New gameplay footage for Super Mario 64.

Decades later, the franchise was revived by publisher Activision for the Crash N. Sane Trilogy, and now developer Toys for Bob is working on Crash Bandicoot 4: It's About Time, which completely ignores all of the games released after Crash Bandicoot 3: Warped. The long-awaited sequel aims to remain true to its roots while still offering a more modern experience for players in 2020.

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A new video was released to franchise creators Naughty Dog. Based on the footage shown, Crash 4 is instantly recognizable as a Crash Bandicoot game, but also adds a lot of exciting new mechanics and flourishes that make it feel like an adventure from 2020, not 1998.

Crash's traditional moveset returns, seemingly unaltered. He can run, jump, slide, spin, and move in either 2D or a camera-restricted 3D, just like in the original PlayStation games. In addition, he can use the new abilities of the Ratchet & Clank games. While still as linear as in the old Crash games, the levels appear to loop around on themselves, allowing the player to see oncoming challenges from an earlier vantage point, such as the aforementioned rail sliding segments.

Classic Crash staples like Time Trials and crate gems return, but Crash 4 also features mysterious Golden Wumpa crates that serve an as-yet unknown purpose, as well as a new crate type that shoots fire at Crash if he tries to smash them at the wrong moment. The levels appear to segue in and out of 2D sections more than before, and the 3D "behind the back" portions of stages feel less narrow than before, more akin to those seen in The Wrath of Cortex for PS2. Crash Bandicoot 4: It's About Time is shaping up to be the franchise revival fans have spent decades waiting for, and audiences will get the chance to find out for themselves when the game launches October 2 for PlayStation 4 and Xbox One.

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Source: IGN