The Council will also destroy The Sovereign, causing major intergalactic destruction that cannot be reversed. Be wise when making choosing what to do, as the consequence will directly determine whether players enjoy a good ending or suffer a bad one.

Failing To Save Captain Kirrahe

Captain Kirrahe at Virmire in Mass Effect Legendary Edition

Every Mass Effect fan knows how instrumental the character of Captain Kirrahe is to the success of Sherpard's missions. Choosing not to save his life during a gun battle in Virmire will not only compromise Shepard's long-term success, but it will almost certainly lead to a deadly encounter for Thane in Mass Effect 3.

Rather, saving Kirrahe from sudden death will not only help to save Thane's life down the line but will also bolster Shepard's arsenal by adding War Assets to his fleet. Sliced any which way, it would be foolish not to save the iconic Captain Kirrahe in the game.

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