In anticipation of the Monster Hunter Wilds open beta launching just around the corner, Capcom has announced several groundbreaking features for this newest entry in the franchise. Out of these additions, one of the most exciting was the announcement of 100-player lobby sizes, which seems like an impossibility given the high fidelity the game has to offer. While its implementation isn't as mystical as it sounds on paper, it still makes MHW the largest entry in the series to date.
From overhauling combat mechanics to introducing a growing number of quality-of-life changes, Monster Hunter Wilds is shaping up to deliver the best Monster hunting experience for fans of the franchise. Each of the new monsters revealed is dripping with personality, encouraging groups of players to hunt them naturally out in the wild rather than relying on the standard quests of old. Players wanting to the hunt for these deadly new monsters with friends or strangers will have even more freedom to do so in Monster Hunter Wilds, offering multiplayer types that fit anyone's preferences.
How Lobby Sizes Affect The Monster Hunter Wilds Experience
Making Lobby Hubs Feel Even More Alive And Dynamic
Posted on the official MHW website, Capcom confirmed that 100-player lobbies will be available in both Wild's open beta and the full game, but there's a slight catch for players hoping to hunt in raiding parties. While in a hub area, only 16 of the 100 players will be loaded at once, giving a more dynamic feeling to each social hub without overcrowding them, with friends and guild being higher on the load priority. Despite this player loading cap, Capcom could always introduce larger hub areas to accommodate for even higher player counts, much like Monster Hunter World's Celestial Pursuit and Lunar Terrace hubs increased player counts.
Giving a more dynamic feeling to each social hub without overcrowding them.
For players worried about losing track of their friends among 16 players running around a hub, Capcom introduced reworked 4-player parties with the new link system, allowing players to swap out at any time. One of the most exciting prospects of these greatly expanded lobby sizes relates to Monster Hunter Worlds raid systems, with parties of hunters in the same lobby working together to complete a common goal, reaping even greater rewards.
Multiplayer questing has also never been more seamless than in Wilds, removing Monster Hunter World's pesky cutscene requirement for multiplayer hunting, on top of eliminating most of the loading screens when transitioning between areas. All the changes made to the flow of hunting not only increase immersion in the incredibly detailed environments but also let players jump into the fun faster than ever, whether with friends or as a solo hunter.
How Monster Hunter Wilds Improves its Co-Op Functionality
Fixing Players' Issues With Monster Hunter World's Multiplayer Hunting
On top of the various gameplay and accessibility improvements discovered in the beta, Monster Hunter Wilds will officially be the first game in the franchise to full crossplay compatibility. Crossplay combined with the simultaneous release on all platforms means players won't have to worry about missing out while their friends progress ahead of them on separate consoles, connecting even more fans of the beloved franchise than ever before.

Monster Hunter Wilds Is Already Better Than MH World For One Massive Reason
Monster Hunter Wilds looks to be everything that fans want and, even without a demo, there is already on massive improvement over MH World.
While Monster Hunter Wild still sticks to a four-player hunting system, there's more customization than ever when it comes to how players approach multiplayer hunting. For players who want to reap the benefits of playing alongside a partner but don't want to rely on other players ruining their hunts, they can bring along NPC companions at any time while in the field. Squashing player concerns over companions making Monster Hunter Wilds too easy, as monsters will have scaled-up stats to balance out the additional hunters just like with standard multiplayer.
Source: Monster Hunter Wilds











Monster Hunter Wilds
- Released
- February 28, 2025
- ESRB
- T For Teen // Violence, Blood, Crude Humor
- Developer(s)
- Capcom
- Publisher(s)
- Capcom
- Engine
- RE Engine
- Multiplayer
- Online Multiplayer, Online Co-Op
- Franchise
- Monster Hunter
- PC Release Date
- February 28, 2025
- Xbox Series X|S Release Date
- February 28, 2025
- PS5 Release Date
- February 28, 2025
- Platform(s)
- PC