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To get through the Gerudo Sanctum Dungeon in Legend of Zelda: Echoes of Wisdom, you will face other challenges besides the dungeon itself. You will have to make your way there, enter the Rift, and get through two bosses. To do this, you will need to be well-prepared as you enter the dungeon and find everything you need to collect.
There are all kinds of things to find, such as Zelda’s Horse in Echoes of Wisdom, but sometimes the main path can be just as hard to find. Players who want to enter the Gerudo Sanctum Dungeon will not be able to until after the Stilled Desert Temple Rift has been repaired. However, players can enter the dungeon and begin their adventure once that is done.
How To Find The Rift In The Gerudo Desert
A Way Through The Sand
Once you have arrived at the Eastern Desert Temple, you and Tri will have a small interaction before you find that a Gerudo warrior is preventing access to the sands. You will have a small cutscene before you have to fight off some small enemies that are troubling Dohna, a Gerudo Captain. Speak to her, and you will be able to get access to the Gerudo chief.

Where Does Echoes Of Wisdom Take Place On The Zelda Timeline?
The Legend of Zelda: Echoes of Wisdom is full of details and moments that hint at where exactly this new game fits on the Zelda timeline.
Go to the Gerudo Palace and have a conversation with the Chief to persuade her to unblock the Sanctum. You will then be sent to clear out three smaller rifts throughout the desert. This includes the Southern Oasis Ruins Rift, the Ancestor’s Cave of Rest Rift, and the Stilled Desert Temple Ruins. You will reveal some crucial evidence about the Gerudo Chief, and you will now be able to uncover the Sanctum and enter it.
At this point, if you want to prepare by collecting anything you uncovered in the region or making a Tough Smoothie in Zelda: Echoes of Wisdom, now is the time. When you return to the Sanctum, a warrior will be waiting to tell you how to “pull the plug,” and you will need to find a key, platform through, and defeat the Gibdo Level 2. You can then learn how to create an echo of it.
Do not defeat the Gibdo with fire, or you will not be able to get the echo.
Once the enemy is defeated, you can move forward and pull the plug to drain the sand from the Sanctum entrance.
How To Get Through The Gerudo Sanctum Dungeon
Finding The Way
In the first room, there are two climbing walls on the right and ladders on the left, with wind gusts making it hard to reach the ladders. Go to the right first and climb up the two walls until you can jump over to the ledge. Push the rock on the ledge to the left until it falls and blocks the wind gust, at this point, you can climb the ladder without a problem and enter the next room.
Gerudo Dungeon Rewards |
|
---|---|
Heart Containers |
1 |
Treasure Chests |
11 |
Might Crystals |
5 |
The first room has a fast travel point, so you should go to the room on the right. Switch your echo to some platform or bed, then pull the blue switch on the wall. Hop across the moving walkway, lay down the platform, and jump on it to enter the next door. In the next room, you can flip the door and enter a room with a chest, giving you a small key.
You can walk or warp back to the front room. If you proceed to the left, there is a room filled with flying platforms you can navigate to get a chest. However, the main path is behind the lock you can open with the small key. In the next room, walk up to one of the four snakes and learn its echo. Then, continue into the next room.
There are two Mothula enemies in the next room; defeat them and learn about their echo. Echoes that have weapons or can fly will be best at beating the Mothulas. Enter the door to the left and then proceed down. Use moving tiles to make your way across the room. First, send one at the boxes to break them, and then hold onto one to follow it to the left and head down the ladder.
In the next room, you will need to use a Mole echo to get through the sand to where the chest is and then to get further down. Proceed to the next room and activate the warp point. Read the clue, and then flip the wall on your right. Collect the chest defeat the enemy, and get the next clue. It says it is blue with tusks and a long nose.
If you then proceed back to the previous room and through the left door, you will find another enemy: a Poe. You can defeat it to unlock another chest and get the Poe echo. This will allow you to see the dungeon map in Zelda: Echoes of Wisdom. Then proceed to the room below, which will put you outside the Sanctum.
You will have a potential Link sighting, but first, go through the small window and get a bunch of rupees before returning. There are then a fair amount of enemies, and you can pull them off the cliffs around you. Keep up and spin the tower at the end to get to the ladder. Avoid the enemies and keep moving until you are on top of the Sanctum, where you will have another warp point.
There is also another chest on top of the Sanctum. Before moving upwards and onwards, head to the far right of the Sanctum and drop down, entering another small window. Pull the switch, use beds to make your way across the quicksand, and enter the door. Use your Gibdo Level 2 to fight the enemies inside and learn the echo of the cat statue. You can then proceed forward and activate the warp point you see.
In the next room, take a nap before proceeding forward.
The First Boss
Link?
When you appear in the room, a version of Link in Zelda: Echoes of Wisdom will start firing arrows at you. Throw out an echo, and Imposter-Link will start firing at that echo. You can sneak around behind him and hit him twice from the back. This will end phase 1.
In Phase 2, three versions of Imposter-Link will spawn, and you should summon another echo to draw some fire and chase them down one at a time to hit them twice. He will drop the Bow of Might, which you can use to destroy the shadow webs in the next room and proceed across the room.
Where To Find The Boss Key
Finishing the Dungeon
The next room has a warp point and a lot of fire. Summon a boulder facing the flames to move past them, and summon two boulders, one on each side, so that you can through the second moving walkway. At the back is a blue elephant statue, which you will want to learn the echo for and grab the chest. From there, warp back to the main room, where you can see a lock icon. You can see the exact path in YouTuber Austin John Plays’ video.
Open the locked door and flip the wall. You can build platforms or beds to get a little closer to the wind to grab it and drop it into the abyss. Then, drag the flamethrower so that it will target the torch on the upper left, and you can then use a clumsy flamethrower to light the others. You will then get the next clue.
At this point, warp back to the top of the Gerudo Sanctum (outside). Hop off the right side again, but keep moving through the outside section of the Sanctum, slowly making your way forward.
Looking to the left of the warp point, you will see a single sand tile. If you use the mole, you will drop into the room with the chest you couldn’t get earlier. It has a purple rupee. Get it and warp back to the top.
There are some scary enemies along the path, but they are on different platforms than you, and you can grab them and drop them into the abyss. Once you reach the top, you will see a tower that you can climb up and find an eagle statue to learn about the echo. To climb the tower, first spin the lower section of it.
Go to the warp point is inside the temple closest to where you are, with the flippable wall and the original clue you found. At this point, you can summon the correct statues on either side of the clue. Put the eagle on the left and the elephant on the right. A giant plug in the next room that you can pull and release the sand.
Move inside the pipe you just exposed and rotate the platform twice to lower the outer wall. Then spin the gear to make the green platform at the right angle and rotate it once as well. This will reduce all the walls and give you the boss key. Use the stairs to get to the boss's door.
How To Beat The Final Boss
Digging The Sand
Before entering, it is recommended you equip the Quicksand-proof shoes and the Ancient Charm. This is also the time to sip a smoothie if you need one. A big Mogryph will spawn after you enter, along with all four statues you have collected.

How To Get Might Crystals In The Legend of Zelda: Echoes of Wisdom
If you want to grow stronger in The Legend of Zelda: Echoes of Wisdom, you'll need to collect Might Crystals found throughout the map of Hyrule.
While he’s screaming, summon a long-range echo and enter your swordfighter form to whack him as much as possible until he goes beneath the sand. Once he does, go to the middle of the room and dodge out of his way so that he hits one of the statues. This will cause him to be stunned, and you can whack him more. At this point, you should enter Phase 2.
In Phase 2, much of the floor becomes Quicksand. Summon echoes on the lighter-colored sand so they do not sink, and pick ones that can attack at range. Avoid the sand tornadoes. You can then stun him again using rocks or statue echoes and block smaller sandblasts. Whack him as much as you can when he is stunned.
When the fight ends, Tri will level up, Zelda will gain a heart piece and Might Crystals, and you can head back to the regular world. A few cutscenes will play, and you will be given a new mission to complete in Legend of Zelda: Echoes of Wisdom.
Source: YouTube/Austin John Plays

- ESRB
- E10+ For Everyone 10+
- Developer(s)
- Nintendo, Grezzo
- Publisher(s)
- Nintendo
- Franchise
- The Legend of Zelda
- Platform(s)
- Nintendo Switch