Star Wars games only seem to grow in popularity over time long after the movies that they were set in aired, which only leaves more and more questions regarding some of Temuera Morrison's work in Star Wars Battlefront and Star Wars: Republic Commando. Temuera was fairly active in older Star Wars video game titles, but his appearance was inconsistent among them. He played prominent roles in both of the classic Battlefront games and Republic Commando, yet didn't voice all the clones present in the second Battlefront and Republic Commando, leaving some clones to pick up a distinct American accent.
While Temuera Morrison's selective clone representation being rounded out with other more generic trooper voices isn't too jarring for the average gamer, the bigger mystery is why Temuera elected to voice some clones but not all. Star Wars' clone wars troopers are all cloned from the same bounty hunter, Jango Fett, and great efforts are taken in most media to keep all the clones in the same voice. Star Wars: Republic Commando's voice variation could likely stem from the different, darker, and more personal perspective Aspyr wanted to provide with distinct voices and characters for each member of the commando squad. Star Wars Battlefront 2 has less room for artistic interpretation and leaves one to imagine something more mundane like a schedule or monetary issues.
2005's Troopers Clash With Canon, But They're Still Iconic
Not only are modern clone troopers in media more consistent with their voice, but they also show a way to achieve the same effect that Aspyr looked for when diversifying the cast. A Bad Batch video game would be incredibly similar to the classic Republic Commando experience in relation to character chemistry and dynamics, yet it could all be achieved by just one voice actor, the omnipresent Dee Bradley Baker. It's no secret that The Bad Batch is most directly influenced by its Republic Commando counterpart, but the show is able to make just as distinct and enjoyable characters as the diverse and talented cast of the shooter classic with just one actor.
Despite obvious canon inconsistencies and immediate alarm for long-time Clone Wars-era Star Wars fans, these troopers have won the hearts of countless fans and become icons in their own right. Scorch has found as much popularity online as Captain Rex, and "Watch those wrist-rockets" is as memorable and quotable as "For the republic" for people who played the original Star Wars Battlefront games. While it's been proven unique personalities and characters can come from one similar voice, the exception to the rule makes these units stand out a bit more. Delta squad and the dutiful, if sometimes a bit goofy, 501st ascend canon to bring their own memorable vision of the clones.
While fans shouldn't hold their breath expecting a robust explanation as to why some clones have diverted from Jango Fett's original voice, there are some fan theories that help contextualize these differences. In Star Wars: Republic Commando, The clones of delta squad are deeply attached and bonded to each other, and between experimental training programs and stimulants used in their training, it's possible that they only perceive the voices of their brothers as different since they are that much more attuned to them and their mild differences with Jango Fett's normal voice. In Star Wars Battlefront 2, all the basic grunt troopers share the same voice, it's only special commanders and mission narrators that sport a different voice. Perhaps these are not actually clones, but republic commanders overseeing the battles.