The charm of Stardew Valley comes not only from its peaceful farming lifestyle but also from the regular updates that have kept Pelican Town fresh and exciting over the years. The game's creator, ConcernedApe, is currently working on Haunted Chocolatier, but has a track record of surprising fans with big updates for Stardew Valley. A great example of this is the recent 1.6 update, which released last year. This pattern of unexpected updates makes the idea of a 1.7 update quite possible and exciting.
Although there hasn't been any official word on it, the developer's history suggests that new features and improvements could appear in the future. Given how popular the 1.6 update was and make a potential 1.7 update truly special, especially since 1.6 is already completed and on consoles. If 1.7 comes, players will have even more reasons to return to their farms.
10 Expand The Farmland
More Plots Of Land For Growing Crops In Stardew Valley
By the time people reach the endgame, the only thing left to do is to make the most of the land. So, a fun thing to do in Stardew Valley is to make the most efficient farms possible. What would be more fun is if players could purchase more land. This wouldn’t be so difficult; just adding a new section where farmland can be added would be enough. This would give players much more work to do and increase the benefits for those who work hard.

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These changes wouldn’t just make farming more complicated; they would also allow for more customization. This kind of expansion would encourage players to try new things. More farmland would feel like a natural progression rather than a random addition. It’s more like giving players something to aim for, especially if it's expensive to buy.
9 Add New Relationship Dynamics
Romance Should Have Been Expanded By Now
Right now, Stardew Valley offers many romantic options, but after ten hearts are earned with a spouse, interactions start to feel a bit dull. It would be great if spouses reacted more to actions and decisions. For example, Clint shouldn't still be pining for Emily in front of the player if they’re married, and Abigail's late-night invites lose their charm once married. The current marriage system feels like the partner moved into the farmhouse, but nothing else has changed much.
Having relationships evolve isn't only about romance; it can also create a more believable community. This idea isn't about limiting your friendships; there could still be platonic versions of the existing cutscenes that let players stay close to everyone, no matter the romantic situation. However, common events should adapt to show how relationships evolve. This change would make the late-game feel more lively and interesting, making established relationships just as rewarding as starting new ones.
8 Hiring Farm Workers For Help
A Little Capitalism Can Go A Long Way
There is a version of farmworkers thanks to the Junimo Huts, but there should be an expanded version. Some players want the benefits of having a farm in Stardew Valley but get tired of all the work involved. Being able to pay an NPC worker would help a lot, and it’s a feature that may not take much to do. Of course, daily pay should be implemented per farmworker to keep it from being too helpful.
They don’t even have to be seen working; the game could just end or start the day with the farm stuff in a chest or sold, depending on what the player picks and everything else watered. In some ways, it defeats the purpose, but this could be another Jojamart way of handling things. Jojamart is great and starting a farming empire this way could be a lot of fun.
7 New Mini-Games Would Be Great
Mini-Games Would Offer More Daily Fun
It would be great to have more ways to enjoy free time in Stardew Valley. It doesn’t have to be very well done or intricate. For instance, an arcade cabinet in the Stardrop Saloon with a classic platformer or a tricky puzzle game could be enough. A weekly fishing competition could also be a fun idea, letting players showcase their skills against other villagers for bragging rights and special rewards more than once a year.
The fairs and events are fun but tend to be a small part of the game. That’s fine in the early and mid-game when players are very busy, but finishing the Community Center should open up far more things to do. Right now, it feels like the events aren’t enough once all the main gameplay is done.
6 New Endgame Quests Are Needed
Some Post- & Endgame Content Would Be Nice
Right now, the late-game can feel a bit dull, with plenty of gold and resources but not many interesting objectives. New, challenging content could really revitalize this part of Stardew Valley. It’s pretty common to restart from the beginning once the perfect farm is made, but that shouldn’t be the go-to solution.

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Adding a new endgame story content would greatly increase replay value, giving players a reason to return to their farms long after reaching the usual goals. This would keep the game interesting, especially for long-time players looking for more to achieve. This doesn’t have to be huge, but some extra quests would be appreciated.
5 More Things To Do in Town
It Gets Old Fast When Everything Is Done
A lively town is essential for a good Stardew Valley experience, but after finishing the Community Center, the town feels a bit dull. Players have made friends with the villagers, helped them solve problems, and maybe even married one. A 1.7 update that focuses on adding in-town activities could really bring the late game to life. Having weekly events in town, like a farmer's market where players can sell extras from their farm directly to other villagers, or maybe some town beautification projects that unlock new areas or shops.
Right now, most late-game activities revolve around farming, mining, and fishing, which leaves the town mostly ignored after the initial interactions. Even small additions like new shops or some interactive features in existing buildings would make the town more appealing. There should be a special crafting area where players can work with other villagers or a revamped community center that showcases local art with rotating exhibitions.
4 More Customization Options For Homes
Making A House Would Be A Nice Addition To 1.7
It would be great to really make the Stardew Valley farmhouse feel like it belongs to the player. After playing for so long, the current customization options can feel pretty limited. An update that expands home customization in version 1.7 would bring fresh excitement to the late game. Picking from what is already there feels limiting, and limits tend to be what keeps a game from being as fun as it can be.
Being able to redesign your room layouts completely instead of just moving furniture around would be much better. Adding extra rooms, like a workshop or a greenhouse that connects to the house, would open up a lot of new gameplay possibilities. More choices for flooring, wall colors, and window styles would also be fantastic and wouldn’t need as much to update. This isn't just about looks; it's about creating a space that shows how far everyone has come in the game and what they enjoy.
3 Raise The Skill Cap To Keep Leveling Skills
Why Is It Still Only 10 Levels?
The skill cap feels really low, especially considering how much players have to do in Stardew Valley. It’d be nice to continuously improve farming, fishing, or mining skills past level 10. Raising the skill cap in Stardew Valley 1.7 would give players a reason to dive deeper into their favorite activities even after reaching the endgame. Right now, hitting the maximum skill level can feel a bit disappointing as the excitement fades quickly and progress ends.
Going up levels could unlock even better tools, new recipes, and even different gameplay features. This change would refresh the late-game experience.
It would be great because going up levels could unlock even better tools, new recipes, and even different gameplay features. This change would refresh the late-game experience, which feels lacking and plain. Although the current endgame is fun, it doesn't offer much in of improving skills. New skill tiers would encourage players to try out different farming, fishing, and mining techniques instead of sticking to their usual methods.
2 More Post-Community Center Content
There's Got To Be More To Do
Finishing the Community Center in Stardew Valley is great until players realize the adventure has ended. Instead, it should continue from there. One of the best parts of the game is feeling a sense of progress and achievement as major goals are hit. Adding more challenges would give players a great reason to keep playing long after that big win. Even more bundles would help a lot.

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Adding more content after completing the Community Center isn't just about keeping busy; it's about creating an experience that makes the world alive. A good idea would be to have random recurring bundles that would offer random rewards. This would let players keep getting rewarded for putting in the time and effort into the center.
1 A New Location To Travel To On Bus
Another Town Is Better Than A Sequel
Sometimes, the Stardew Valley town feels too full, and adding a new location would make players walk too far. Adding a new bus destination would bring fresh content without needing to walk too far. This new area could be a lively coastal town with unique shops and characters or a mysterious forest filled with rare resources and tough enemies. There are so many possibilities; exploring them would give players much more to do and discover.
It’s easy to see just by looking at the success of Ginger Island. Ginger Island shows how much players appreciate new content and how valuable it can be to add a new, fully developed area. A new bus stop could provide a similar chance to add to Stardew Valley, giving players even more gameplay to enjoy.

- ESRB
- E for Everyone (Fantasy Violence, Mild Blood, Mild Language, Simulated Gambling, Use of Alcohol and Tobacco)