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See AllD&D's Controversial Orc Changes Explained
The point I want to make is that these characters are interesting not simply by virtue of being outliers, but because they have depth. But because their races are fundamentally boring and one-note, they are always pigeon-holed as outcasts. Yes, playing an outcast can make for good storytelling, but should the player always be forced into that archetype simply because they want to play an Orc who's also a multifaceted character?
D&D's Controversial Orc Changes Explained
There are plenty of good reasons to be mad at WotC but expanding the Orc species isn't one of them. I can't imagine why anyone would be honestly upset at a worldbuilder for trying to add more depth to a race instead of leaving them as the same one-note depiction we've seen millions of times before.
Take Star Trek, for example. Most of the alien civilizations are defined by a single trait: Klingons - war; Vulcan - logic; Ferengi - greed; Cardassian - fascism; Bajorian - being oppressed. It's no coincidence that the most interesting Alien characters (like Garak, Nog, Spock, Worf, Odo, Kai Winn, Seven of Nine, even Quark eventually) are outliers in their society or have challenged their own stereotypes in some way.
10 Best Stephen King Book Endings, Ranked
How can you omit Revival and Pet Sematary from this list??