Medallions boost stats or give other bonuses in The Rogue Prince of Persia. The Prince can use four at a time, creating a special loadout. Various Medallion combinations will also empower each other, making for stronger pairings.
Medallions are first provided by the NPC Paachi, who will the camp shortly into the game. Speak to them to learn about new Medallions and to rearrange your gear choices. However, you will get random Medallions during each dungeon run, making Rogue Prince of Persia similar to Dead Cells.

Prince Of Persia: Sands Of Time Remake Deserves Better
Prince of Persia: Sands of Time is a beloved classic that took gaming by storm in 2003 but Its remake appears to be failing the original's legacy.
Upgrading Medallions in The Rogue Prince of Persia
As mentioned, the Medallions gained while playing will be random. This is the core of The Rogue Prince of Persia's new Roguelike mechanics. However, some Medallions are completely inaccessible at the start of a run. Instead, you must craft or find the remaining recipes to add them to the larger loot table in The Rouge Prince of Persia.
Medallions are not individually upgraded. Instead, the Prince improves each of his four individual Medallion slots with crafting points. When a Medallion is placed into a higher level slot, it will power up or power down when moved.
Best Starter Medallions
Medallion |
Ability |
Upgrade Levels |
---|---|---|
Bloody Spoils |
Killing enemies yields Gold Coins |
2 |
Health Insurance |
Restore health when Gold is spent |
2 |
Ranged Flaming Counter |
Gives gold and sets the ground on fire when hit |
2 |
Restorative Dream Fragment |
Restores health when reaching a new Well of Dreams |
2 |
Shield Breaker |
Deal extra damage to shielded enemies and gain energy |
2 (level 0 yields no benefit) |
Sleight of Poison |
Deal extra damage when attacking from behind and release a poison cloud |
3 (level 2 yields no additional benefit) |
Slicing Vault |
Throws daggers after vaulting over a foe |
0 |
Spartan |
Restore energy after kicking an enemy |
0 |
Sticky Dive |
Pace Resin after using a dive attack |
0 |
Toxic Projectile |
Release poison after hitting faraway enemies |
0 |
Toxic Shock |
Restore energy and release poison gas after kicking an enemy |
2 |
Vampire Demise |
Restore health and energy after defeating enemies |
3 (level 1 has no new benefit) |
Paachi’s Crafted Medallions
Medallion |
Ability |
Upgrade Levels |
Cost |
---|---|---|---|
Flaming Dive |
Set fire after landing a dive attack |
0 |
40 |
Flaming Kick |
Restore energy and set fire after kicking an enemy |
3 (level 2 does nothing) |
50 |
Flaming Projectile |
Gives Gold and sets fire after hitting a faraway enemy |
2 |
25 |
Immortal |
Revives you back to life once with 50% health |
0 |
70 |
Pyromaniac |
Spread fire when defeating a burning enemy |
0 |
30 |
Slicing Kick |
Throw a dagger after kicking an enemy |
0 |
30 |
Sticky Shield Breaker |
Spread Resin after breaking a shield |
0 |
30 |
Sticky Sleight |
Spread Resin after attacking from behind |
2 |
35 |
Toxic Counter |
Restores energy and releases toxic gas when hit |
1 |
40 |
Zone Treasure Medallions
Medallion |
Ability |
Upgrade Levels |
Area |
---|---|---|---|
Flaming Shield Breaker |
Restore energy and health, and set fire when breaking a shield |
3 (level 2 has no benefit) |
Zargos Village |
Neurotoxic Agent |
Poisons already stunned enemies |
0 |
The Tower of Oblivion |
Opportunity Knocks |
Restore health when an enemy dies due to the environment |
2 |
Garden |
Paper Lion |
Deals extra damage to enemies but lowers the Prince’s defenses |
3 |
Garden |
Slicing Dive |
Throw daggers after doing a dive attack |
0 |
Academy |
Toxic Demise |
Restore energy and place a poison cloud after defeating an enemy |
2 (level 1 has no benefit) |
Aqueduct |
Toxic Vault |
Restore energy and create a poison cloud after vaulting |
2 (level 1 has no benefit) |
Hun War Camp |
Several Medallions work well off each other in The Rouge Prince of Persia. You could make a vaulting Prince, who unleashes all sorts of attacks after leaping, or one that leans into fire and poison. You may want to change your build depending on the zone and the challenges that come with it. Still, you cannot plan for every encounter, as everything is procedurally generated.