Players of tabletop RPGs like Dungeons & Dragons or Gloomhaven can benefit by using good etiquette and having consideration for other players. Whether someone is a newcomer who wants to make a good first impression with a new party, or a seasoned role-player looking to improve their decorum, these guidelines offer tips for enhancing a tabletop experience.
While some of these may seem like no-brainers, it can be easy to lose sight of them in the midst of a game. First, players should always be prepared for a session by knowing what they're getting into so they can commit to that and respect others' RPG time.
Of course, accidents happen, but preparing for incidents within a player's control shows courteousness. Having a pen and paper, snacks, notes, or anything else nearby that won't leave one wanting during a game is important too. Being prepared also means knowing one's character and thinking ahead prior to one's turn so the rest of the party doesn't have to wait every round for one person to decide on an action.
Be A Decent Human Being While Role-Playing
It can sometimes be difficult to be considerate in the heat of a game, but players shouldn't make a habit of talking over others or hogging the spotlight. Everyone shows up to tabletop RPG games to have fun, and should all get appropriate moments to shine. If there's a locked treasure chest, it may be best to ask the Rogue in the party to attempt to open it, especially if the Rogue is a new or shy role-player and more suited for the task. Player-created RPG characters should also have flaws and not be perfect at everything, creating balance so others can also have accomplishments.
Tabletop RPG Players should also refrain from putting others down. Failing to do so may make one feel less inclined to speak up later, lessening the overall enjoyment. Criticisms should be made with tact and aim towards betterment, rather than simply trying to be "right." Conversely, accepting criticisms openly and with grace diminishes quarrels and provides growth and learning. Healthy debates can help streamline the game going forward, making sure everyone is in agreement with the current tabletop game's rules. If a debate becomes too heated, it should be discussed during a break or after a session to not take away from everyone else's experience.
Engage & Collaborate While Role-Playing
Out of character, this means paying attention. It can be annoying to hear something repeated because one person was distracted. This also means limiting phone usage or other disturbances and staying focused on the topic at hand. Players should be encouraged to ask questions and take notes so everyone's on the same page. In character, engaging means staying true to one's role. A lawful good Fighter isn't likely to kill for the sake of looting unless there's a virtuous reason behind it.
Roleplay doesn't come easy to all, but anyone can make actions in accordance with their RPG character's alignment and ideals. Engaging means participating. Even if a character is a mysterious lone wolf, they still have something to contribute at some point. If a group has a timid member, players should make an effort to include them. For example, if that shy player is a Half-Elf in a group of mostly humans but there's another Half-Elf, then the latter has reason to bond with the shy player over commonalities. All players should find reasons to connect with others. Engaging isn't just active participation, either. Sometimes it's best to just listen to others while they take the spotlight for a bit. Something could be learned from their conversations that can be utilized later.
At The End Of The Day, It's Just a Game
If an argument arises in character during a tabletop RPG campaign, it shouldn't transcend to affect the actual players. Questioning the Game or Dungeon Master and debating a rule should be encouraged in a healthy manner, but players should the GM has the final say. They put a lot of work into deg the game, and that should be appreciated. The GM should be open to going with the flow instead of forcing a narrative. Too much disagreement or commandeering can result in players not wanting to continue what is supposed to be a fun experience. Cooperation may mean compromise, but everyone should strive to collaborate, from engaging diplomatically in games like Dungeons & Dragons to helping clean up afterwards.