Division 2 released Warlords of New York and with it came big changes to the loot and more specifically the talents that agents can use for different pieces of equipment. Some of the older talents have gone through some changes and some newer ones have made an appearance. The changes have happened with both the weapon talents and the gear talents and we've made a list to help navigate the multitude of talents.

Related: Division 2: How to Master the Recalibration Station

A key point is that talents are only available on weapons, backpacks and chest pieces as of the new update. Ubisoft made the change to create a simplified method to create builds that aren't as complicated as it was in the first year of Division 2 and also to create more build diversity. The talents have been refined to make changes smoother and allow for more creativity. Below is the entire list of talents but the listing has been lumped into two sections, weapons and gear, to allow this same simplicity.

Weapon Talents in Division 2

Tom Clancy's The Division® 2 Weapon Talents
Tom Clancy's The Division® 2 Weapon Talents
  • Boomerang: If the agent lands a critical hit there's a 50% chance that the bullet won't be lost and it will go back to the magazine. If the bullet is successfully returned, the next shot with that bullet will do 40% more damage.
  • Breadbasket: The agent gets 35% more headshot damage for each body shot hit up to a maximum of 3 stacks for 10 seconds.
  • Close & Personal: Gain 30% weapon damage when closer than 7 meters to the enemy for 10 seconds.
  • Eyeless: The Blind status gets applied to every fifth enemy hit. When the Blind effect is applied on an enemy deal 20% more damage to that enemy.
  • Fast Hands: With a maximum stack of 40, gain 4% reload speed per stack per critical hit.
  • Finisher: Get 30% critical hit chance and critical hit damage when swapping from this weapon. This effect must be done within 10 seconds of killing an enemy.
  • First Blood: This talent will only work if the gun has an 8x magnification scope or higher. If the agent is either reloading from an empty magazine or they are scoped and they fire a shot from out of combat, that shot will deal headshot damage no matter where the enemy gets hit.
  • Frenzy: Reloading from empty will give an extra 3% rate of fire and weapon damage for every 10 bullets in the magazine for 5 seconds.
  • Ignited: The Burning status gets applied to every fifth enemy hit. When the Burning effect is applied on an enemy deal 20% more damage to that enemy.
  • Killer: 40% critical hit damage is gained when killing an enemy with a critical hit but only for 10 seconds.
  • Lucky Shot: Each shot that's missed has a 100% chance to go back to the magazine provided the agent is in cover when shooting. The capacity for the magazine is raised by an extra 20% as well.
  • Measured: The magazine is split in half where the bottom half of the magazine gets 20% less on their rate of fire but 30% more weapon damage. The top half gets 30% weapon damage less but 20% higher rate of fire.
  • Naked: If an enemy has had their armor removed completely, hitting that enemy will increase headshot damage by 50% but only lasts 5 seconds.
  • Near-Sighted: Lose 35% optimal range but get 80% stability.
  • On Empty: Get 30% weapon handling when reloading from an empty magazine. This effect lasts for 10 seconds.
  • Optimist: Every time 10% ammo is missing from the magazine, gain 3% weapon damage as a stacking bonus.
  • Outsider: Get 100% accuracy and optimal range after dealing a fatal blow to an enemy for 10 seconds.
  • Overflowing: Each 3 reloads from an empty magazine refills the magazine fully and also grants an extra 100% to the base amount of ammo the gun carries.
  • Overwhelm: Gain 10% weapon damage for 12 seconds when getting a non-suppressed enemy to become suppressed. This effect can be stacked up to 4 times.
  • Perpetuation: On the next status effect that is applied by the agent, receive an extra 50% status effect damage and duration. The cooldown on this talent is 20 seconds.
  • Preservation: Repair 10% of the agent's armor when killing an enemy. The effect occurs over 5 seconds and getting headshot kills gives a total of 20% armor.
  • Pummel: Gain 40% weapon damage for 10 seconds when getting 3 kills in a row. This will also refill the magazine of the gun using the Pummel talent.
  • Pumped Up: Get 1% weapon damage for 10 seconds for each reload the weapon does up to a maximum 25 times.
  • Ranger: Every 5 meters away the agent is from the enemy gain 2% weapon damage.
  • Reformation: For 8 seconds get 30% skill repair for each headshot landed.
  • Rifleman: Gain 10% weapon damage for 5 seconds for each headshot landed. This effect can stack up to 5 times and can bee refreshed with each new headshot.
  • Sadist: Apply the Bleed status effect on every fifth enemy hit. When the Bleed effect is applied on an enemy deal 20% more damage to that enemy.
  • Salvage: Get a 70% chance to fill the gun's magazine when killing an enemy.
  • Spike: Get 20% skill damage for 8 seconds when doing a headshot.
  • Steady Handed: Get 1% accuracy and stability for each hit on an enemy and at 100 stacks, refill the gun's magazine by using all stacks.
  • Strained: Stackable up to 5 times, every 0.5 seconds the agent is firing, get an additional 10% weapon damage for each stack.
  • Unhinged: Lose 25% accuracy and stability but gain 18% weapon damage.
  • Unwavering: When swapping to the gun that has unwavering get an extra 300% weapon damage but when swapping off the gun that has the talent loses it for 5 seconds.
  • Vindictive: Gain 15% critical hit chance and critical hit damage for 20 seconds when killing an enemy within a 15-meter radius that has a status effect.

Gear Talents in Division 2

Tom Clancy's The Division® 2 Gear Talents
Tom Clancy's The Division® 2 Gear Talents
  • Bloodsucker: Add 10% bonus armor for each enemy kill up to a maximum of 10 stacks. Each kill gives a stack which lasts 10 seconds.
  • Braced: Increase weapon handling by 45% when the agent is in cover.
  • Calculated: Lower skill cooldowns when killing an enemy from cover by 10%
  • Clutch: With more red circle attributes, gain up to 100% armor for 4-10 seconds per kill. If the agent has less than 15% armor, critical hits will also heal the agent at a rate of 2.5% missing armor from the maximum.
  • Combined Arms: Skill damage is raised by 25% for 3 seconds when shooting an enemy.
  • Companion: Weapon damage is raised by 15% when close to a skill, or ally, in a 5-meter radius.
  • Composure: Weapon damage is raised by 15% when in cover.
  • Concussion: Kills done with a headshot raise weapon damage by 15% for 10 seconds and headshots in general raise weapon damage by 10% for 1.5 seconds but its 5 seconds with a marksman rifle.
  • Creeping Death: Any enemy that is within 5 meters of the agent that gets a status effect gets applied to all other enemies within a 5-meter radius.
  • Efficient: 50% chance to not consume an armor kit when used and bonuses are increased 100% for the armor.
  • Empathic Response: Allies gain weapon and skill damage by 3-15% for 10 seconds when the agent repairs them but if they repair themselves it's 1-7%. The amounts are raised for each skill tier.
  • Energize: Gain an extra skill tier for 15 seconds and go into an overcharge status if higher than skill tier 6. This talent becomes active when using an armor kit with a 60-second cooldown.
  • Entrench: Armor is repaired if the agent's armor is less than 30%. Armor repaired is 20% but only from headshots. The cooldown for the talent is 3 seconds.
  • Explosive Delivery: A 5-meter explosion damaging enemies in its radius from a skill that has been thrown. The explosion happens 1,5 seconds after it's landed. Each skill tier increases the damage by 25-100% of what a concussion grenade would do.
  • Focus: With a magnification scope of 8x or higher gain 5% weapon damage each second up to a maximum of 50% while scoped.
  • Galvanize: Give 40% armor to the agent's allies when giving enemies the blind, ensnare, confused, or show status effect. The effect lasts for 20 seconds and is applied within a 20-meter radius.
  • Glass Cannon: All damage taken is raised by 50% and all damage given to enemies is also raised but by 25%
  • Gunslinger: Swapping from one weapon to the other gives a 20% weapon damage buff for 5 seconds but it gets lost if you weapon swap while gunslinger is active with a 5-second cooldown.
  • Intimidate: Gain 35% weapon damage to any enemy within 10 meters if the agent has bonus armor.
  • Kinetic Momentum: While in combat each skill gains a stack and those stacks raise skill damage by 1% and skill repair by 2% up to a maximum of 15 stacks for each skill. The stacks get lost when the skill is on cooldown.
  • Leadership: Gain 12% bonus armor when doing a cover-to-cover. This effect applies to all of the party and can be doubled if landing within a 10-meter radius of the enemy
  • Mad Bomber: Grenades can be "cooked" by holding the fire button, and if an enemy is killed with a grenade the agent doesn't lose that grenade. The grenade's radius has been enlarged by 50% and while aiming the agent gets 15% more armor.
  • Obliterate: 1% weapon damage increase when hitting an enemy with a critical hit up to a maximum of 15%. Each 1% is active for 5 seconds.
  • Opportunistic: To activate this talent the agent must have a Marksman Rifle or a shotgun. Any enemy hit with either weapon takes 10% more damage from all sources for 5 seconds.
  • Overclock: The party receives 25% reload speed and their cooldowns go down by 0.2 seconds every second while skills have been deployed within a 7-meter radius.
  • Overwatch: Staying in cover or going cover-to-cover gains 12% weapon and skill damage for the entire party.
  • Protected Reload: Allies gain 0-18% bonus armor when they reload based on the agent who has Protected Reload and how many blue attribute shields they have. It gives that same agent 20% bonus armor when reloading.
  • Protector: Allies get 15% of the agent's armor as bonus armor when the agent's shield is damaged. The agent also gets 5% bonus armor and these all run on a 3-second cooldown timer.
  • Reassigned: Receive a round of special ammo in your sidearm for each kill. The cooldown is for 20 seconds.
  • Safeguard: Skill repair is raised 100% when a full armor.
  • Shock and Awe: Raise skill damage and repair by 20% when the agent applies a status effect on the enemy. This lasts for 20 seconds.
  • Skilled: 25% chance for the skill cooldowns to be reset on kill.
  • Spark: Weapon damage is raised by 15% when hitting enemies with a skill for 15 seconds.
  • Spotter: When an enemy is pulsed, weapon and skill damage is increased by 15%.
  • Tag Team: A mark will be set on the last enemy hit and this enemy will absorb the mark and lower any cooldown that is active by 4 seconds and the mark itself has a 4-second cooldown.
  • Tamper Proof: Enemies get shocked if they come too close to the agent's deployed skill. Radius is 3 meters, the arming time is 5 seconds and the cooldown is 10 seconds.
  • Tech : Kills done with a skill raise skill damage for 20 seconds.
  • Trauma: If an enemy is hit in the chest, they get a bleed effect and if they get hit in the head they get a blind effect. Effects have a 30-second cooldown.
  • Unbreakable: Repair 95% armor when the agent's armor is destroyed. The Talent has a 60-second cooldown.
  • Unstoppable Force: gain a 5% weapon damage bonus for 15 seconds when killing an enemy. The effect lasts for 15 seconds and it can be stacked up to 5 times.
  • Vanguard: 45% of the agent's armor is deemed as bonus armor for the rest of the party for 20 seconds when a shield is deployed. This also gives the agent invulnerability for 5 seconds.
  • Versatile: Weapon damage is raised 10% for LMGs, and ARs for 15-25 meters, 35% for rifles and marksman rifles with enemies further than 25 meters, and 35% for shotguns and SMGs inside a 15-meter range. Raise the total weapon damage when weapons are swapped but they must be different. The cooldown is 5 seconds.
  • Vigilance: Raise weapon damage by 25% but lose it when taking damage. The cooldown is 4 seconds.
  • Wicked: Raise total weapon damage by 18% for 20 seconds when a status effect has been applied to the enemy by the agent

More: Division 2: Upgrade Firewall Specialization (The Quick & Easy Way)

Division 2 is available for Playstation 4, Xbox One and PC.