the largest opening weekend in Mission: Impossible history. For a cinematic property that's 22 years old, those are impressive accomplishments.
Fallout poised to be one of the summer's biggest hits is a great development for Paramount, as many know these movies aren't cheap to make. Mission: Impossible never sports a price tag in the range of something like Avengers: Infinity War, but the last few have all cost the studio around $150 million. For Fallout, director Christopher McQuarrie wanted to go bigger and bolder, and as a result, the film need to make a pretty penny at the box office in order to turn a profit.
Related: Read Screen Rant's Mission: Impossible - Fallout Review
Via the same estimate as Solo: A Star Wars Story. That's $100 million more than 2015's Rogue Nation, which McQuarrie also directed. J.J. Abrams' Mission: Impossible III also cost $150 million, while John Woo's Mission: Impossible II sported a budget of $125 million. By comparison, Brian De Palma's Mission: Impossible was made for peanuts at $80 million. All of these figures are unadjusted for inflation.
The main reason for Fallout costing so much more is the eight-week layoff that happened when Jurassic World: Fallen Kingdom.
Paramount would certainly prefer that $180 million number be the actual budget, as that would make it easier for Fallout to turn a profit. In the event the costs are $180 million, the movie would have to earn approximately $360 million globally to break even. Considering Fallout's enthusiastic word-of-mouth and the fact the previous two installments have made well over $600 million, it should be able to cross that mark with ease. But if the budget is really closer $250 million, then that break even point skyrockets to $500 million. While Fallout would likely still be in the black by the end of its run, its profit margin wouldn't be quite as wide. Fortunately, it should go down as a success either way.
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Source: THR