Summary
- Licensed games like Marvel's Avengers disappoint fans due to technical issues and poor game design, tarnishing popular franchises.
- Promising collaborations like TMNT: Mutants in Manhattan fall short, leading to uninspired combat and disappointed fans.
- Many licensed games end up feeling rushed and not well though out, rather than compelling additions to their franchises.
The video game industry has heavily relied on licensed titles to adapt popular franchises from movies, TV shows, and other media into interactive formats. However, the rush to cash in on a brand's popularity has led to the development of many disappointing modern licensed games, like The Lord of the Rings: Gollum. This highlights the importance of quality in game development, as these titles not only let down fans but also stained the reputation of the franchises they are based on.
There are a number of more recent licensed video games that have failed to meet expectations despite having the backing of well-known intellectual properties. These titles suffered from technical issues and poor game design, turning what could have been an exciting experience into a complete disaster.

15 Best Video Game Movies Of All Time, Ranked
Video game movies are beginning to prove their worth in Hollywood with a string of great releases, and these are some of the best of all time.
10 Planet Of The Apes: Last Frontier
Fell Short Of The Film Series' High Standards
The reboot of the Planet of the Apes series, beginning with 2011's Rise of the Planet of the Apes, has shown that it can rival the original films and, in some respects, even sur them. However, the video game adaptation does not match its cinematic counterparts. Calling Planet of the Apes: Last Frontier a game is a bit of a stretch, as it resembles more of an interactive movie with various choices more than actual gameplay.
Set between the events of Dawn of the Planet of the Apes and War for the Planet of the Apes, the game follows a tribe separate from Caesar's, as well as a group of human survivors. Players' choices can lead to different outcomes and affect their relationships with the various characters they interact with. Despite the impressive graphics and the involvement of Andy Serkis, Last Frontier couldn't deliver a satisfying conclusion and ended up losing the battle before it even began.
9 Ghostbusters (2016)
Failed To Capture The Spirit Of The Franchise
It's a stretch to call Ghostbusters a tie-in game, since it doesn't feature any of the film's characters, plot, or any real connection to the movie. However, it was officially licensed and released to coincide with the 2016 Ghostbusters film. This is a twin-stick shooter game where up to four players can play through uninspired and unattractive levels, encountering unappealing characters and unfunny humor, all for the high price of $50 at launch.
The game is more of a hero shooter with a Ghostbusters theme and doesn't capture the essence of the Ghostbusters experience beyond the character uniforms and the game's branding. Unfortunately, the developer, FireForge Games, filed for bankruptcy three days after the game's release, which didn't forecast the game's future well.
8 Teenage Mutant Ninja Turtles: Mutants In Manhattan
A Promising Collaboration That Went Disastrously Wrong
Teenage Mutant Ninja Turtles: Mutants in Manhattan
- Released
- May 24, 2016
- Developer(s)
- PlatinumGames
- Publisher(s)
- Activision
- Platform(s)
- Xbox One
Teenage Mutant Ninja Turtles: Mutants in Manhattan should have been a perfect combination, bringing together the popular heroes in a half-shell and Platinum Games, known for its excellent Bayonetta series. However, it turned out to be a big disappointment, with uninspired combat, dull boss fights, uninteresting level design, and an unsettling redesign for the turtles.
The absence of couch co-op multiplayer was just one of the issues with this game. Mutants in Manhattan feels like a cash grab and doesn't live up to the quality fans expect from these properties. Perhaps the game's saving grace is that it is relatively short, limiting players' exposure. Unfortunately, this entry in the TMNT franchise left fans feeling more disappointed than satisfied.
7 Rambo: The Video Game
Fails To Capture The Essence Of The Iconic Action Hero
Rambo: The Video Game was supposed to allow fans to step into Rambo's shoes and re-experience the original trilogy. Considering how the character evolved from a PTSD-afflicted veteran in First Blood to an over-the-top action hero in the later films, this was an interesting idea. The game could have been a simple, albeit superficial, way to time. Unfortunately, instead of providing an authentic Rambo experience, the developers restricted the character to an on-rails shooter with unimpressive quick time events, making it feel like the action lacked meaning.
The game has PS2-quality graphics and is filled with bugs and glitches, making it fall short in almost every aspect. Instead of authentic action-hero moments, players are subjected to a tiresome and overly structured experience. This failed adaptation leaves much to be desired, turning what could have been an engaging homage into a frustrating ordeal.
6 South Park: Snow Day!
Fails To Live Up To The High Standards Set By Its Predecessors
- Released
- March 26, 2024
- ESRB
- M For Mature 17+ Due To Blood, Strong Language, Violence, Mature Humor
- Developer(s)
- Question
- Publisher(s)
- THQ Nordic
- Platform(s)
- PC, PS5, Switch, Xbox Series X, Xbox Series S
South Park: Snow Day was expected to be the next big hit in the South Park gaming franchise, following the success of The Stick of Truth and The Fractured But Whole. Unfortunately, Snow Day falls short and is reminiscent of the N64-era failures that plagued the series' early video game adaptations. The game suffers from a noticeable drop in quality, as it swaps the nearly perfect recreation of the show's art style for bland 3D models that fail to capture the vibrant energy of the previous titles.
The game's humor and gameplay feel uninspired, with players limited to basic combat arenas that hardly differ from one another. It features recycled dialogue and a significantly toned-down version of the series' trademark humor. Instead of the expansive South Park world that fans love, the game restricts players to unoriginal, repetitive content.
5 Fast & Furious Crossroads
The Game Misses The Finish Line In Style & Thrill
Fast & Furious Crossroads was expected to be an exciting addition to the long-standing franchise, but unfortunately, it did not live up to its potential. Despite the Fast & Furious series' 20-year history and its reputation for pushing boundaries, this game from Slightly Mad Studios - known for its work on Project CARS and Need for Speed - ultimately provides a rather unexciting experience.
The gameplay is extremely uninspired, with a disappointing lack of the high-octane thrills that define the films. Despite including numerous gadgets and unlockable vehicles from the franchise's history, the game fails to capture any of the cinematic excitement. The story falls flat, featuring uninteresting new characters, and even Vin Diesel and Michelle Rodriguez seem disengaged in their performances. For die-hard fans, Crossroads offers little more than a stark reminder of what the series could have been, making it a major letdown in an otherwise thrilling franchise.
4 The Lord Of The Rings: Gollum
Turned Gollum's Backstory Into A Frustrating Fiasco
- Released
- May 25, 2023
- Developer(s)
- Daedalic Entertainment
- Publisher(s)
- Daedalic Entertainment
- Platform(s)
- Xbox One
The Lord of the Rings: Gollum seems to lack an intended audience. Despite Gollum's popularity as a character in the Lord of the Rings movies and Andy Serkis' exceptional portrayal of him, there wasn't much demand for an expanded backstory, especially one not written by J.R.R. Tolkien himself.

The Lord of the Rings: Gollum Review - Not So Precious
The Lord of the Rings: Gollum has the titular character roaming Middle-earth, but its oddly inventive premise is bogged down by technical issues.
The game faced many delays before its release, and when it finally came out, it was filled with bugs and glitches, making it almost unplayable. The gameplay was terrible, the muddy and blurry graphics and the story didn't make sense. The Lord of the Rings: Gollum was a bigger disaster than anyone expected, and it received such bad reviews that Daedelic Entertainment decided to close its development division.
3 Suicide Squad: Kill The Justice League
Rocksteady's Misguided Live Service Wasted Arkham's Legacy
Suicide Squad: Kill The Justice League
- Released
- February 2, 2024
- ESRB
- M For Mature 17+ // Blood and Gore, Strong Language, Violence
- Developer(s)
- Rocksteady Studios
- Publisher(s)
- Warner Bros. Interactive
- Franchise
- Suicide Squad
- Platform(s)
- PlayStation 5, Xbox Series X, Xbox Series S
Suicide Squad: Kill the Justice League was expected to be an exciting new release from the popular Batman: Arkham series creators. However, it turned out to be a huge disappointment. Rocksteady, known for its great single-player games in the Arkham trilogy, inexplicably released one of the last decade's worst live-service games.
The final product fell far below expectations, featuring a heavy focus on microtransactions, a battle system, and no clear plan for future content. The story mistreated beloved characters, and the gameplay quickly became monotonous, offering little to redeem it. After waiting nine long years since Arkham Knight, it was disheartening to see a game that seemed to be created solely for corporate greed. This title serves as a stark reminder of how even the most highly anticipated games can fail spectacularly.
2 Marvel's Avengers
Square Enix’s Approach Turned A Legendary Franchise Into A Cautionary Tale
- Released
- September 4, 2020
- Developer(s)
- Crystal Dynamics
- Publisher(s)
- Square Enix
- Platform(s)
- PS4, PS5, PC
Marvel's Avengers had the potential to be an outstanding superhero game comparable to the success of Insomniac's Spider-Man. However, Square Enix's decision to turn it into a live-service game instead of focusing on a polished single-player experience led to a critical failure. The game's ambitious concept was overshadowed by numerous issues, such as an excessive number of in-game currencies for cosmetic items that did not affect gameplay and an overly expensive battle that even dedicated players found unpleasant.
The game had a surprisingly engaging story, but the game's mistakes diminished its narrative strength. The initial excitement was drained by a game full of bugs, repetitive content, and an exploitative monetization model. As a result, the game failed to meet player expectations and faced a disheartening fate. After years of criticism, for the game was eventually discontinued, and it was delisted from digital stores.
1 The Walking Dead: Destinies
Turned A Beloved Franchise Into A Forgettable Farewell
- Released
- November 17, 2023
- ESRB
- m
- Developer(s)
- GameMill Entertainment
- Publisher(s)
- AMC
- Franchise
- The Walking Dead
- Platform(s)
- Nintendo Switch
The Walking Dead: Destinies was a significant letdown, failing to meet the high expectations set by the franchise's previous games and the beloved TV series. The game's main problem was its uninspired execution, which is evident in its gameplay and storytelling. Instead of providing the engaging, story-focused experience fans have come to expect, Destinies offered a repetitive gameplay loop. The combat mechanics were awkward, and the progression felt tedious, diminishing the intensity and suspense that are central to The Walking Dead universe.
The game's poorly conceived story failed to capture the emotional depth and character development that made the franchise compelling. The characters were also poorly written, lacking the complexity and distinction that fans had grown accustomed to. Coupled with outdated graphics and numerous technical issues, the title felt rushed and more like a cash grab than a thoughtful addition to the Walking Dead legacy – a similar case to Marvel's Avengers and The Lord of the Rings: Gollum.