The Legend of Zelda series could face similar controversy on the Switch 2 as it did with the GameCube years before. A new Zelda entry on the Switch 2 will cause huge excitement in the fanbase as the arrival of more powerful hardware comes with untold possibilities. While many fans will be looking forward to how the Zelda developers take advantage of the new hardware for the scale and gameplay of a future title, some may also place importance on how a new entry will take advantage of the Switch 2's graphical capabilities.
Although the Zelda series is known for its many groundbreaking titles, it's often more concerned with reinventing gameplay staples rather than its graphical achievements. Many Zelda games often forego realism in favor of a more distinct art style that hasn't always sat well with fans. Of course, with the Switch 2 around the corner, the next Zelda game has a chance to avoid the same controversy the series found itself in with a certain game years before. However, such a move could end up hindering future Zelda games as a result.
The Wind Waker Was A Divisive Zelda Game
Fans Were Desperate For A More Realistic Zelda Entry
It's safe to say that The Wind Waker's release in 2003 was not what fans were expecting, especially considering what Nintendo originally promised. The few seconds of the Zelda tech demo shown during SpaceWorld 2000 were nothing short of spectacular, as attendees witnessed Link and Ganondorf locked in an intense duel. Taking inspiration from the design of Ocarina of Time, the demo showcased the graphical prowess of the GameCube while promising a more mature, dramatic tone that was enough to send Zelda fans into a frenzy over what the new title could look like.
Alas, the end result was far from what the tech demo had promised. Wind Waker instead opted for a cartoonish direction, with a cel-shaded art style and an overall lighter tone to what previous titles had gone for. This switch-up did not sit well with a sizable portion of the fanbase who had prepared themselves for a full-scale version of the SpaceWorld demo. Wind Waker's less demanding art style felt like a step backwards for many, limiting the potential for a large-scale fantasy epic that the demo had seemingly hinted towards.
Such outcry was a huge contributing factor in Twilight Princess's direction, as the game's existence seems almost entirely based on giving fans what they had demanded from a new Zelda game. This new entry included a far more realistic art style, alongside a darker and more mature tone, while also fulfilling the promise made in the SpaceWorld demo with an intense duel between Link and Ganondorf. Nintendo's pandering to fans paid off in spades, with Twilight Princess quickly becoming the best-selling Zelda entry at the time, serving as a course correction for many who opposed Wind Waker's direction.
Nintendo Switch 2 Presents A New Graphical Opportunity
A Realistic Zelda Game Could Help The Switch 2 To Stand Out
The outcome of the Wind Waker controversy and the success of Twilight Princess is a showcase of how important graphical enhancements are to some Zelda fans, concerns that will only get bigger with the Switch 2. While the power of the new console is still unclear, it's safe to assume that it will be a major improvement over what its predecessor is capable of. Such a big upgrade will certainly have some fans anticipating a Zelda title that takes advantage of the graphical opportunities the Switch 2 will offer.
A direct Wind Waker sequel was planned for the GameCube before focus was shifted to Twilight Princess due to the former's underperformance financially.
Realism and impressive visuals are likely of high importance to many fans as the Zelda series often serves as a benchmark for each generation, with a new game being used to show off the capabilities of that title's respective console. For example, Skyward Sword felt like a culmination of the Wii titles that came before, taking advantage of the system's motion controls to create a fully immersive Zelda experience. Moreover, Breath of the Wild felt like a perfect starting point for the Switch, demonstrating the huge gaming experiences this hybrid console was capable of.

It's Time To Let Go Of Zelda: Wind Waker & Twilight Princess On Nintendo Switch
The perfect Switch ports probably aren't happening, but that sad fact doesn't mean that these classic Zelda games will never be seen again.
It could also be of huge importance as graphics tend to be an area that Nintendo falls behind in. Many exclusive titles for consoles such as PlayStation or Xbox adopt a realistic style in order to demonstrate the power of their respective console that Nintendo's hardware isn't always shown to be capable of. Therefore, a realistic Zelda game will be important for fans as the Switch 2 approaches, because it could prove that the console is capable of running a similar experience to what you would find in the company's major competitors.
Chasing Realism Might Not Be To Zelda's Benefit
Zelda Games Have Always Prioritized Gameplay Over Everything Else
Despite the numerous calls from fans, chasing realism has never been of interest to Nintendo. Art direction in Zelda titles varies greatly between so many games as it's in service to the overall experience that the developers want the player to have. When Nintendo forgoes realism and chooses a more distinct, stylized direction that compliments the actual game and its story, that title is made better as a result.
For example, Wind Waker's cel-shaded style, as inferior as it may be to what other major titles were displaying at the time, is a perfect compliment to that game's charming narrative and the general childlike wonder that the sea-faring adventure exhibits. That same sense of wonder and optimism that is at the core of Wind Waker could not have the same impact if the aim was to make a Zelda title that was realistic.
It's worth noting that many groundbreaking Zelda titles are held in such high regard for anything but their graphics. Ocarina of Time's main appeal comes from the jump to 3D and how it laid the groundwork for so many other action-adventure titles to build upon. BOTW was so successful because of how it neglected so much of the well-established Zelda formula and instead created a world that the player could explore anyway they wanted to.
Zelda titles are so well-received because of their focus on challenging a player's approach to gameplay, something that could be at risk in future Zelda entries if Nintendo instead focused on realism. As upsetting as a lack of realism may be to certain fans, it's often necessary in order for Zelda titles to reach their full potential on a gameplay level, where the series excels. Whether Nintendo attempts a more realistic approach to Zelda on the Switch 2 or not, a potential controversy regarding visuals should not stand in the way of The Legend of Zelda experience it wants to create.

- Video Game(s)
- The Legend of Zelda, Zelda II: The Adventure of Link, The Legend of Zelda: A Link to the Past, Hyrule Warriors: Age of Calamity
- Created by
- Shigeru Miyamoto, Takashi Tezuka
- Movie(s)
- The Legend of Zelda (Live-Action)
- First TV Show
- The Legend of Zelda
- First Episode Air Date
- September 8, 1989
The Legend of Zelda franchise follows the adventures of Link, an elf-like Hylian, and Princess Zelda as they protect the land of Hyrule from the evil warlord-turned-demon king Ganon. The series is known for its mix of action, adventure, and puzzle-solving elements, often revolving around the collection of the Triforce, a powerful relic left by the goddesses who created Hyrule. Each game features different incarnations of Link and Zelda, maintaining core elements while introducing new characters and settings.
- Cast
- Jonathan Potts, Cyndy Preston